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Kimberly Maslin; Karen Murcia; Susan Blackley; Geoff Lowe – Australian Educational Researcher, 2025
Fostering young children's creativity is a desired outcome of STEM learning experiences. Such experiences often incorporate hands-on activities that encourage agency, curiosity, and experimentation. While educators generally have a good understanding of how to nurture creativity within a physical learning environment, less is known about…
Descriptors: STEM Education, Creativity, Electronic Learning, Learning Experience
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Franco Ripa di Meana; Andrea Guidi; Alberto Giretti; Massimo Vaccarini; Matteo Zambelli; Dilan Durmus – International Association for Development of the Information Society, 2024
This paper presents a methodology for exploring the potential of artificial intelligence in supporting divergent thinking within academic arts education. Thirteen students from Rome Fine Arts Academy engaged with excerpts from Shakespeare's "Hamlet," using artificial intelligence (AI) tools such as Kobi, Chat GPT, and Midjourney to…
Descriptors: Foreign Countries, College Students, Art Education, Artificial Intelligence
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Yu-Jun Liao; Wernhuar Tarng; Tzu-Ling Wang – Education and Information Technologies, 2025
The purpose of this study is to examine the effects of employing an augmented reality (AR) lens imaging system on inquiry-based learning concerning junior high school students' science achievement, science learning motivation, and inquiry skills. For this purpose, an AR lens imaging learning system was developed specifically for the lens imaging…
Descriptors: Foreign Countries, Junior High School Students, Junior High School Teachers, Computer Simulation
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Qi-Fan Yang; Han Lin; Gwo-Jen Hwang; Pei-Yao Su; Jia-Hua Zhao – Interactive Learning Environments, 2024
In science education, chemistry is a discipline that involves macroscopic matter and microscopic particles. It is difficult for the traditional teaching approach to help learners comprehend abstract chemical knowledge. Researchers have attempted to use Virtual Reality (VR) to help learners realize meaningful knowledge via visualizing the learning…
Descriptors: Foreign Countries, Junior High School Students, Grade 9, Chemistry
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I. Putu Ade Andre Payadnya; Rully Charitas Indra Prahmana; Jane-Jane Lo; Putu Ledyari Noviyanti; I. Made Dharma Atmaja – Journal on Mathematics Education, 2023
The study material on circle areas is contextually oriented and aids students in comprehending their surrounding environment. Higher-order thinking skills are imperative for the success of circular learning, as they help students grasp concepts holistically and solve concept problems. "What-if" questions can enhance students'…
Descriptors: Learning Trajectories, Questioning Techniques, Thinking Skills, Problem Solving
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Hershkovitz, Arnon; Sitman, Raquel; Israel-Fishelson, Rotem; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Interactive Learning Environments, 2019
Many worldwide initiatives consider both creativity and computational thinking as crucial skills for future citizens, making them a priority for today's learners. We studied the associations between these two constructs among middle school students (N = 57), considering two types of creativity: a general creative thinking, and a specific…
Descriptors: Creativity, Creative Thinking, Computation, Computer Assisted Instruction
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Yang, Ya-Ting Carolyn; Chen, Yi-Chien; Hung, Hsiu-Ting – Computer Assisted Language Learning, 2022
The present research examined the effectiveness of digital storytelling (DST) on foreign language learners' English speaking and creative thinking. In this study, DST was realized in the form of an interdisciplinary project integrated in a partnership between an English course and a computer course, with the class time of the former devoted to the…
Descriptors: Story Telling, Teaching Methods, Interdisciplinary Approach, English (Second Language)
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Iwan Wicaksono; Wasis; Madlazim – Journal of Baltic Science Education, 2017
VS-TM refers to a teaching model that applies virtual media aided scientific approach. VS-TM is required to prepare students who are trained problem-solving process through scientific creative thinking opportunities and complete physics concept mastery. The aim of this research is to analyze the effectiveness of VS-TM to improve student's…
Descriptors: High School Students, Physics, Science Instruction, Teaching Methods
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Jou, Min; Chuang, Chien-Pen; Wu, Yu-Shiang – Turkish Online Journal of Educational Technology - TOJET, 2010
With the evolution of the surrounding world market, engineers have to propose innovations in products and processes. Industrial innovation frequently results from an improved understanding of basic physics. In this paper, an approach to accelerate inventive preliminary design is presented. This method combines the main advantages of CBR (Case…
Descriptors: Foreign Countries, Engineering Education, Student Projects, Physics
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Eow, Yee Leng; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan – Computers & Education, 2010
Creativity is an important entity in developing human capital while computer games are the current generation's contemporary tool. This study focused on the teaching of computer games development in order to enhance the creative perception of secondary school children. The study applied randomised subjects, with control group experimental design,…
Descriptors: Control Groups, Research Design, Human Capital, Computer Assisted Instruction
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Holzinger, Andreas; Kickmeier-Rust, Michael; Albert, Dietrich – Educational Technology & Society, 2008
With the increasing use of dynamic media in multimedia learning material, it is important to consider not only the technological but also the cognitive aspects of its application. A large amount of previous research does not provide preference to either static or dynamic media for educational purposes and a considerable number of studies found…
Descriptors: Control Groups, Computer Science Education, Computer Assisted Instruction, Program Effectiveness
Shakirova, Dilyara; And Others – 1990
This paper describes an approach to instruction and learning processes in professional training schools using microcomputers and computer assisted instruction (CAI). It is argued that the use of computers in education changes existing approaches to teaching and learning by focusing on the structure of the information being taught, the organization…
Descriptors: Algorithms, Computer Assisted Instruction, Computer Software, Creative Thinking
Maor, Dorit – 1991
A study investigated the extent to which students' inquiry skills can be facilitated through the use of a computerized science database (Birds of the Antarctica) and specially designed curriculum materials. Much attention was given in the program to developing both students' inquiry skills and their subject-matter knowledge. Grade 11 and 12…
Descriptors: Academic Achievement, Cognitive Processes, Computer Assisted Instruction, Computer Uses in Education
Hativa, Nira – 1991
With respect to the innovative roles of technology within the educational realm, an important task of educational research is the investigation of how school children accommodate themselves to innovative computer-based learning environments. This paper describes the strategies and techniques employed and extended by above-average second- through…
Descriptors: Academically Gifted, Cognitive Ability, Cognitive Processes, Computer Assisted Instruction