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Wang, Wei-Tsong; Kartika Sari, Mega – Journal of Educational Computing Research, 2024
The designs of gamification platforms are diverse and constantly evolving. Excessive use of various game mechanisms in learning platforms can distract from the learning process. However, the fit of game mechanisms is still uncertain. Thus, this study investigates the effect of achieving fit when implementing game mechanisms on learning outcomes by…
Descriptors: Gamification, Educational Technology, Design, Cognitive Processes
Alma S. Espartinez – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: The purpose of this paper is to explore the integration of Design Thinking (DT) into a philosophy course and its impact on student learning and engagement. The problem addressed is the traditional approach to philosophical education, which often lacks practical relevance and fails to engage students in meaningful ways. Background:…
Descriptors: Philosophy, Humanities Instruction, Design, Cognitive Processes
Katharina Meitinger; Tanja Kunz – Sociological Methods & Research, 2024
Previous research reveals that the visual design of open-ended questions should match the response task so that respondents can infer the expected response format. Based on a web survey including specific probes in a list-style open-ended question format, we experimentally tested the effects of varying numbers of answer boxes on several indicators…
Descriptors: Visual Aids, Design, Cognitive Processes, Test Items
Anna Trifonova; Mariela Destéfano; Mario Barajas – Digital Education Review, 2024
This article proposes a comprehensive AI curriculum tailored for young learners aged 11 to 14, emphasizing a humanistic approach. We review other AI curricula proposals for children and young people and underline that they focus primarily on AI's technological benefits and on learning coding and logic. Our curriculum explores human cognition that…
Descriptors: Artificial Intelligence, Cognitive Processes, Children, Constructivism (Learning)
Jason Wallin – Journal of Curriculum and Pedagogy, 2024
This essay imagines how the "quasi-philosophy" of Alfred Jarry (1873-1907) might function as a fulcrum for overturning the legacy of "standard" thinking and writing now profuse within the Educacene, or rather, the epoch of globalized educational standardization. This essay will consider how Jarry's pataphysics or "science…
Descriptors: Educational Philosophy, Quasiexperimental Design, Academic Standards, Anti Intellectualism
Wang, Xue; Mayer, Richard E.; Han, Meiqi; Zhang, Lei – Journal of Educational Computing Research, 2023
This study examined the impacts of adding emotional design features to a multimedia lesson (color alone, anthropomorphism alone, or color & anthropomorphism together) on college students' affective processes (measured by ratings of experienced emotion during learning), cognitive processes (measured by eye-tracking metrics), and learning…
Descriptors: Psychological Patterns, Multimedia Instruction, College Students, Cognitive Processes
Nesli Kala; Alipasa Ayas – Journal of Turkish Science Education, 2023
Thermodynamics is one of the most complex topics in chemistry. Cognitive Load Theory claims that the complexity of a subject is mainly due to element interactivity - how many elements an individual must organise simultaneously in her/his working memory to master a topic. The simultaneous processing of various chemistry and mathematics concepts to…
Descriptors: Instructional Design, Cognitive Processes, Difficulty Level, College Freshmen
Ramli, Izzat Syahir Mohd; Maat, Siti Mistima; Khalid, Fariza – Cypriot Journal of Educational Sciences, 2022
Game-based learning has received increasing attention in recent years as it could help improve pupils' motivation, self-efficacy, and achievement. Technological innovations like learning analytics (LA) and GBL offer pedagogical support for teachers. GBL could significantly support pupils' learning as a learning approach compared to conventional…
Descriptors: Game Based Learning, Learning Analytics, Elementary School Mathematics, Cognitive Processes
Roland Gesthuizen; Hazel Tan; Gillian Kidman – International Research in Geographical and Environmental Education, 2025
This study explores the use of virtual worlds, specifically Minecraft, on sustainability education and cognitive skills. Using the Teaching to Inspire model as a lens, we examine how students design sustainable virtual buildings and cityscapes aligned with the UN Sustainable Development Goals and the social-ecological systems (SES) framework. Our…
Descriptors: Environmental Education, Sustainability, Video Games, Cognitive Processes
Taufik Slamet; Thomas Brush; Kyungbin Kwon – Technology, Knowledge and Learning, 2025
This study aims to investigate the effects of competition through a digital leaderboard in gamified online discussions on learners' behavioral and cognitive engagement in learning. Twenty-three graduate students pursuing master's degree in instructional technology in a public university in Indonesia were involved in a five-week quasi-experiment (N…
Descriptors: Competition, Gamification, Computer Mediated Communication, Group Discussion
Yu-Shan Chang; Meng-Chen Tsai – Educational Studies, 2024
This study explored the effects of design thinking on the conceptual cognition of artificial intelligence (AI) learning, attitudes toward AI, idea creativity, and the product creativity of AI applications. The concept map indicated that design thinking had a significant effect on the conceptual cognition of AI learning, particularly the relational…
Descriptors: Design, Cognitive Processes, Creativity, Artificial Intelligence
Soonri Choi; Soomin Kang; Kyungmin Lee; Hongjoo Ju; Jihoon Song – Contemporary Educational Technology, 2024
This study proposes that the gestures of an agent tutor in a multimedia learning environment can generate positive and negative emotions in learners and influence their cognitive processes. To achieve this, we developed and integrated positive and negative agent tutor gestures in a multimedia learning environment directed by cognitive gestures.…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Cognitive Processes, Difficulty Level
Dorland, AnneMarie – Journal of Effective Teaching in Higher Education, 2022
Design thinking is a critical and creative process understood to support innovation and creative idea generation in a wide variety of contexts. Increasingly, it is being used as a pedagogical approach by educators interested in supporting divergent thinking skill development. This study evaluated the effects of the use of design thinking practices…
Descriptors: Design, Questioning Techniques, Undergraduate Students, Cognitive Processes
Ashraf Alam; Atasi Mohanty – Cogent Education, 2023
The present study involved an experimental inquiry wherein the researcher examined the possible impact of "textual cues" and "summarising scaffolding" on cognitive load, mental model, and learning performance. The study was conducted on a sample of 122 primary school pupils from Hyderabad, India. It commenced on 20 January 2021…
Descriptors: Computer Simulation, Curriculum Design, Cognitive Processes, Difficulty Level
Joelash R. Honra; Sheryl Lyn C. Monterola – Cogent Education, 2024
Bridging theoretical learning with practical applications is crucial in biology education, where the relevance of concepts directly influences learners' adaptability across educational contexts. This study assessed how Design-Based Biology Instruction (DBBI) impacts students' cognitive flexibility. Employing a three-group pretest-posttest…
Descriptors: Cognitive Processes, Design, Thinking Skills, Biology