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Xiaowei Lei – Journal of Computer Assisted Learning, 2024
Background: This research aimed at investigating the effectiveness of online digital audio software Logic Pro X and offline audio studios in creating an original folk-style track. The goal was to define the more effective method for the perspective and quality of musical compositions that students create during learning. Objectives: This research…
Descriptors: Music Education, Accuracy, Audio Equipment, Musical Composition
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Nurbol, Ussenov; Shakhislam, Laiskhanov; Kulyash, Kaimuldinova; Bakhadurkhan, Abdimanapov; Sholpan, Karbayeva; Kairat, Zhoya – World Journal on Educational Technology: Current Issues, 2022
The aim of this study is to determine the important and methodological aspect of examining the population migration patterns of distance education and university students' geography course. 420 university students who continue their education in Kazakhstan participated in the research in the spring term of 2020-2021. Scanning method was used in…
Descriptors: Distance Education, Geography Instruction, Foreign Countries, Undergraduate Students
Biyi Wen – ProQuest LLC, 2024
This dissertation is an inquiry into the history of Chinese computer-based word processing technologies from 1958 to 1997. My purpose in looking into the history is to answer, how the development and usage of word-processing technologies have contributed to knowledge production, by shaping the understanding of what information technologies can do.…
Descriptors: History, Chinese, Word Processing, Computer Software
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Peter Bannister; Elena Alcalde Peñalver; Alexandra Santamaría Urbieta – Journal for Multicultural Education, 2024
Purpose: This purpose of this paper is to report on the development of an evidence-informed framework created to facilitate the formulation of generative artificial intelligence (GenAI) academic integrity policy responses for English medium instruction (EMI) higher education, responding to both the bespoke challenges for the sector and…
Descriptors: Language of Instruction, English (Second Language), Second Language Learning, Integrity
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Ployduangrat, Jaruwan – Journal of Education and Learning, 2022
The purposes of the current study were to develop a management system for the national sports development fund in Thailand and (2) to evaluate the developed fund management system. The participants were 15 experts in system development. They were selected by the purposive sampling method. The participants had more than 10 years of programming and…
Descriptors: Management Systems, Team Sports, Usability, Information Security
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Chimmalee, Benjamas; Anupan, Anuchit – International Journal of Instruction, 2022
Problem-solving is considered as an important skill for learning Mathematics. Integration of cloud technology into Model-Eliciting Activities (MEAs) has been considered as an instructional approach to study students' mathematical problem-solving abilities. The purposes of this study were to evaluate the suitability of the MEAs using cloud…
Descriptors: Models, Computer Software, Mathematics Instruction, Problem Solving
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Hilda, Atiqah Meutia; Siswanto, Rizki Dwi – Mathematics Teaching Research Journal, 2021
The objective of this development research is to create an android application of probability theory of the same element permutation material based on RME as a learning medium, as well as to assess the quality of the apps created for utilize in learning mathematics. This research used research and development (R&D) method with the 4D…
Descriptors: Mathematics Education, Teaching Methods, Probability, Computer Software
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Keng-Chih Hsu; Neil E. Barrett; Gi-Zen Liu – Computer Assisted Language Learning, 2025
With the rise of augmented reality (AR) and context-aware ubiquitous learning (CAUL), pedagogical designers in computer assisted language learning are increasingly developing authentic English for Specific Purposes (ESP) learning environments. However, there has been little research regarding the development of evidence-based principles for…
Descriptors: Tourism, English for Special Purposes, Second Language Instruction, Second Language Learning
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Fauzan; Eriyanti, Ribut Wahyu; Ardianto, Ferry; Asih, Ria Arista – Eurasian Journal of Applied Linguistics, 2022
Internet technology offers young students opportunities of writing poetry through apps, software, interactive websites and computer assisted creative writing platforms. This study aimed to develop learning media in the form of an audio-visual product, named "Ruang Ekspresi" as a poetry writing platform for junior high school students,…
Descriptors: Poetry, Web Based Instruction, Junior High School Students, Audiovisual Instruction
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Lozano, Adrian S.; Canlas, Reister Justine B.; Coronel, Kimberly M.; Canlas, Justin M.; Duya, Jerico G.; Macapagal, Regina C.; Dungca, Ericson M.; Miranda, John Paul P. – Online Submission, 2023
Purpose: The purpose of this study is to develop a game-based mobile application to help learners practice mathematical patterns and structures. Method: The study followed a mixed-method research design and prototyping methodology to guide the study in developing the mobile application. An instrument based on the Octalysis framework was developed…
Descriptors: Game Based Learning, Mathematics Instruction, Teaching Methods, Telecommunications
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Portela, Carlos dos Santos; Vasconcelos, Alexandre Marcos Lins de; Oliveira, Sandro Ronaldo Bezerra; Souza, Mauricio Ronny de Almeida – Informatics in Education, 2021
The software industry is not satisfied with the preparation level of newly graduated professionals in Computing undergraduate courses. There is a predominance of traditional approaches to the Software Engineering (SE) teaching which proved to be inefficient, because they focus on the content from the professor's viewpoint. This research aims to…
Descriptors: Teaching Methods, Computer Science Education, Computer Software, Engineering Education
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Leith, Murray; Boyle, Liz; Sim, Duncan; van der Zwet, Arno; Scott, Graham; Jimoyiannis, Athanassios; Jandric, Petar; Hauge, Jannicke Baalsrud; Sultana Tany, Nadera; Hummel, Hans – Open Review of Educational Research, 2019
This article focuses on the early stages of an international project on gamifying national identity. It examines the production of the content required for developing a sophisticated and engaging approach to pedagogical innovation in education, through game-based learning. This will encourage individuals to think about both European and national…
Descriptors: Educational Games, Foreign Countries, Self Concept, Teaching Methods
Shahin, Amir – Online Submission, 2020
The current research aims at employing infographics based on tablet applications to improve professional competence in the light of the digital transformation of educational technology specialists. Tools of the research were a test of the cognitive aspects of the professional competence and a note card of the performance. The study sample included…
Descriptors: Visual Aids, Computer Graphics, Handheld Devices, Computer Software
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Soboleva, Elena V.; Suvorova, Tatyana N.; Zenkina, Svetlana V.; Bocharov, Mikhail I. – European Journal of Contemporary Education, 2021
The problem that the given paper aims to solve is associated with the need to resolve the contradiction between the requirements of the digital economy for a high level of computational thinking of specialists of the future and an insufficiently developed methodological base for training graduates that meets these requirements. The purpose of the…
Descriptors: Computer Games, Computer Science Education, Computer Software, Specialists
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Tavares, Nicole Judith – RELC Journal: A Journal of Language Teaching and Research, 2023
Perusall, a web-based collaborative reading platform characterised by its social annotation functionalities, was introduced in a postgraduate teacher-training language-awareness course in Hong Kong during the shift to online teaching and learning brought about by the global COVID-19 pandemic. Tasks were designed on Perusall to engage the…
Descriptors: Language Teachers, Teacher Empowerment, Textbook Content, Content Analysis
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