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Nur, Andi Saparuddin; Kartono, Kartono; Zaenuri, Zaenuri; Rochmad, Rochmad – Participatory Educational Research, 2022
The integer is a basic concept in studying arithmetic and algebra. However, students still frequently experience misconceptions, especially in negative integer, count operations. Traditional games are activities that are often carried out by students in coastal areas so that they are relevant to be used as a tool to construct learning trajectories…
Descriptors: Learning Processes, Elementary School Students, Grade 6, Preadolescents
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Woolcott, Geoff – Australian Mathematics Teacher, 2018
Southern Cross University (SCU) educators and local teachers have developed a five-lesson instructional sequence built around fluke identification as a way of resolving the question: How fast do humpback whales travel up the east coast of Australia?
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Sequential Approach
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Alards-Tomalin, Doug; Leboe-McGowan, Jason P.; Shaw, Joshua D. M.; Leboe-McGowan, Launa C. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
The relative magnitude (or intensity) of an event can have direct implications on timing estimation. Previous studies have found that greater magnitude stimuli are often reported as longer in duration than lesser magnitudes, including Arabic digits (Xuan, Zhang, He, & Chen, 2007). One explanation for these findings is that different…
Descriptors: Computation, Intervals, Time, Visual Stimuli
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Muñoz, Karla; Noguez, Julieta; Neri, Luis; Mc Kevitt, Paul; Lunney, Tom – Educational Technology & Society, 2016
Game-based Learning (GBL) environments make instruction flexible and interactive. Positive experiences depend on personalization. Student modelling has focused on affect. Three methods are used: (1) recognizing the physiological effects of emotion, (2) reasoning about emotion from its origin and (3) an approach combining 1 and 2. These have proven…
Descriptors: Educational Games, Psychological Patterns, Models, Academic Achievement
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Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2021
For the forty-fourth time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online and onsite during the annual AECT Convention. Volume 1 contains papers dealing primarily with research and development topics. Papers dealing with…
Descriptors: Educational Technology, Technology Uses in Education, Computer Mediated Communication, Video Technology