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Toni Taipalus; Hilkka Grahn; Saima Ritonummi; Valtteri Siitonen; Tero Vartiainen; Denis Zhidkikh – ACM Transactions on Computing Education, 2025
SQL compiler error messages are the primary way users receive feedback when they encounter syntax errors or other issues in their SQL queries. Effective error messages can enhance the user experience by providing clear, informative, and actionable feedback. Despite the age of SQL compilers, it still remains largely unclear what contributes to an…
Descriptors: Computer Science Education, Novices, Information Systems, Programming Languages
Hongzhi Yang; Chuan Gao; Hui-zhong Shen – Education and Information Technologies, 2024
Recently, artificial intelligence (AI)-programmed automated writing evaluation (AWE) has attracted increasing attention in language research. Using a small data set arising from an analysis of five Chinese university-level English as a foreign language (EFL) students' submissions, this paper examined in detail how EFL students interacted with the…
Descriptors: Artificial Intelligence, Programming, Writing Evaluation, Computer Mediated Communication
Zhi Liu; Huimin Duan; Shiqi Liu; Rui Mu; Sannyuya Liu; Zongkai Yang – Educational Technology & Society, 2024
Conversational agents (CAs) primarily adopt knowledge scaffolding (KS) or emotional scaffolding (ES) to intervene in learners' knowledge gain and emotional experience in online learning. However, the ill-defined design for KS and ES, as well as insufficient understanding of their interactive effects on learning outcomes, have hindered the…
Descriptors: Electronic Learning, Achievement Gains, Knowledge Level, Emotional Experience
Mohsen Asgari; Fong-Chun Tsai; Linda Mannila; Filip Strömbäck; Kazi Masum Sadique – Discover Education, 2024
As programming emerges as a critical skill in the digital age and digital tools continue to evolve, understanding students' perspectives on the integration of such technologies into their education is crucial. This empirical study explores the perspectives of students in Sweden and Taiwan on the use of digital tools in their programming courses.…
Descriptors: Foreign Countries, Comparative Education, Student Attitudes, Technology Uses in Education
Beatriz P. Rubio-López – PROFILE: Issues in Teachers' Professional Development, 2024
This paper focuses on integrating multimodal communication into the English-as-a-foreign-language classroom to enhance the development of students' multimodal communicative competence, multiliteracies, and 21st-century skills. To do so, I compiled a corpus of authentic materials from Lady Whistledown's Society Papers in Julia Quinn's novel…
Descriptors: Multiple Literacies, Second Language Learning, Second Language Instruction, English (Second Language)
I-Fan Liu; Hui-Chun Hung; Che-Tien Liang – Interactive Learning Environments, 2024
With the rise of big data, artificial intelligence, and other emerging information technologies, an increasing number of students without computer science (CS) backgrounds have begun to learn programming. Programming is considered a complex task for beginners, and instructors find it difficult to quickly address all the problems that students…
Descriptors: Programming, Student Attitudes, Blended Learning, Video Technology
Dixit, Ramnath; Sinha, Vinita – Journal of Workplace Learning, 2022
Purpose: The purpose of this paper is to guide decision-makers in the learning and development space with effective and efficient training transfer tools and techniques to facilitate workplace implementation of skills and knowledge disseminated during training interventions. Design/methodology/approach: Insights were drawn using a quantitative…
Descriptors: Transfer of Training, Job Skills, Job Training, Methods
Saengprang, Suriya; Gadavanij, Savitri – LEARN Journal: Language Education and Acquisition Research Network, 2021
Cyberbullying has become a serious global issue. Previous studies focusing on the prevalence and the consequences of cyberbullying have paid little attention to its linguistic features, especially in celebrity cases. This current study fills this gap by investigating the language that constitutes cyberbully toward celebrities from different…
Descriptors: Bullying, Computer Mediated Communication, Incidence, Social Media
Pfurtscheller, Daniel – AILA Review, 2020
Focusing on Facebook pages from public broadcasters in Austria, Germany, and Switzerland, this paper looks at ways in which written quotations and snippets of news are reused and shared in social media posts. Drawing on recent theorization of digital quotations as recontextualized discourse, the study deals with a specific genre of digital news:…
Descriptors: Social Media, Social Networks, Programming (Broadcast), Cross Cultural Studies
Chávez, Jorge; Montaño, Rosa; Barrera, Rosa; Sánchez, Jaime; Faure, Jaime – Higher Learning Research Communications, 2021
Objectives: The COVID-19 pandemic has forced educational institutions to adopt online tools to remotely teach and efficiently use virtual learning situations during the emergency. However, although these environments may serve to improve teaching processes, several issues must be considered to ensure quality student learning. The purpose of our…
Descriptors: Educational Quality, Online Courses, Computer Science Education, Integrated Learning Systems
Prasetya, Didik Dwi; Wibawa, Aji Prasetya; Hirashima, Tsukasa; Hayashi, Yusuke – Electronic Journal of e-Learning, 2020
Blended learning is a hybrid of traditional face-to-face and different types of online learning services. Blended learning offers synchronous and asynchronous learning experiences that combine the conveniences of online courses while maintaining in-person contact. Blended learning addresses the needs of students who are unable to attend classes…
Descriptors: Instructional Design, Blended Learning, Online Courses, Teaching Methods
Damsa, Crina; Muukkonen, Hanni – Research Papers in Education, 2020
This paper elaborates on the notion of object-oriented collaborative learning by building on empirical material from two case studies in higher education. Prior empirical findings show how knowledge objects are evolving entities, shaped by the interactions between participants, and how students learn from engaging in knowledge practice that…
Descriptors: Instructional Design, Cooperative Learning, Case Studies, Higher Education
Pellas, Nikolaos; Peroutseas, Efstratios – Journal of Educational Computing Research, 2016
While pedagogical and technological affordances of three-dimensional (3D) multiuser virtual worlds in various educational disciplines are largely well-known, a study about their effect on high school students' engagement in introductory programming courses is still lacking. This case study presents students' opinions about their participation in a…
Descriptors: High School Students, Educational Games, Computer Simulation, Simulated Environment
Sadeghi, Hamid; Kardan, Ahmad A. – Interactive Learning Environments, 2016
Group formation task as a starting point for computer-supported collaborative learning plays a key role in achieving pedagogical goals. Various approaches have been reported in the literature to address this problem, but none have offered an optimal solution. In this research, an online learning environment was modeled as a weighted undirected…
Descriptors: Foreign Countries, Cooperative Learning, Group Dynamics, Online Courses
Bower, Matt – Journal of Interactive Media in Education, 2016
Many recent technologies provide the ability to dynamically adjust the interface depending on the emerging cognitive and collaborative needs of the learning episode. This means that educators can adaptively re-design the learning environment during the lesson, rather than purely relying on preemptive learning design thinking. Based on a…
Descriptors: Electronic Learning, Instructional Design, Videoconferencing, Teleconferencing