Publication Date
In 2025 | 0 |
Since 2024 | 7 |
Since 2021 (last 5 years) | 18 |
Since 2016 (last 10 years) | 26 |
Since 2006 (last 20 years) | 32 |
Descriptor
Computer Simulation | 32 |
Emotional Response | 32 |
Foreign Countries | 32 |
Student Attitudes | 13 |
Teaching Methods | 13 |
Educational Technology | 12 |
Learner Engagement | 10 |
Technology Uses in Education | 9 |
College Students | 8 |
Undergraduate Students | 8 |
Cognitive Processes | 7 |
More ▼ |
Source
Author
Isaias, Pedro, Ed. | 2 |
Alain Bourgon | 1 |
Alamäki, Ari | 1 |
Alejandra Ruiz-Segura | 1 |
Allcoat, Devon | 1 |
Amahmid, Omar | 1 |
Andreas Chai | 1 |
Andrew Law | 1 |
Azmat, Freeha | 1 |
Bailey, Anthony | 1 |
Baisan, Dina | 1 |
More ▼ |
Publication Type
Journal Articles | 23 |
Reports - Research | 22 |
Collected Works - Proceedings | 7 |
Books | 2 |
Tests/Questionnaires | 2 |
Dissertations/Theses -… | 1 |
Information Analyses | 1 |
Reports - Descriptive | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Audience
Location
Greece | 4 |
Australia | 3 |
China | 3 |
Israel | 3 |
United Kingdom | 3 |
Brazil | 2 |
Denmark | 2 |
Estonia | 2 |
European Union | 2 |
Finland | 2 |
Germany | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
State Trait Anxiety Inventory | 1 |
What Works Clearinghouse Rating
Alejandra Ruiz-Segura; Andrew Law; Sion Jennings; Alain Bourgon; Ethan Churchill; Susanne Lajoie – Journal of Computer Assisted Learning, 2024
Background: Flying accuracy is influenced by pilots' affective reactions to task demands. A better understanding of task-related emotions and flying performance is needed to enhance pilot training. Objective: Understand pilot trainees' performance and emotional dynamics (intensity, frequency and variability) based on training phase and difficulty…
Descriptors: Foreign Countries, Flight Training, Aviation Technology, Computer Simulation
Chloe Hurrell; Andreas Chai; Heather Green; Graham Bradley – Environmental Education Research, 2024
The pressing urgency of climate change calls for advancements in the way it is communicated. One communication option is the use of virtual reality (VR). The current research comprised two pilot studies to develop and test a virtual environment depicting proximal effects of climate change regarding the participant's location. In both studies, an…
Descriptors: Computer Simulation, Climate, Conservation (Environment), Intention
Valentina Nachtigall; Selina Yek; Nikol Rummel – Journal of Computer Assisted Learning, 2024
Background: With the increasing availability of immersive technologies such as 360° videos for educational purposes, research needs to shift from media comparison studies to value-added studies in order to identify conditions for effective learning with such technologies. For the educational use of history-related virtual reality media, which are…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Educational Technology
Iza Marfisi-Schottman – International Journal of Learning Technology, 2023
Many pedagogical counsellors (PCs) are destabilised by the resistance, in various forms, that novice teachers display during their counselling sessions. It is in this context that we propose TGRIS, a peer-training method, with a virtual reality interview simulator, designed to help PCs become aware of their own emotions, and deal with them, when…
Descriptors: Professional Training, Computer Simulation, Simulation, Interviews
Kamarudin, Suzilawati; Shoaib, Haneen Mohammad; Jamjoom, Yussra; Saleem, Muhammad; Mohammadi, Parisa – Interactive Learning Environments, 2023
This study investigates students' behavioural intention towards e-learning practices through the augmented reality app during the COVID-19 pandemic. It extends the literature on the effectiveness of e-learning through the augmented reality app by investigating the students' social, personal, emotional, and cognitive roles in their behavioural…
Descriptors: Foreign Countries, Student Behavior, Intention, Electronic Learning
Jörgen Ingemar Stenlund; Lena Anna Elisabet Tibell; Konrad Janek Schönborn – Journal of Biological Education, 2024
Despite the importance of emotions in science education, research?on affect remains sparse. A promising direction is to explore the role of immersive visualisation in evoking affective responses. We investigate whether touch-based zooming interaction with a tabletop visualisation of the tree of life evokes various affective responses,…
Descriptors: Foreign Countries, Secondary School Students, Evolution, Science Instruction
Ilana Dubovi – Interactive Learning Environments, 2023
As virtual reality (VR) technologies have been increasingly adopted in the educational field, careful consideration and evaluation of instructional modes to support learning with VR are needed. This study focuses on evaluation of two instructional modes: direct interaction and manipulation of the VR learning environment; and the vicarious approach…
