Publication Date
| In 2026 | 0 |
| Since 2025 | 2 |
| Since 2022 (last 5 years) | 4 |
| Since 2017 (last 10 years) | 5 |
| Since 2007 (last 20 years) | 11 |
Descriptor
| Cognitive Development | 12 |
| Foreign Countries | 12 |
| Programming | 9 |
| Computer Science Education | 6 |
| Thinking Skills | 6 |
| Problem Solving | 5 |
| Programming Languages | 4 |
| Academic Achievement | 3 |
| Computation | 3 |
| Elementary School Students | 3 |
| Piagetian Theory | 3 |
| More ▼ | |
Source
Author
| Ali Alqarni | 1 |
| Chuechote, Suparat | 1 |
| D'Souza, Daryl | 1 |
| Ding, T. J. | 1 |
| Dunhong Yao | 1 |
| He, Wenchang | 1 |
| Hsieh, Y. Z. | 1 |
| Huang, Chester S. J. | 1 |
| Hwang, Gwo-Jen | 1 |
| Jing Lin | 1 |
| Laakso, Mikko-Jussi | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 12 |
| Reports - Research | 9 |
| Reports - Evaluative | 2 |
| Information Analyses | 1 |
| Reports - Descriptive | 1 |
Education Level
| Higher Education | 5 |
| Postsecondary Education | 4 |
| Elementary Education | 3 |
| Intermediate Grades | 2 |
| Middle Schools | 2 |
| Early Childhood Education | 1 |
| Grade 10 | 1 |
| Grade 4 | 1 |
| Grade 5 | 1 |
| Grade 6 | 1 |
| High Schools | 1 |
| More ▼ | |
Audience
| Teachers | 1 |
Location
| China | 4 |
| Finland | 1 |
| Israel | 1 |
| Israel (Haifa) | 1 |
| Saudi Arabia | 1 |
| South Africa | 1 |
| Taiwan | 1 |
| Thailand | 1 |
| United Kingdom (Scotland) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Raven Progressive Matrices | 1 |
What Works Clearinghouse Rating
Zhang, Jia-Hua; Meng, Bin; Zou, Liu-Cong; Zhu, Yue; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
As one of the core skills of the 21st century, computational thinking has received increasing attention from educators and researchers. Although some research has been conducted on computational thinking, few studies examined the impact of learning activities on students' computation thinking skills from the perspective of cognitive development.…
Descriptors: Flow Charts, Scaffolding (Teaching Technique), College Students, Computation
Dunhong Yao; Jing Lin – Education and Information Technologies, 2025
Programming education consistently faces challenges in bridging theory with practice and fostering students' cognitive competencies. This 12-year longitudinal study (2011-2023) investigates an innovative competency-based teaching model in university C programming education that integrates six educational theories into a coherent framework with…
Descriptors: Competency Based Education, Computer Science Education, Programming, Longitudinal Studies
Zhan, Zehui; He, Wenchang; Yi, Xitian; Ma, Shuyao – Journal of Educational Computing Research, 2022
This paper examined the effect of the Unplugged Programming Teaching Aids (UPTA) on students' computational thinking and classroom interaction. A set of UPTA was created and used in a primary school in southern China. A total of 48 students aged 6-8 were assigned to two classes, with the same instructor and learning materials, but only the…
Descriptors: Foreign Countries, Programming, Computation, Thinking Skills
Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods
Chuechote, Suparat; Nokkaew, Artorn; Phongsasithorn, Apichat; Laosinchai, Parames – Contemporary Educational Technology, 2020
Sorting is a fundamental computing concept. As for today, it is taught at the secondary school level. However, this kind of algorithm is an obstacle for some students due to its high level of abstraction. To prevent discouragement as well as to incorporate a fun and challenging algorithmic task, a novel tablet-based digital game,…
Descriptors: Thinking Skills, Computer Games, Game Based Learning, High School Students
Veerasamy, Ashok Kumar; D'Souza, Daryl; Laakso, Mikko-Jussi – Journal of Educational Technology Systems, 2016
This article presents a study aimed at examining the novice student answers in an introductory programming final e-exam to identify misconceptions and types of errors. Our study used the Delphi concept inventory to identify student misconceptions and skill, rule, and knowledge-based errors approach to identify the types of errors made by novices…
Descriptors: Computer Science Education, Programming, Novices, Misconceptions
Su, Addison Y. S.; Huang, Chester S. J.; Yang, Stephen J. H.; Ding, T. J.; Hsieh, Y. Z. – Educational Technology & Society, 2015
In Taiwan elementary schools, Scratch programming has been taught for more than four years. Previous studies have shown that personal annotations is a useful learning method that improve learning performance. An annotation-based Scratch programming (ASP) system provides for the creation, share, and review of annotations and homework solutions in…
Descriptors: Foreign Countries, Elementary School Students, Grade 6, Programming
Mares, Marie-Louise; Pan, Zhongdang – Journal of Applied Developmental Psychology, 2013
"Sesame Street" is broadcast to millions of children globally, including in some of the world's poorest regions. This meta-analysis examines the effects of children's exposure to international co-productions of "Sesame Street", synthesizing the results of 24 studies, conducted with over 10,000 children in 15 countries. The results indicated…
Descriptors: Programming (Broadcast), Income, Preschool Children, Foreign Countries
Learning with a Missing Sense: What Can We Learn from the Interaction of a Deaf Child with a Turtle?
Miller, Paul – American Annals of the Deaf, 2009
This case study reports on the progress of Navon, a 13-year-old boy with prelingual deafness, over a 3-month period following exposure to Logo, a computer programming language that visualizes specific programming commands by means of a virtual drawing tool called the Turtle. Despite an almost complete lack of skills in spoken and sign language,…
Descriptors: Speech, Sign Language, Programming Languages, Oral Language
Ranjeeth, S.; Naidoo, Ramu – College Teaching Methods & Styles Journal, 2007
Computer Programming forms the basis from which most students in the IS/IT discipline launch themselves into further endeavors in the discipline. However, statistical analysis of students' performances in programming related assessments tasks reveals that the mastery of computer programming skills is not easily acquired. This assertion is…
Descriptors: Foreign Countries, Computers, Programming, Introductory Courses
Shi, Fuqian; Wei, Jincai – International Education Studies, 2008
In the current teaching activities on curriculum, teachers taught all kinds of computer language at the most of the time. Students also focus on a variety of examinations, but the real time to train students' independent software developing skill is very limited. This has resulted in the students only to copy other people's systems design ideas,…
Descriptors: Programming, Creative Thinking, Creative Development, Science Activities
Peer reviewedMiller, David – Scottish Educational Review, 1993
Research advocating classroom use of the computer programming language LOGO is based on relatively long periods of instruction, plentiful provision of computers, and knowledgeable teachers. Recent research shows that LOGO may confuse children's understanding of angles. Considers implications for Scottish primary schools using LOGO as recommended…
Descriptors: Cognitive Development, Computer Uses in Education, Educational Research, Elementary Education

Direct link
