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Madalena Ribeiro e Silva; Joana Carneiro Pinto – Journal of Workplace Learning, 2025
Purpose: The purpose of this study is to test and integrative model that forecasts a range of attributes as both antecedents and consequents of using a gamification app. Design/methodology/approach: The proposed model includes factors from the technology acceptance model (TAM) [perceived ease of use (PEU), perceived usefulness (PU) and attitude…
Descriptors: Gamification, Work Environment, Job Enrichment, Organizational Climate
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Alejandro Álvarez-Marín; J. Ángel Velázquez-Iturbide; Mauricio Castillo-Vergara; Christian Acuña-Opazo – Innovations in Education and Teaching International, 2025
This study explores the moderating role of aesthetics and information quality on the technological acceptance of augmented reality. A technology acceptance model with the following variables was used: perceived ease of use, perceived usefulness, attitude towards using, and behavioural intention to use. Analysis was conducted by using structural…
Descriptors: Physical Environment, Computer Simulation, Synthesis, Simulated Environment
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Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
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Mascret, Nicolas; Marlin, Kane; Laisney, Patrice; Castéra, Jérémy; Brandt-Pomares, Pascale – Education and Information Technologies, 2023
Based on the Technology Acceptance Model (TAM), the aims of the present cross-sectional study were i) to investigate acceptance by teachers of an open-source, collaborative, free m-learning app, named "Artefac," ii) to examine whether teachers' self-approach goals (i.e., the motivation to teach more effectively than before) may be a…
Descriptors: Teacher Attitudes, Computer Attitudes, Adoption (Ideas), Open Source Technology
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Kennedy, Olivia – Research-publishing.net, 2018
Problematic smartphone usage has been widely recognized (e.g. Al-Barashidi, Bouazza, & Jabur, 2015; Chóliz, 2012). However, few researchers have investigated the relationship between students' feelings towards their smartphones and their acceptance of Mobile-Assisted Language Learning (MALL). This exploratory study of thirty-six Japanese…
Descriptors: Foreign Countries, High School Students, Student Attitudes, Computer Attitudes
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Bere, Aaron; Rambe, Patient – Journal of Computing in Higher Education, 2016
Research on technology adoption often profiles device usability (such as perceived usefulness) and user dispositions (such as perceived ease of use) as the prime determinants of effective technology adoption. Since any process of technology adoption cannot be conceived out of its situated contexts, this paper argues that any pre-occupation with…
Descriptors: Synchronous Communication, Computer Oriented Programs, Higher Education, Technology Uses in Education
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Kim, SooHwan; Kim, HyeonCheol; Han, SeonKwan – Behaviour & Information Technology, 2013
This article describes the development of learning widget on m-learning and e-learning environments. A widget is a small, simple and useful application supporting user-oriented contents. The user may select and install widgets that are convenient as well as an auto-updating application including weather or calendar. These widgets are especially…
Descriptors: Foreign Countries, Electronic Learning, Handheld Devices, Computer Oriented Programs
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers of the 12th International Conference on Mobile Learning 2016, which was organized by the International Association for Development of the Information Society, in Vilamoura, Algarve, Portugal, April 9-11, 2016. The Mobile Learning 2016 Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Foreign Countries, Conferences (Gatherings), Conference Papers, Telecommunications
Kontos, George – Educational Technology Review, 2001
Examines benefits and drawbacks of laptop programs in higher education, and gives examples of universities that have implemented laptop programs. One such university, in the United Arab Emirates, is considered a pioneer in the Middle East. The university's approach to implementing laptops in teaching and learning and the reactions of its faculty…
Descriptors: College Faculty, Computer Assisted Instruction, Computer Attitudes, Computer Oriented Programs
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Davies, Robert; Berrow, Teresa – Computers & Education, 1998
Describes a project that used computer-supported peer review to develop higher-level learning skills. Subjects were part-time U.K. students from a course in Computer Studies. Evaluation was based on final module grades, qualitative interviews and the application of measures of academic locus of control, anticipatory anxiety and person-environment…
Descriptors: Academic Achievement, College Students, Computer Anxiety, Computer Attitudes
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Gurney, Penelope J. – McGill Journal of Education, 1996
Describes a pilot project incorporating extensive use of computers in mathematics instruction. Test scores and homework from this group were compared with a group that did not use computers. Results were inconclusive and only revealed a shortage of appropriate instructional software. (MJP)
Descriptors: Computer Assisted Instruction, Computer Attitudes, Computer Networks, Computer Oriented Programs