Descriptors: Computer Simulation, Simulated Environment, Educational Environment, Interaction
Bin Shen; Zhijie Wang; Xiaowen Zhong; Michael Yi-Chao Jiang; Morris Siu-Yung Jong – Asia-Pacific Education Researcher, 2024
Although research into the educational benefits of Spherical Video-based Virtual Reality (SVVR) has gained popularity in traditional face-to-face English-as-a-Foreign-Language (EFL) class, little is known about whether this immersive, interactive, and imaginative teaching-assisted technology could facilitate learning in online EFL settings in the…
Descriptors: Learner Engagement, Electronic Learning, English (Second Language), Second Language Learning
Alamäki, Ari; Dirin, Amir; Suomala, Jyrki – International Journal of Information and Learning Technology, 2021
Purpose: This study examines students' emotional responses to augmented reality (AR) applications and their willingness to share on social media. It also compares user experiences of AR and virtual reality (VR). Design/methodology/approach: In line with expectation disconfirmation theory, the study focuses on students' experiences in the…
Descriptors: Emotional Response, Student Attitudes, Computer Simulation, Social Media
Pellas, Nikolaos – Journal of Computer Assisted Learning, 2023
Background: Owing to the exponential growth of three-dimensional (3D) environments amongst researchers and educators to create simulation games (SGs) in primary education, there is a growing interest to examine their potential support in computer science courses instead of visual programming environments. Objectives: This study explores the…
Descriptors: Computation, Thinking Skills, Programming, Skill Development
Theresa G. Schnable; Christine A. Schindler; Jeffrey D. Roche; Karli Webster; Chris Larkee; Maharaj Singh; John F. Ladisa Jr. – Frontiers: The Interdisciplinary Journal of Study Abroad, 2024
This pilot study adds to the understanding of interventions to manage acculturative stress experienced during undergraduate study abroad programs. It was designed to evaluate the impact of cognitive behavioral strategy training combined with intentional practice during mixed reality (MR) simulations on acculturative stress. Participants included a…
Descriptors: Nursing Education, Study Abroad, Acculturation, Self Efficacy
Allcoat, Devon; Hatchard, Tim; Azmat, Freeha; Stansfield, Kim; Watson, Derrick; von Mühlenen, Adrian – Journal of Educational Computing Research, 2021
In recent years Virtual Reality has been revitalized, having gained and lost popularity between the 1960s and 1990s, and is now widely used for entertainment purposes. However, Virtual Reality, along with Mixed Reality and Augmented Reality, has broader application possibilities, thanks to significant advances in technology and accessibility. In…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Experience, College Students
Salame, Youness; Léger, Pierre-Majorique; Charland, Patrick; Merveilleux Du Vignaux, Maÿlis; Durand, Emmanuel; Bouillot, Nicolas; Pardoen, Mylène; Deslandes-Martineau, Marion; Sénécal, Sylvain – Computers in the Schools, 2022
This research reports empirical evidence of the pedagogical benefits of using two interactive types of immersive spherical dome screens (large and small). Results are drawn from an experiment measuring the emotional, cognitive, perceptual/attitudinal states, and learning outcomes of 102 participants divided into control/experimental groups and…
Descriptors: Interaction, Teaching Methods, Educational Technology, Technology Uses in Education
Plutino, Alessia; Cervi-Wilson, Tiziana; Brick, Billy – Research-publishing.net, 2020
This paper reports on the rationale for the implementation of a pilot project using a scenario-based Virtual Reality (VR) resource, originally developed by Health Sciences at Coventry University and now being repurposed for Italian language learning as a collaborative project with Modern Languages and Linguistics at the University of Southampton.…
Descriptors: Computer Simulation, Health Sciences, Italian, Second Language Learning
Ulrich, Frank; Helms, Niels Henrik; Frandsen, Uffe Poulsgaard; Rafn, Anne Vollen – Interactive Learning Environments, 2021
Recent advances in virtual reality (VR) technologies provide new opportunities for e-learning by giving the students an increased sense of presence. One of the VR technologies recently introduced to the public is (360-degree) 360° video. Despite its limited empirical backing as an effective educational tool, this emerging technology could prove…
Descriptors: Instructional Effectiveness, Video Technology, Technology Uses in Education, Electronic Learning