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Banks, Rebecca; Porchia, Starian; McCallum, Jasmine; Schiner, Nick – Childhood Education, 2023
In the wake of all that educators are navigating these days, they've proven to be not only resilient, but also innovative. They continue intentionally finding new and exciting ways to create powerful learning opportunities for all students. Reinvent the Classroom, an initiative by Digital Promise, HP, Microsoft, and Intel, supports, celebrates,…
Descriptors: Educational Innovation, Educational Technology, Technology Uses in Education, Writing (Composition)
Kalpokaite, Neringa; Radivojevic, Ivana – International Journal of Research & Method in Education, 2020
In today's world of pervasive technology use, online education is rapidly growing. Online learning environments offer a multitude of benefits for both learners and teachers, as there are substantially more accessible and affordable. The present research focuses on teaching the use of qualitative data analysis software (CAQDAS) to researchers.…
Descriptors: Instructional Effectiveness, Data Analysis, Computer Software, Conventional Instruction
Sivaram, R. T.; Ramar, R. – Journal on English Language Teaching, 2014
The present experimental study was undertaken with three objectives in view, (i) to identify students with language learning disabilities (ii) to develop CAI software to teach LD students through computer-assisted instruction and (iii) to measure the effectiveness of CAI with special reference to LD students. Two matched groups of LD students were…
Descriptors: Learning Disabilities, Computer Assisted Instruction, Program Effectiveness, Courseware
Calma, Angelito; Webster, Beverley; Petry, Stefan; Pesina, Jenny – Australian Journal of Adult Learning, 2014
A quick polling initiative was tested in finance classes using multiple choice questions to determine whether it can improve student interaction and engagement in a large class. Students (n = 446) responded using either a smartphone app (53%) or by using pen and paper (47%). Immediate feedback was provided to students using charts that were…
Descriptors: Student Experience, Multiple Choice Tests, Questionnaires, Audience Response Systems
Thomas, Angela – Learning, Media and Technology, 2012
This paper draws from research conducted as part of an Australian Research Council funded Linkage Project "Teaching effective 3D authoring in the middle years: multimedia grammatical design and multimedia authoring pedagogy", which is a collaboration between the University of New England, the University of Tasmania and the Australian…
Descriptors: Childrens Writing, Semiotics, Linguistic Theory, Case Studies
Johnson, Martin; Hopkin, Rebecca; Shiell, Hannah – E-Learning and Digital Media, 2012
Technological developments are impacting upon UK assessment practices in many ways. For qualification awarding bodies, a key example of such impact is the ongoing shift towards examiners marking digitally scanned copies of examination scripts on screen rather than the original paper documents. This digitisation process has obvious benefits,…
Descriptors: Foreign Countries, Secondary Education, Exit Examinations, Technological Advancement
Johnson, Martin; Nadas, Rita – Learning, Media and Technology, 2009
Within large scale educational assessment agencies in the UK, there has been a shift towards assessors marking digitally scanned copies rather than the original paper scripts that were traditionally used. This project uses extended essay examination scripts to consider whether the mode in which an essay is read potentially influences the…
Descriptors: Reading Comprehension, Educational Assessment, Internet, Essay Tests
Salomon, Gavriel – 1988
The question of whether human thinking can come to simulate computer intelligence--i.e., AI in reverse--is addressed in this paper. Examples are given of three computer tools which perform several functions that constitute an intellectual partnership between student and tool. Such functions include: (1) assuming part of the intellectual burden in…
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Assisted Instruction, Computer Software

Livingston, Lori A. – Journal of Research on Computing in Education, 1991
This study was designed to determine whether differences in performance on a popular instructional gaming package would be observed under differing conditions of color presentation. It was hypothesized that performance would be enhanced under a monochromatic and/or moderately colored condition, and least successful under a multicolored condition.…
Descriptors: Analysis of Variance, Color, Computer Games, Computer Software

Hativa, Nira; Reingold, Aliza – Instructional Science, 1987
Effectiveness of two versions of computer software used as an electronic blackboard to present geometric concepts to ninth grade students was compared. The experimental version incorporated color, animation, and nonverbal sounds as stimuli; the no-stimulus version was monochrome. Both immediate and delayed learning were significantly better for…
Descriptors: Auditory Stimuli, Computer Software, Educational Technology, Foreign Countries
Wideman, Herbert H.; Owston, Ronald D. – 1991
This study examined cognitive processes and outcomes associated with student knowledge base development. Sixty-nine students from two grade 8 classes were randomly assigned to one of three groups: a knowledge base development (KBD) group, a problem-solving software group, and a control group. Those in the KBD group received relevant instruction…
Descriptors: Abstract Reasoning, Analysis of Covariance, Cognitive Processes, Comparative Analysis
Baron, Lois J.; And Others – 1992
The purpose of this study was to examine the effects of both ability grouping and cooperative training on microcomputer learning at the upper elementary level using both drill and practice and tutorial software programs. A total of 263 grade 5 and 6 students participated in the study. Half of the group was trained on cooperative interpersonal…
Descriptors: Ability Grouping, Aptitude Treatment Interaction, Computer Assisted Instruction, Computer Software