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Uzunidis, Dimitris; Pagiatakis, Gerasimos – European Journal of Engineering Education, 2023
The paper describes the design and implementation of a virtual lab for on-line lab training on optical communications, part of the 'Optical Communications' course offered at the Dept. of Electrical & Electronic Engineering Educators, School of Pedagogical & Technological Education (ASPETE), Athens, Greece. The virtual lab is based on the…
Descriptors: Instructional Design, Computer Simulation, Educational Technology, Engineering Education
Jenna Magrath; C. Din; V. Paglione; S. J. Kenny; M. H. McDonough – Research in Dance Education, 2024
This study examines the pedagogical strategies of a dance instructor working with older adults in a virtual asynchronous community dance class, and the ways in which dance instruction influences older adults' physical literacy. Physical literacy is a multidimensional framework which helps us understand meaningful and motivating physical activity…
Descriptors: Older Adults, Dance Education, Teaching Methods, Computer Simulation
Hernández-Lara, Ana Beatriz; Perera-Lluna, Alexandre; Serradell-López, Enric – Education & Training, 2021
Purpose: With the growth of digital education, students increasingly interact in a variety of ways. The potential effects of these interactions on their learning process are not fully understood and the outcomes may depend on the tool used. This study explores the communication patterns and learning effectiveness developed by students using two…
Descriptors: Game Based Learning, Learning Analytics, Computer Mediated Communication, Asynchronous Communication
Drysdale, Timothy D.; Kelley, Simon; Scott, Anne-Marie; Dishon, Victoria; Weightman, Andrew; Lewis, Richard James; Watts, Stephen – Higher Education Pedagogies, 2020
Traditional practical work for higher education in STEM subjects is under pressure from rising student numbers and a desired increase in active learning. Investing in more buildings and staff is financially challenging, while stretching existing resources affects outcomes, health, and participation. A more pragmatic approach is to embrace a less…
Descriptors: Nontraditional Education, STEM Education, Higher Education, Foreign Countries
Shiroyama, Tomotaka – Research-publishing.net, 2022
The aim of this study is to compare how two different Virtual Exchanges (VE) contribute to language learning in a Japanese university context. Task-Based Language Teaching (TBLT) using VE has been a focus in this study. There are huge advantages of using technology in language teaching such as increasing language use opportunities, feedback, and…
Descriptors: Pilot Projects, Comparative Analysis, Difficulty Level, Second Language Learning
Thomas, Michael; Schneider, Christel – International Journal of Computer-Assisted Language Learning and Teaching, 2018
This article is based on findings arising from a large, two-year EU project entitled "Creating Machinima to Enhance Online Language Learning and Teaching" (CAMELOT), which was the first to investigate the potential of machinima, a form of virtual filmmaking that uses screen captures to record activity in immersive 3D environments, for…
Descriptors: Foreign Countries, Online Courses, Second Language Instruction, Teaching Methods
Patricia Arnold; Swapna Kumar – International Journal of Designs for Learning, 2021
"Social Europe Days" is a collaborative four-day international seminar held yearly near Brussels, Belgium, by a network of ten European universities from eight different countries. Due to the COVID-19 pandemic, the seminar had to be offered virtually and redesigned. The final design included synchronous and asynchronous activities,…
Descriptors: Computer Simulation, International Cooperation, Seminars, Networks
Omar, El-Nour; Drewsh, Azhari; Ahmed, Abdomalik – International Journal of Modern Education Studies, 2018
The main purpose of the present study is to predict the relationship between motivation , anxiety, perceived satisfaction and Second Life within asynchronous learning environment specifically in EFL course. Data of the present study were collected from undergraduate students - Sudan University of Technology and Science (SUST) in Sudan. The…
Descriptors: Student Satisfaction, Student Motivation, Anxiety, Computer Simulation
Perveen, Ayesha – MEXTESOL Journal, 2021
Word clouds can be used as an effective tool for the teaching and learning processes in language learning, as the visual input during schemata activation, and other parts of the lesson, serve as manageable and meaningful target language input. There are emerging studies that explore their effectiveness, but less so with respect to their use in the…
Descriptors: Task Analysis, Electronic Learning, Linguistic Input, Teaching Methods
Zhang, Jingjing; Skryabin, Maxim; Song, Xiongwei – Distance Education, 2016
This study attempts to make inferences about the mechanisms that drive network change over time. It adopts simulation investigation for empirical network analysis to examine the patterns and evolution of relationships formed in the context of a massive open online course (MOOC) discussion forum. Four network effects--"homophily,"…
Descriptors: Online Courses, Investigations, Network Analysis, Computer Simulation
Healy, Sandra; Kennedy, Olivia – Research-publishing.net, 2020
This chapter examines practical issues regarding Virtual Exchanges (VEs) for educational purposes in the university context and covers language use, cultural differences, time management, teacher collaboration, technology-related issues, assessment, and context specific factors. It charts the establishment of three academic collaborations between…
Descriptors: Computer Simulation, Exchange Programs, Language Usage, Cultural Differences
Chou, Chin-Cheng – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Elementary school remedial teaching has been promoted for many years in Taiwan but it has primarily been aimed at Chinese and mathematics with little attention being paid to natural sciences. Due to the current shortage of natural science teachers, along with limitations in school budget and manpower, it is difficult to put natural science…
Descriptors: Foreign Countries, Computer Simulation, Video Technology, Audience Response Systems
Meletiadou, Eleni, Ed. – IGI Global, 2023
Recent evolutions, such as pervasive networking and other enabling technologies, have been increasingly changing human life, knowledge acquisition, and the way works are performed and students learn. In this societal change, educational institutions must maintain their leading role. They have therefore embraced digitally enhanced learning to…
Descriptors: Educational Change, Educational Technology, Technology Uses in Education, Student Needs
Karaoglan Yilmaz, Fatma Gizem – Journal of Educational Computing Research, 2017
Today, the use of social network-based virtual learning communities is increasing rapidly in terms of knowledge management. An important dynamic of knowledge management processes is the knowledge sharing behaviors (KSB) in community. The purpose of this study is to examine the KSB of the students in a Facebook-based virtual community created…
Descriptors: Computer Simulation, Communities of Practice, Social Media, Computer Mediated Communication
Hämäläinen, Raija; Oksanen, Kimmo – Technology, Pedagogy and Education, 2014
Collaborative games will enable new kinds of possibilities for learning. In the future, the goal of game-based learning should be to introduce new ideas and deepen learners' in-depth understanding. However, studies have shown that shared high-level knowledge construction is a challenging process. Moreover, thus far, few empirical studies have…
Descriptors: Cooperative Learning, Educational Games, Teaching Methods, Simulated Environment
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