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Amir Haj-Bolouri; Jesse Katende; Matti Rossi – Journal of Workplace Learning, 2024
Purpose: The reemergence of immersive virtual technology (IVR) provides both opportunities and challenges for workplace learning (WPL). The purpose of this study is to explore and develop knowledge about how gamification influences the WPL experience by addressing two research questions: "RQ1." What characterizes a gamified immersive…
Descriptors: Safety Education, Computer Simulation, Technology Uses in Education, Workplace Learning
Pil-Jae Moon; Ha-Sung Kong – Journal of Education and e-Learning Research, 2023
This study reviewed educational, aesthetic, entertainment and deviant experiences which are elements of the metaverse experience set them as research variables and presented the results of the study through a survey. First, it was found that the educational experience was statistically significant for safety education satisfaction and had a…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Fire Protection
Gawlik-Kobylinska, Malgorzata – Interactive Learning Environments, 2023
The Proteus effect of exergames has been widely regarded as a factor that influences human performance and learning. Within the context of security and defense exergames, identification with a digital alter-ego affects students' task performance as well as their emotional states. In the present study, we examined the influence of the perceived…
Descriptors: Computer Games, Computer Simulation, Physical Fitness, Masculinity
Makransky, Guido; Klingenberg, Sara – Journal of Computer Assisted Learning, 2022
Objective: Many industries struggle with training dynamic risk assessment, and how to bridge the gap between safety training and behavior in real life scenarios. In this article, we focus on dynamic risk assessment during a mooring operation and investigate the potential value of using immersive virtual reality (VR) simulations compared to…
Descriptors: Computer Simulation, Safety Education, Marine Education, Job Training
Chih-Ming Chen; Ming-Chaun Li; Chia-Cheng Tu – Journal of Science Education and Technology, 2024
It is difficult for students to learn the concepts of chemical laboratory safety education from actual experiences because the traditional teaching model prohibits students from performing dangerous operations. Therefore, this study develops a novel mixed reality-based chemistry experiment learning system (MRCELS) to allow learners to conduct…
Descriptors: Chemistry, Science Instruction, Science Laboratories, Laboratory Procedures
Jennifer Melissa García-Dávila; Wulfrano Arturo Luna-Ramírez – International Association for Development of the Information Society, 2022
Mexico is a country where seismic events occur in a daily basis. Since 1990, the national seismological service has reported various earthquakes, in some cases they usually imperceptible, it doesn't ensure that the population cannot be injured, there for, it is important to keep the entire population informed and prepared in the event of an…
Descriptors: Video Games, Natural Disasters, Teaching Methods, Masters Programs
Hülagü, Renk; Erkarslan, Önder – Design and Technology Education, 2021
The aim of this research is to design a system that will raise awareness among vocational education students about occupational health and safety and the integration of Augmented Reality (AR) systems into the application/concept. Simply, projected on the work force surface, the AR system warns the students as they perform actions that pose a risk,…
Descriptors: Occupational Safety and Health, Safety Education, Vocational Education, Vocational High Schools
Smith, Shamus; Maund, Kim; Hilaire, Trevor; Gajendran, Thayaparan; Lyneham, Joy; Geale, Sara – International Journal of Work-Integrated Learning, 2020
This article describes use of a virtual environment in a multi-disciplinary context to enhance discipline specific skills. A virtual environment built by reusing gaming technology was modified in a collaboration across Computing, Construction Management and Nursing & Midwifery disciplines. A two-staged pilot evaluation considered (i) a…
Descriptors: Skill Development, Interdisciplinary Approach, Simulated Environment, Work Environment
Çakiroglu, Ünal; Gökoglu, Seyfullah – Journal of Educational Computing Research, 2019
This study suggests a design model for developing virtual reality (VR)-based learning environments which can be used for basic behavioral skills training. VR-Based Fire Safety Training Environment (VR-FST) was designed considering the principles of the persuasive technology. Following the suggested model, VR-FST was setup by integrating…
Descriptors: Computer Uses in Education, Computer Simulation, Interpersonal Communication, Training
Purcell, Catherine; Romijn, Amy R. – Journal of Education and Educational Development, 2020
The importance of road safety education is widely acknowledged; however, there is a lack of consistency in road safety interventions currently being used in UK schools. Furthermore, the majority of road safety educational programmes use knowledge-based methods, which do not necessarily translate to improved behaviour in real traffic environments.…
Descriptors: Safety Education, Child Safety, Traffic Safety, Foreign Countries
Murai, Koji; Wakida, Shin-Ichi; Miyado, Takashi; Fukushi, Keiichi; Hayashi, Yuji; Stone, Laurie C. – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose that the measurement of salivary amylase activity is an effective index to evaluate the stress of a ship navigator for safe navigation training and education. Design/methodology/approach: Evaluation comes from the simulator and actual on-board experiments. The subjects are real captains who have…
Descriptors: Metabolism, Marine Education, Measurement Techniques, Administrators