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Showing 1 to 15 of 18 results Save | Export
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Marin, Julie; Brichler, Ségolène; Lecuyer, Hervé; Carbonnelle, Etienne; Lescat, Mathilde – Journal of Educational Technology Systems, 2021
The coronavirus disease 2019 epidemic has prompted all universities to completely change their teaching in a very rapid way around the world. In France, most of the university courses for the year 2020 had to be delivered at distance. This can be an opportunity for some to rethink the place and the form of distance learning (DL). We present here…
Descriptors: Feedback (Response), Student Attitudes, Medical Students, Microbiology
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Ge, Zi-Gang – Interactive Learning Environments, 2022
This study seeks to investigate the impact of a real-time multi-peer feedback process with the use of a web-based polling software on adult e-learners' learning performance. Two groups of participants with 30 members in each were involved in the experiment. In the two-and-a-half-hour experiment, the experimental group adopted a web-based polling…
Descriptors: Feedback (Response), Peer Evaluation, Computer Software, Adult Learning
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Decman, Mitja – International Journal of Higher Education, 2020
An increasing number of studies have addressed and proved the positive impact of classroom response systems (CRS) on learning performance in active learning environments but few focus on the parameters for the adoption and use of this technology in the classroom. This paper reviews research that has tested the parameters that influence the…
Descriptors: Student Participation, Predictor Variables, Audience Response Systems, Technology Integration
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Díez-Pascual, Ana María; Díaz, María Pilar García – Education Sciences, 2020
The use of information and communication technologies (ICTs) has become a fundamental tool in all areas of today's society, including higher education. Lessons cannot be envisaged without the use of tools such as computers, tablets or mobile devices. Many lecturers use audience response systems (ARS) to keep their classes engaged. ARS software…
Descriptors: Audience Response Systems, Computer Software, Educational Technology, Game Based Learning
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Wu, Yonghe; Guo, Shouchao; Zhu, Lijuan – Interactive Learning Environments, 2020
3D design software is a commonly used interactive learning tool in STEM education. It is generally believed that 3D design can effectively train students' spatial thinking and engineering design abilities. There have been many theoretical and practical achievements in the application of 3D printing education, but the evaluation of 3D design is…
Descriptors: Foreign Countries, Elementary School Students, Computer Peripherals, Printing
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Shana, Zuhrieh A.; Al Baki, Sara Abd – International Journal of Mobile and Blended Learning, 2020
The aim of this quasi-experimental research isto investigate the effectiveness of formative assessment on the progress of private elementary school students. 77 students (33 girls and 44 boys) were split into two groups. The experimental group used an app called the Plickers app daily and was further divided by gender into two groups, while the…
Descriptors: Formative Evaluation, Audience Response Systems, Computer Software, Elementary School Students
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Pichardo, J. Ignacio; López-Medina, Esteban F.; Mancha-Cáceres, Olga; González-Enríquez, Isabel; Hernández-Melián, Alejandro; Blázquez-Rodríguez, Maribel; Jiménez, Virginia; Logares, Marina; Carabantes-Alarcon, David; Ramos-Toro, Mónica; Isorna, Esther; Cornejo-Valle, Mónica; Borrás-Gené, Oriol – Education Sciences, 2021
The COVID-19 pandemic has prompted higher university lecturers to develop their digital skills in order to adapt to online teaching. A group of university teachers decided to evaluate the educational uses of Mentimeter to promote student participation and active learning. A questionnaire was answered by 400 students and 12 participating academics.…
Descriptors: COVID-19, Pandemics, Computer Software, Audience Response Systems
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Aljaloud, Abdulaziz; Billingsley, William; Kwan, Paul – Learning: Research and Practice, 2019
Smartphone clicker apps are increasingly used in university classrooms to facilitate teacher--student interaction and collaborative learning. This study aimed to identify the factors that influence teachers' decisions to adopt smartphone clicker app technology to enhance teacher--student interactions in university classrooms in Saudi Arabia. A…
Descriptors: Teacher Attitudes, Decision Making, Computer Science Education, College Faculty
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Sénécal, Anna-Marie; Mezzaluna, Vanessa; Cardoso, Walcir – Research-publishing.net, 2018
This study explored the effects of learner response systems (clickers) on the development of vocabulary knowledge in English (L2). Sixty-one Grade 8 learners divided in two groups participated in the experiment, which followed a pretest-posttest-delayed posttest research design. While the experimental group received a clicker-based treatment via…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Vocabulary Development
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Watson, Kevin; Clark, Lynn – Language Awareness, 2015
Evaluative reactions to language stimuli are presumably dynamic events, constantly changing through time as the signal unfolds, yet the tools we usually use to capture these reactions provide us with only a snapshot of this process by recording reactions at a single point in time. This paper outlines and evaluates a new methodology which employs…
Descriptors: Dialects, Pronunciation, Listening, Responses
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Remón, Javier; Sebastián, Víctor; Romero, Enrique; Arauzo, Jesús – Active Learning in Higher Education, 2017
This work addresses the use of tablets and smartphones to enhance both student learning and engagement. Tablets were tested as potential substitutes for digital whiteboards, while smartphones were tested as potential survey media in the classroom using a question and answer method. Two teaching strategies were evaluated and compared: (1)…
Descriptors: Technology Uses in Education, Handheld Devices, Telecommunications, Audience Response Systems
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Song, Donggil; Oh, Eun Young – Journal of Educational Technology Systems, 2016
This study reports on a participatory design approach including the design, development, implementation, and evaluation of a mobile app-based personal response system (PRS). The first cycle formulated initial design principles through context and needs analysis; the second utilized the collaboration with instructors and experts embodying specific…
Descriptors: Teacher Participation, Participative Decision Making, Electronic Learning, Class Activities
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Voelkel, Susanne; Bennett, Daimark – Innovations in Education and Teaching International, 2014
We have introduced a real-time polling system to support student engagement and feedback in four large Level 1 and 2 modules in Biological Sciences. The audience response system makes use of a technology that is ubiquitous and familiar to the students. To participate, students send text messages using their mobile phones or send a message via…
Descriptors: Foreign Countries, Partnerships in Education, Learner Engagement, Feedback (Response)
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Razali, Rozilawati; Zainal, Dzulaiha Aryanee Putri – International Education Studies, 2013
The Case Method (CM) has long been used effectively in Social Science education. Its potential use in Applied Science such as Software Engineering (SE) however has yet to be further explored. SE is an engineering discipline that concerns the principles, methods and tools used throughout the software development lifecycle. In CM, subjects are…
Descriptors: Foreign Countries, Case Method (Teaching Technique), Engineering Education, Computer Software
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Steventon, Beverley; Panesar, Sukhninder; Wood, Jane – Journal of Further and Higher Education, 2014
Over the past twenty years phenomenal developments in technology have changed the nature of education. Students now have access to a vast range of resources 24/7. This instant access has created a certain expectation on the part of the student and there must now be very few, if any, courses taught in higher education where the lecturer does not…
Descriptors: Foreign Countries, Law Schools, Legal Education (Professions), Technology Uses in Education
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