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Jonathan Brazil; Suijing Yang; Fabienne van der Kleij – Australian Council for Educational Research, 2025
This document provides guiding principles and practical examples for using AI in teaching and learning. Underpinned by a human-centred approach, the PATH principles serve as key guidance to ensure the ethical and effective integration of AI systems into teaching and learning. The PATH principles are: Promote teaching and learning; Advance…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Educational Principles
Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
Caruso, Celestine; Hofmann, Judith; Rohde, Andreas – Canadian Journal of Applied Linguistics / Revue canadienne de linguistique appliquée, 2021
We suggest that complex tasks can be introduced to learners as early as primary school level with the help of digital media in the form of different apps. As a theoretical basis, we will first outline the principles of teaching English in (German) primary schools. Secondly, we will look at the framework of Task-Based Language Teaching (TBLT)…
Descriptors: Teaching Methods, Second Language Learning, Second Language Instruction, English (Second Language)
Parry, Rebecca; Howard, Frances; Penfold, Louisa – Learning, Media and Technology, 2020
Traditionally media production with young people has been characterized by an aspiration to 'give voice' or 'empower youth', but this core value is under threat. Recently, the rationale for undertaking youth media production has shifted to focus on enabling young people to acquire digital and entrepreneurial skills that serve the needs of rapidly…
Descriptors: Entrepreneurship, Technological Literacy, Libraries, Program Descriptions
Artym, Corbett; Carbonaro, Mike; Boechler, Patricia – Australian Educational Computing, 2016
There is a growing interest in the application of digital games to enhance learning across many educational levels. This paper investigates pre-service teachers' ability to operationalize the learning principles that are considered part of a good digital game (Gee, 2007) by designing digital games in Scratch. Forty pre-service teachers, enrolled…
Descriptors: Preservice Teachers, Educational Technology, Instructional Design, Surveys
Lo, Yi-Hsuan Gloria – Taiwan Journal of TESOL, 2017
A curriculum is a form of politics (Apple, 1993). The politics of a curriculum defines what is legitimate and valued and what is not. In Taiwan, the objectives of vocational high school (VHS) education are to prepare students to acquire relevant professional knowledge and practical skills and to integrate them into their future career development.…
Descriptors: Case Studies, Vocational High Schools, English for Special Purposes, Second Language Learning
Frattari, Antonio; Dalpra, Michela; Bernardi, Fabio – International Journal of Technology and Design Education, 2013
An interdisciplinary partnership within an European Leonardo da Vinci project has developed a new approach aimed at educating secondary school students in the creation of built environments accessible to disabled people and at sensitizing them towards the inclusion of people with disabilities in all realms of social life. The AWARD (Accessible…
Descriptors: Foreign Countries, Electronic Learning, Computer Software, Instructional Design
Borovik, Alexandre – Research in Learning Technology, 2011
Although mathematicians frequently use specialist software in direct teaching of mathematics, as a means of delivery e-learning technologies have so far been less widely used. We (mathematicians) insist that teaching methods should be subject-specific and content-driven, not delivery-driven. We oppose generic approaches to teaching, including…
Descriptors: Foreign Countries, Electronic Learning, Information Technology, Educational Technology
Donald, Claire; Blake, Adam; Girault, Isabelle; Datt, Ashwini; Ramsay, Elizabeth – Distance Education, 2009
Digital technologies have been used increasingly in open, distance, and flexible learning to both facilitate learning and depict learning designs. While the portable nature of a learning design once captured in digital form appears to offer limitless possibilities for sharing and reuse, dissemination initiatives have failed to thrive. This may be…
Descriptors: Instructional Design, Beliefs, Educational Principles, Educational Philosophy
Alvino, Serena; Asensio-Perez, Juan I.; Dimitriadis, Yannis; Hernandez-Leo, Davinia – Distance Education, 2009
Distance and blended collaborative learning settings are usually characterized by different "social structures" defined in terms of groups' number, dimension, and composition; these structures are variable and can change within the same activity. This variability poses additional complexity to instructional designers, when they are…
Descriptors: Social Structure, Educational Principles, Cooperative Learning, Case Studies
Gray, Kathleen; Thompson, Celia; Sheard, Judithe; Clerehan, Rosemary; Hamilton, Margaret – Australasian Journal of Educational Technology, 2010
Students now have at their disposal a range of Web 2.0 authoring forms such as audio and video podcasting, blogging, social bookmarking, social networking, virtual world activities and wiki writing. Many university educators are interested in enabling students to demonstrate their learning by creating content in these forms. However, the design…
Descriptors: Student Evaluation, Integrity, Educational Quality, Educational Assessment
Samarawickrema, Gayani; Benson, Robyn; Brack, Charlotte – Australasian Journal of Educational Technology, 2010
This paper reports on a collaborative staff development activity run across two Australian universities, for academic staff integrating Web 2.0 technologies into their teaching. It describes a three-week long virtual workshop on teaching with wikis, where participants in two groups developed a group project as students and then assessed the work…
Descriptors: Workshops, Faculty Development, Models, Educational Strategies
McLoughlin, Catherine; Lee, Mark J. W. – Australasian Journal of Educational Technology, 2010
Research findings in recent years provide compelling evidence of the importance of encouraging student control over the learning process as a whole. The socially based tools and technologies of the Web 2.0 movement are capable of supporting informal conversation, reflexive dialogue and collaborative content generation, enabling access to a wide…
Descriptors: Social Networks, Internet, Learner Controlled Instruction, Scaffolding (Teaching Technique)
MacKinnon, Gregory R.; Aylward, M. Lynn – Canadian Journal of Learning and Technology, 2009
Technology offers promising opportunities for creating new types of classroom learning environments. This paper describes three technology models used by teacher education interns: electronic portfolios, negotiative concept mapping, cognote-supported electronic discussions. As implemented in the current study, these models invoke graduated…
Descriptors: Concept Mapping, Educational Technology, Models, Preservice Teacher Education
Reynolds, Nick – Australian Educational Computing, 2008
Seeking understandings of the relationships children have with electronic environments is needed in order to continue to develop our understandings of what children are doing in those environments and why. This paper looks at the musical compositions of children in an electronic environment and attempts to demonstrate how those compositions are as…
Descriptors: Elementary School Students, Musical Composition, Children, Music Education
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