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Moonen, Jef; Schoenmaker, Jan – 1986
Experiences in the development of educational software in the Netherlands have included the use of individual and team approaches, the determination of software content and how it should be presented, and the organization of the entire development process, from experimental programs to prototype to final product. Because educational software is a…
Descriptors: Computer Assisted Instruction, Computer Software, Foreign Countries, Government Role
Felini, Damiano – Online Submission, 2008
Background: The penetration of video games in media consumption behaviors is statistically very significant all over the world. Education and media education cannot ignore this phenomenon, as it is so relevant for such a considerable part of the population, especially youth. The application of media education principles and goals to video games is…
Descriptors: Video Games, Teaching Methods, Popular Culture, Media Literacy
Teo, Yiong Hwee; Webster, Len – Journal of Technology and Teacher Education, 2008
This article discusses a study which was designed to explore how online scaffolding can be incorporated to support knowledge acquisition in asynchronous discussion. A group of Singapore preservice teachers engaged in collaborative critiquing of videos before they embarked on their video projects to illustrate what constitutes good and bad video…
Descriptors: Preservice Teacher Education, Preservice Teachers, Computer Mediated Communication, Foreign Countries
Mutiara, Dewi; Kurniati, Sri – Online Submission, 2007
Learning materials serve as major learning resources for distance learners, and quality learning materials help students learn effectively at a distance. This paper addresses comprehensive aspects of design, development, production, and quality assurance of multi-media learning materials, based on the experience of Indonesia's Universitas Terbuka…
Descriptors: Foreign Countries, Quality Control, Media Specialists, Instructional Design
Ellington, Henry – 1987
A sequel to the booklet "How Games and Simulations Can Be Used in Tertiary Education," this booklet begins by looking at ways in which participative exercises of the game/simulation/case study type can be used by teachers and trainers working in further and higher education. A process for the identification of a clearly-defined need for…
Descriptors: Computer Assisted Instruction, Educational Games, Foreign Countries, Higher Education
Everest, Kenneth, Ed. – 1984
This collection includes 16 conference papers and presentations and brief descriptions of 35 workshops and demonstrations. The document contains the following papers: (1) "Visual Literacy in the Elementary Grades" (David J. Bieman); (2) "Inservice Training for Sheridan's Audio Visual Staff" (Dave MacDougall); (3)…
Descriptors: Automation, Computer Assisted Instruction, Educational Media, Educational Technology
Karrer, Urs – 1987
Based on the premise that the production strategy and the production approach have a strong impact on quality courseware development, a survey was conducted in 1987 to evaluate the development processes used for computer-assisted instruction curriculum materials. Questionnaires were sent to 64 institutions of higher education in England, the…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Courseware, Data Interpretation
Fuller, Robert G., Ed. – 1983
This nine-paper collection from a June 1983 Open University (OU) campus workshop in Milton Keynes, England, describes an interactive video project developed for an OU undergraduate course, T252, Introduction to Engineering Materials, and discusses varied aspects of interactive videodisc program development. The following papers are included:…
Descriptors: Computer Assisted Instruction, Design Requirements, Engineering Education, Flow Charts

Gutierrez, Christine Gardiol; Boder, Andre – Educational Media International, 1992
Describes the START-UP project developed by the European Community to identify educational and training multimedia producers in European countries and to define the methodologies that these producers use in developing their products. Highlights include production stages, multimedia skills, teamwork, decision making, learning processes, learner…
Descriptors: Computer Assisted Instruction, Cooperation, Cooperative Programs, Decision Making
Ellington, Henry – 1987
A sequel to the booklet "How Computers Can Be Used in Education," this booklet begins by looking at ways in which computer-based learning (CBL) materials can be used in different types of instructional situations, i.e., mass instruction, individualized learning, and group learning. The design and production of four types of conventional CBL…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Managed Instruction, Computer Simulation

Bolton, J. P. R.; And Others – Computers and Education, 1990
Describes the development and evaluation of an interactive videodisc designed for Open University students in a physics course that explores the physical properties of water. The user interface is discussed; software is described; videodisc production is explained; and results of an evaluation of student attitudes from questionnaire responses is…
Descriptors: Computer Assisted Instruction, Courseware, Foreign Countries, Higher Education

Vasstrom, Ulf – Education and Computing, 1992
The Nordic Committee on Educational Software and Technology has been overseeing cooperative development and production of software and technology in all areas of education except the university since 1986. Costly duplication of effort has been avoided, and all the Nordic countries have access to more educational software than they could develop…
Descriptors: Computer Assisted Instruction, Computer Software Development, Copyrights, Educational Technology
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers