Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Authentic Learning | 4 |
Computer Oriented Programs | 4 |
Foreign Countries | 4 |
Handheld Devices | 3 |
Student Attitudes | 3 |
Technology Uses in Education | 3 |
Telecommunications | 3 |
Educational Technology | 2 |
English (Second Language) | 2 |
Geometry | 2 |
Instructional Effectiveness | 2 |
More ▼ |
Author
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Tests/Questionnaires | 1 |
Education Level
Elementary Education | 2 |
Intermediate Grades | 2 |
Grade 4 | 1 |
Grade 5 | 1 |
Higher Education | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Audience
Location
Taiwan | 3 |
China | 1 |
Czech Republic | 1 |
Hong Kong | 1 |
Indonesia | 1 |
Iran | 1 |
Japan | 1 |
Lebanon | 1 |
Russia | 1 |
Saudi Arabia | 1 |
Spain | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Uun Hariyanti; Wu-Yuin Hwang; Rio Nurtantyana; Herman Dwi Surjono; Irma Nuur Rochmah; Anh Hoang; Muhammad Irfan Luthfi; Muhamad Trio Maulana Putra – Interactive Learning Environments, 2024
Authentic contextual learning (ACL) with mobile apps near home became prevalent and promising due to the COVID-19 pandemic since students were asked to learn near home without going to school. However, learning with mobile apps may cause problematic issues, such as anxiety and acceptance of either students or parents. This study aims to…
Descriptors: Anxiety, Telecommunications, Handheld Devices, Computer Oriented Programs
Venus Chan – Interactive Learning Environments, 2024
This research aims to examine students' perceptions of the benefits and constraints of using Virtual Interpreting Practice (VIP), a mobile-based virtual reality application for bi-directional English/Chinese consecutive and sight interpreting learning that was developed within the project. Thirty-one Chinese university students participated in an…
Descriptors: Computer Simulation, Computer Oriented Programs, Handheld Devices, Telecommunications
Hwang, Wu-Yuin; Hariyanti, Uun; Abdillah, Yan Amal; Chen, Holly S. L. – Educational Technology & Society, 2021
Geometry is essential for mathematics learning given that it is strongly related to our surroundings; however, few studies concentrated on using geometry in our daily life, especially using mobile devices with their sensors. Thus, this study proposed one app, Ubiquitous Geometry (UG), and explored its effects on learning angles and polygons in…
Descriptors: Geometry, Mathematics Instruction, Computer Oriented Programs, Educational Technology
Kacetl, Jaroslav; Klímová, Blanka – Education Sciences, 2019
At present, hardly any younger person can imagine life without mobile technologies. They use them on a daily basis, including in language learning. Such learning supported with mobile devices is called mobile learning, which seems beneficial especially thanks to the unique features of mobile applications (e.g., interactivity, ubiquity, and…
Descriptors: Foreign Countries, Technology Uses in Education, Handheld Devices, Computer Oriented Programs