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Showing 1 to 15 of 44 results Save | Export
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Khaleel Al-Said; Ekaterina Vanina; Olga Pavlovskaya – Education and Information Technologies, 2024
The study investigates the impact of virtual reality technologies on the training of managers in the tourism industry using the ATLAS platform. A survey conducted among 300 professionals in the tourism sector in Russia, Kazakhstan, and Jordan allowed for the identification of differences in the perception of virtual training among Russian and…
Descriptors: Computer Simulation, Tourism, Management Development, Technology Uses in Education
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Shaorong Ji; Nur Azlina Mohamed Mokmin; Jiawei Wang – Education and Information Technologies, 2025
The traditional educational approaches in art classrooms have increasingly fallen short of addressing the needs of learners in an era marked by rapid technological advancements. Augmented reality (AR), as a leading representative of these emerging technologies, has recently been integrated into traditional educational methods, repeatedly…
Descriptors: Computer Simulation, Influence of Technology, Visual Aids, Communications
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Marta Modrego-Alarcón; Héctor Morillo; Daniel Campos; María Teresa Navarro-Gil; Jesús Montero-Marín; Alicia Monreal-Bartolomé; Javier García-Campayo; Yolanda López-Del-Hoyo – Journal of Computing in Higher Education, 2025
Mindfulness practices have proven to be effective for improving the mental health of many populations, including university students. However, these practices can be challenging for naive meditators. Virtual reality (VR) can create virtual scenarios that facilitate the practice of mindfulness. This study presents secondary data from a randomized…
Descriptors: Computer Simulation, Metacognition, Technology Uses in Education, Universities
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Renato Matos Lopes; Luiza Amara Maciel Braga; Aline Silvestre Rosa Serrão; Luciana do Amara Teixeira; Michele Waltz Comarú; Raphael Argento de Souza; Cristina Alves Magalha~es de Souza; Fabio Batista Mota – Journal of Chemical Education, 2024
The latest developments in virtual reality (VR) are gaining attention in education as they are expected to provide risk-free, hands-on learning experiences. However, the use of VR in laboratory settings is still in its early stages of adoption. Therefore, it remains unclear whether these technologies will be widely adopted to educate students in…
Descriptors: Computer Simulation, Teaching Methods, Science Instruction, Technology Uses in Education
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Ibrahim Arpaci; Mahadi Bahari – Interactive Learning Environments, 2024
Metaverse is an immersive three-dimensional (3D) virtual world inhabited by avatars beyond the physical realm. The COVID-19 pandemic has disrupted the education system and the need to accelerate the digitalization of education has received a lot of attention. Metaverse can be an alternative solution for sociocultural interaction and to continue…
Descriptors: Computer Simulation, Sustainability, Personal Autonomy, Technology Uses in Education
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Halyna Kuzmenko; Veronika Zaitseva; Sv?tlana Zar?a; Svitlana Shman; Olha Konovalova; Alla Buihasheva – Journal of Education and Learning (EduLearn), 2025
The article aims to determine the impact of a psychologically grounded interactive educational space on the professional self-realization of future art professionals. The study used the methodology "type and level of professional self-realization," methodology for studying satisfaction, test for studying the motivation of professional…
Descriptors: Foreign Countries, College Students, Art Education, Artists
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Annisa Ummihusna; Mohd Zairul; Habibah Ab Jalil; Puteri Suhaiza Sulaiman – Journal of Applied Research in Higher Education, 2025
Purpose: Challenges of conducting site visit activities, a vital component of architecture learning during the recent pandemic have proved our unreadiness in facing the digital future. The lack of understanding of learning technology has affected the education experience. Thus, there is a need to investigate immersive learning technology such as…
Descriptors: Architectural Education, Computer Assisted Design, Computer Simulation, Simulated Environment
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Zuhan Liu; Lili Wang – Education and Information Technologies, 2025
With the continuous development of embodied cognition theory and virtual reality (VR) technology, its application in teaching has been paid more and more attention by researchers. However, there are still few practical studies on the combination of VR technology and embodied learning. Starting from literature research, the paper analyzes the…
Descriptors: Cognitive Processes, Computer Simulation, Human Body, Experiential Learning
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Iza Marfisi-Schottman – International Journal of Learning Technology, 2023
Many pedagogical counsellors (PCs) are destabilised by the resistance, in various forms, that novice teachers display during their counselling sessions. It is in this context that we propose TGRIS, a peer-training method, with a virtual reality interview simulator, designed to help PCs become aware of their own emotions, and deal with them, when…
Descriptors: Professional Training, Computer Simulation, Simulation, Interviews
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Aleshia Hayes; Kevin T. Martinez; Beth Karlin; Patience Wieland; Krisstal Clayton; Iqbal Rubaiyat – International Journal on E-Learning, 2024
VR has been widely acknowledged for its capacity to allow perspective-taking, increase empathy, engage learners, and facilitate experiential learning; however, the availability, accessibility, and limitations of the content have slowed implementation. One instance of this can be seen in implementing XR content to engage global citizens with…
Descriptors: Computer Simulation, Visual Aids, Video Technology, Behavior Change
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Azizah Nurul Khoirunnisa; Munir Munir; Faaizah Shahbodin; Laksmi Dewi – Journal of Special Education Technology, 2024
Reading can be a way to increase students' social interaction and writing, especially for those continuing to a higher level of education. More recent research shows that children with Autism Spectrum Disorder (ASD) have a variety of reading profiles that differ across a range of reading sub-skills. Meanwhile, the school teaching system provides…
Descriptors: Computer Simulation, Individualized Instruction, Autism Spectrum Disorders, Reading Skills
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Samuel Taggart; Stephen Roulston; Martin Brown; Enda Donlon; Pamela Cowan; Rachel Farrell; Allison Campbell – Australasian Journal of Educational Technology, 2023
This study examined the impact of a brief immersive experience with virtual reality (VR) on pre-service teachers' self-efficacy and attitudes towards technology in education. The study found that although pre-service teachers were aware of VR and augmented reality (AR) technologies, they lacked experience using them. The intervention had a…
Descriptors: Computer Simulation, Artificial Intelligence, Preservice Teachers, Self Efficacy
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Daniel J. Mills; Jeremy S. White – Turkish Online Journal of Educational Technology - TOJET, 2024
The researchers examined the relationship between informal digital gameplay and learner profiles in two Japanese private universities. Seventy-eight participants responded to 59 items on a digital questionnaire that consisted of four sections: 1) Learner Profiles, 2) Digital Game Usage, 3) Open-Responses, and 4) Demographics. The results of the…
Descriptors: Influence of Technology, Private Colleges, Foreign Countries, Game Based Learning
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Tobias Wiemer; Marius Rothe – Design and Technology Education, 2024
The use of Augmented Reality (AR) is a relatively new but significant trend in the educational landscape, including in technology education. The aim of this article is to discuss different perspectives on AR applications and describe the similarities, possibilities, and differences between them. Initial research in the field of technology…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Chu-Lung Wu; Yi-Hsuan Tsai – Journal of Special Education Technology, 2024
Training functional living skills is crucial for students with intellectual and developmental disabilities (IDDs) because they are directly related to their independence. The aim of this study was to explore the effect of an augmented reality (AR)-based video prompting (VP) teaching model on the learning of functional living skills among…
Descriptors: Computer Simulation, Daily Living Skills, Students with Disabilities, Intellectual Disability
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