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Weipeng Shen; Xiao-Fan Lin; Jiachun Liu; Xinxian Liang; Ruiqing Chen; Xiaoyun Lai; Xinwen Zheng – Journal of Computer Assisted Learning, 2025
Background: Generative artificial intelligence (GenAI) chatbots extend transformative impact in higher education. Current research requires more comprehensive evaluations of the collaborative learning fostered by students and GenAI chatbots. However, existing articles have rarely explored the dynamic process of student--AI collaboration in higher…
Descriptors: Undergraduate Students, Artificial Intelligence, Technology Uses in Education, Computer Mediated Communication
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Yung-Hsiang Hu – Education and Information Technologies, 2025
Flipped classroom pedagogy, primarily focused on in-person classroom settings, emphasizes pre-class independent learning where students engage asynchronously with online materials and self-assessments. However, traditional pre-class learning methods, such as watching pre-recorded instructional videos and completing multiple-choice…
Descriptors: Asynchronous Communication, Learning Processes, Flipped Classroom, Artificial Intelligence
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Qinqing Zhang; Xiaoquan Pan; Jiqun Fan – European Journal of Education, 2025
Generative Artificial Intelligence (GenAI) offers robust information generation, swift responsiveness and high personalization for education. However, it remains unclear how these specific technological features translate into improved learning engagement through the mediation of learners' psychological states. Grounded in the…
Descriptors: Artificial Intelligence, Technology Uses in Education, Trust (Psychology), Self Efficacy
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Sarah Prestridge; Seng Chee Tan; Michele Jacobsen; H. Ulrich Hoppe; Charoula Angeli; Marcelo Milrad; Shesha Kanta Pangeni; Eugenia Kovatcheva; Ayoub Kafyulilo; Brendan Flanagan; Ferial Khaddage – Technology, Knowledge and Learning, 2024
This article originated from a working group on "Learning beyond formal schooling through human--computer--human interaction (HCHI)" convened at the UNESCO EDUSummIT 2023 in Kyoto (Japan). A polylogue approach was adopted by engaging eight co-authors whose diverse perspectives culminated in propositions that addressed the pivotal…
Descriptors: Foreign Countries, Informal Education, Nonformal Education, Computer Mediated Communication
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Pelzer, Elena; Turner, Benjamin O. – Communication Teacher, 2022
With the increase in demand for online learning, machine teachers are becoming an important technology in higher education, since they are expected to improve teaching effectiveness and student learning outcomes. However, machine teachers require an aptitude for technology and are associated with high initial costs. Thus, here, we use a more basal…
Descriptors: Electronic Learning, Technology Uses in Education, Interaction, In Person Learning
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Bahri, Saiful; Lestari, Emi Tipuk – Journal of Education and Learning (EduLearn), 2021
The 2019 coronavirus disease (COVID-19) pandemic outbreak has changed the conventional learning system to an online learning system. Online learning system is an alternative that can solve this problem with the principles of human-machine friendship learning (HMFL). This research was conducted to obtain an overview of the implementation of…
Descriptors: Electronic Learning, Man Machine Systems, Program Implementation, Foreign Countries
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Koroleva, D. O.; Kochervey, A. I.; Nasonova, K. M.; Shibeko, Yu. V. – Russian Education & Society, 2016
The gaming culture of modern childhood takes place not only in real space, but in a virtual one too. These two components (two planes of development) are often viewed in isolation from one another. This study investigates the completely new phenomenon of augmented reality gaming through the lens of "Pokemon Go," and it describes how the…
Descriptors: Computer Games, Popular Culture, Cross Cultural Studies, Computer Oriented Programs
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Seedhouse, Paul; Knight, Dawn – Applied Linguistics, 2016
There is currently an explosion in the number and range of new devices coming onto the technology market that use digital sensor technology to track aspects of human behaviour. In this article, we present and exemplify a three-stage model for the application of digital sensor technology in applied linguistics that we have developed, namely,…
Descriptors: Foreign Countries, Applied Linguistics, Man Machine Systems, Measurement Equipment
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Kumara, W. G. C. W.; Wattanachote, Kanoksak; Battulga, Batbaatar; Shih, Timothy K.; Hwang, Wu-Yuin – International Journal of Distance Education Technologies, 2015
With the advancements of the human computer interaction field, nowadays it is possible for the users to use their body motions, such as swiping, pushing and moving, to interact with the content of computers or smart phones without traditional input devices like mouse and keyboard. With the introduction of gesture-based interface Kinect from…
Descriptors: Technology Uses in Education, Evaluation Methods, Questionnaires, Man Machine Systems
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Marsh, Jackie – Reading Research Quarterly, 2011
This study examined the literacy practices of children ages 5-11 as they engaged in out-of-school use of virtual worlds. The purpose of the study was to explore the nature, purpose, and role of literacy in children's use of a virtual world. In this article, I reflect on how children's use of literacy practices in the virtual world constructed and…
Descriptors: Foreign Countries, Children, Recreational Activities, Computer Simulation
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Hewson, Lindsay; Hughes, Chris – Innovations in Education and Training International, 1999
Presents an evaluation of one postgraduate subject (Information Technology for Teaching and Learning at the University of New South Wales), which is taught entirely online and uses public-domain browsers, e-mail and file transfer, and is integrated with software developed by the authors, WebTeach (c) to facilitate teacher/learner and…
Descriptors: Computer Mediated Communication, Computer Software Development, Distance Education, Foreign Countries
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Tung, Fang-Wu; Deng, Yi-Shin – Interactive Learning Environments, 2006
The "computers are social actors" paradigm asserts that human-to-computer interactions are fundamentally social responses. Earlier research has shown that effective management of the social presence in user interface design can improve user engagement and motivation. Much of this research has focused on adult subjects. This study…
Descriptors: Learning Experience, Computer Attitudes, Computer Mediated Communication, Man Machine Systems
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Tsui, Amy B. M.; Ki, Wing Wah – Educational Technology Research and Development, 1996
Reports on a study of the characteristics of interactions in the computer conferences on "TeleNex", a computer network for the professional development of English as Second Language (ESL) teachers in Hong Kong. A framework of message analysis is described and results of a user questionnaire are discussed. (Author/LRW)
Descriptors: Computer Attitudes, Computer Mediated Communication, Computer Networks, Discourse Analysis
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers