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David Imamyartha; Utami Widiati; M. Zaini Miftah – MEXTESOL Journal, 2024
Despite the recent growth of mobile instant messenger (MIM), research into the correlation between English learners' learning gains, learning engagement, and how this engagement helps develop authentic relationships remains underexplored. This mixed-method study involved 222 college English learners to investigate their engagement in team-based…
Descriptors: Discourse Analysis, Computer Software, Computer Mediated Communication, Synchronous Communication
Keng-Chih Hsu; Neil E. Barrett; Gi-Zen Liu – Computer Assisted Language Learning, 2025
With the rise of augmented reality (AR) and context-aware ubiquitous learning (CAUL), pedagogical designers in computer assisted language learning are increasingly developing authentic English for Specific Purposes (ESP) learning environments. However, there has been little research regarding the development of evidence-based principles for…
Descriptors: Tourism, English for Special Purposes, Second Language Instruction, Second Language Learning
Oslington, Gabrielle; McDonald, Finn – Australian Primary Mathematics Classroom, 2019
Co-written by a student and his teacher, this article illustrates how a carefully structured individual education program supported by appropriate software can provide suitable challenges for a gifted Year 3 student. While the focus is on one student's statistical investigation, the story has relevance to the wider primary school environment.
Descriptors: Authentic Learning, Statistics Education, Elementary School Students, Grade 3
Chun, Dorothy M.; Karimi, Honeiah; Sañosa, David Joshua – CALICO Journal, 2022
In line with the 2021 CALICO Conference theme "Global realities," we presented a plenary on how immersive virtual reality (IVR) could be used for second language learning by allowing learners to virtually travel around the globe via headset. The main affordances of virtual reality (VR) technology include immersing learners in an…
Descriptors: Second Language Learning, Second Language Instruction, Computer Software, Computer Assisted Instruction
Hwang, Wu-Yuin; Nurtantyana, Rio; Purba, Siska Wati Dewi; Hariyanti, Uun; Indrihapsari, Yuniar; Surjono, Herman Dwi – Journal of Educational Computing Research, 2023
English as Foreign Language (EFL) writing is challenging for students due to the lack of related lexical resources to inspire them for meaningful writing besides grammar feedback. Moreover, it is crucial to design personalized feedback based on students' original writings in helping to improve their writing abilities. Therefore, we developed Smart…
Descriptors: Artificial Intelligence, Second Language Learning, Second Language Instruction, English (Second Language)
Min, Sun Hee; Kim, Min Kyeong – International Electronic Journal of Elementary Education, 2020
In this study, we designed and applied physical computing lessons for elementary 6th-grade students based on the software education guidelines in the Korean 2015 Revised National Curriculum (Ministry of Education, 2015a). The participants of this study were ten 6th-grade students of an elementary school in Gyeonggi-do province in Korea. The…
Descriptors: Computer Science Education, Computer Software, Grade 6, Elementary School Students
Fletcher, Andrew; Kickbusch, Steven; Huijser, Henk – Journal of Geography in Higher Education, 2022
In this paper, we examine the potential of authentic learning activities and assessment to enhance the student learning experience in a standalone introductory geospatial information science module. Computer laboratory sessions form seventy-five percent of contact hours and final grade, so authentic learning used a field-based project with…
Descriptors: Authentic Learning, Case Studies, Telecommunications, Handheld Devices
Seedhouse, Paul; Heslop, Phil; Kharruf, Ahmed – TESL-EJ, 2020
Cooking is a universal task of humanity and is intimately linked with culture and language. This article explains the advantages of using real-world cooking as a basis for task-based and technology-assisted language learning. It outlines how the latest digital technology can be used by learners over the Internet to learn aspects of languages and…
Descriptors: Cooking Instruction, Internet, Food, Curriculum Enrichment
Christoforou, Maria; Xerou, Eftychia; Papadima-Sophocleous, Salomi – Research-publishing.net, 2019
Immersion through Virtual Reality (VR) gives the subjective impression that the learner has a realistic experience (Dede, 2009). The pedagogical potential of VR provides the means of enabling constructivist places of contextualised learning. This paper aims to examine the potential the VR application "Mondly" may have to maximise…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, Foreign Countries
Pöntinen, Susanna; Kärkkäinen, Sirpa; Pihlainen, Kaisa; Räty-Záborszky, Sinikka – Education Sciences, 2019
Formulating questions is an integral part of pupils' learning process and scientific inquiry. Investigating pupil-generated questions in a collaborative science learning setting, combining self-regulation theory and phases of inquiry, can extend the previous research into pupils' questions.This study considered questions from pupils (n = 24, aged…
Descriptors: Inquiry, Questioning Techniques, Learning Processes, Early Adolescents
Bohannon, Fionuala; Thomas, Michael – International TESOL Journal, 2021
While the use of digital technologies is increasingly prominent in higher education, research suggests that adult English for Speakers of Other Languages (ESOL) learners within the English Further Education (FE) sector have fewer opportunities to access them as part of their language learning. This paper explores whether the use of authentic…
Descriptors: Content and Language Integrated Learning, English (Second Language), Second Language Learning, Second Language Instruction
Hwang, Wu-Yuin; Purba, Siska Wati Dewi; Liu, Yi-Fan; Zhang, Yun-Yuan; Chen, Nian-Shing – IEEE Transactions on Learning Technologies, 2019
Geometry students have few opportunities to apply geometric concepts and solve geometry problems in authentic contexts. We developed a Ubiquitous Geometry (UG) system to teach geometry to elementary students by using it to measure common objects in authentic contexts. The instant study investigates the effects of UG on student geometry estimation…
Descriptors: Geometry, Geometric Concepts, Comparative Analysis, Problem Solving