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Maghfiroh, Anissa; Kuswanto, Heru – International Journal of Instruction, 2022
This research aims to reveal the effectiveness of the use of Kofie GeBoL media in improving (1) vector representation ability and (2) critical thinking ability in physics instruction. It is a descriptive quantitative study with the quasi-experiment design. It was conducted in two stages: empirical try out and implementation of Kofie GeboL to see…
Descriptors: Physics, Instructional Effectiveness, Critical Thinking, Thinking Skills
Priyadi, Ahmad; Kuswanto, Heru – Journal of Technology and Science Education, 2023
This research aims to: (1) develop a feasible Android-based comic media of Gajah Mungkur Dam, and (2) reveal the effectiveness of the developed comic media in improving mathematical representation and critical thinking abilities on the materials of work and energy. The research subjects are senior high school students, consisting of 262 students…
Descriptors: High School Seniors, Cartoons, Computer Games, Mathematics Instruction
Akcanca, Nur – International Journal of Curriculum and Instruction, 2021
In this study, it is aimed to examine the opinions of prospective teachers about the design of digital educational comics designed within the scope of science education and their use in educational environments. This study, conducted with 129 prospective teachers determined by purposeful sampling method, is suitable for a case study. After the…
Descriptors: Cartoons, Teaching Methods, Science Instruction, Case Studies
Rutta, Carolina Beniamina; Schiavo, Gianluca; Zancanaro, Massimo; Rubegni, Elisa – Educational Media International, 2021
This work explores how comic-based digital storytelling can support children and teachers in combining foreign language and content teaching in the Content and Language Integrated Learning (CLIL) framework. In particular, we focus on investigating three specific aspects: (1) the use of digital storytelling in terms of collaboration, engagement and…
Descriptors: Cartoons, Story Telling, Content and Language Integrated Learning, Teaching Methods
Alemi, Minoo; Givi, Samira Salmani; Rezanejad, Atefeh – Language Teaching Research Quarterly, 2022
Digital storytelling (DST) is one of the areas which has entered the field of foreign language education and has proved to be beneficial in learning different language skills. However, it remains underexplored whether and how DST can affect learners' writing skill and motivation to write. The present study sought to investigate the impact of DST…
Descriptors: Story Telling, English (Second Language), Second Language Learning, Second Language Instruction
Çelebi, Safa; Borekci, Muhsine – Reading Matrix: An International Online Journal, 2020
The present study aimed to determine the effect of teaching prosody through visual feedback activities on oral reading skills of Turkish language learners. The quantitative dimension of the study utilized a single group pre-test post-test experimental design, whereas, the qualitative dimension consisted of the data obtained from the interviews.…
Descriptors: Oral Reading, Reading Skills, Second Language Learning, Second Language Instruction
Reima Al-Jarf – Online Submission, 2024
Multimodal learning refers to teaching strategies that involve multiple sensory systems simultaneously. Teachers can create materials for students with different learning styles (auditory, visual, kinesthetic reading, and writing). Multimodal learning keeps students engaged, encourages them to apply what they learn in real-life situations,…
Descriptors: Grammar, Multimedia Instruction, Problem Solving, Student Projects
Al-Jarf, Reima – Online Submission, 2021
This study investigates the differential effects of the iPad on first and second language learning by Saudi children in the home environment. The subjects consisted of 78 parents and 118 children. The children were grouped into: 1-6 years old (young children in kindergarten and pre-school); 7- 9 years (grades 1-3); and 10-12 years (grades 4-6).…
Descriptors: Second Language Learning, Second Language Instruction, Handheld Devices, Foreign Countries
Weber, Alan S. – International Association for Development of the Information Society, 2015
Although used as a common pedagogical tool in K-12 education, online graphic narrative ("comics") software has not generally been incorporated into advanced professional or technical education. This contribution reports preliminary data from a study on the use of cloud-based graphics software Pixton.com to teach basic medical ethics…
Descriptors: Foreign Countries, Medical Education, Ethical Instruction, Computer Software
Cabrera, Paola; Castillo, Luz; González, Paúl; Quiñónez, Ana; Ochoa, César – Teaching English with Technology, 2018
This study examined the use of "Pixton" for enhancing grammar and vocabulary teaching in a public high school in the South region of Ecuador. In this intervention, 163 junior high school learners and 14 pre-service English teachers participated during a period of 4 months. The data for this study was obtained by gathering information…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Pretests Posttests
Mina, Nurawati; Putranti, Sulistini Dwi – Dinamika Ilmu, 2015
Cartoon comes from an Italian word "Cartone" meaning a large paper. It is designed not only as the media to describe daily activities, but also to entertain, criticize, provoke, and even to teach people. A lot of studies have been conducted regarding the implementation of cartoon in classroom or outside classroom context. It is proven…
Descriptors: Cartoons, Second Language Learning, Second Language Instruction, Teaching Methods
Jennings, Matt – Research in Drama Education, 2016
"Crows on the Wire" (COTW) is an intermedial project deploying applied theatre, educational drama and digital performance [Dixon, S. (2007). "Digital Performance: A History of New Media in Theatre, Dance, Performance Art and Installation." Cambridge, MA: MIT Press] to explore the recent history of the peace process in Northern…
Descriptors: Drama, Police, Conflict, History
Park, Jin Seo; Kim, Dae Hyun; Chung, Min Suk – Anatomical Sciences Education, 2011
Comics are powerful visual messages that convey immediate visceral meaning in ways that conventional texts often cannot. This article's authors created comic strips to teach anatomy more interestingly and effectively. Four-frame comic strips were conceptualized from a set of anatomy-related humorous stories gathered from the authors' collective…
Descriptors: Medical Schools, Cartoons, Anatomy, Foreign Countries
Revithiadou, Anthi; Kourtis-Kazoullis, Vasilia; Soukalopoulou, Maria; Konstantoudakis, Konstantinos; Zarras, Christos – The EUROCALL Review, 2015
In this article we present an interactive extensible software, "The 7 Keys of the Dragon," for the teaching/learning of Albanian and Russian to students that attend primary and secondary education in Greece with the respective languages as their heritage languages. We address the key challenges we encountered during the conceptualization…
Descriptors: Computer Assisted Instruction, Heritage Education, Second Language Learning, Student Motivation
Madden, M.; Chung, P. W. H.; Dawson, C. W. – Computers & Education, 2009
This paper describes the motivation, proposal, and early prototype testing of a computer tool for story visualisation. An analysis of current software for making various types of visual story is made; this identifies a gap between software which emphasises preset banks of artwork, and software which emphasises low-level construction and/or…
Descriptors: Photography, Cartoons, Computer Software, Computers
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