Publication Date
In 2025 | 1 |
Since 2024 | 7 |
Since 2021 (last 5 years) | 33 |
Since 2016 (last 10 years) | 79 |
Since 2006 (last 20 years) | 149 |
Descriptor
Computer Software | 160 |
Foreign Countries | 160 |
Student Projects | 160 |
Teaching Methods | 73 |
Active Learning | 70 |
College Students | 50 |
Computer Science Education | 49 |
Student Attitudes | 49 |
Educational Technology | 48 |
Cooperative Learning | 41 |
Undergraduate Students | 39 |
More ▼ |
Source
Author
Neo, Mai | 3 |
Bosnic, Ivana | 2 |
Cavrak, Igor | 2 |
Hodgson, Paula | 2 |
Hulls, Carol C. W. | 2 |
Lavicza, Zsolt | 2 |
Neo, Tse-Kian | 2 |
Rennick, Christopher | 2 |
Simonson, Michael, Ed. | 2 |
Venables, Anne | 2 |
Žagar, Mario | 2 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 5 |
Practitioners | 4 |
Researchers | 1 |
Location
Australia | 19 |
United Kingdom | 14 |
Spain | 11 |
Taiwan | 8 |
Turkey | 8 |
Canada | 7 |
Finland | 7 |
China | 5 |
Germany | 5 |
Indonesia | 5 |
Malaysia | 5 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Test of English for… | 1 |
Torrance Tests of Creative… | 1 |
What Works Clearinghouse Rating
Kholid, Muhammad Noor; Pradana, Lingga Nico; Maharani, Swasti; Swastika, Annisa – Journal of Technology and Science Education, 2022
The integration of learning models and software is a trend in mathematics courses. However, no existing learning model for geometry courses involves the students in the making of a tool or media project. The researchers noticed the potential of the project-based learning (PjBL) model and GeoGebra in analytical geometry courses. This study revealed…
Descriptors: Educational Technology, Computer Software, Student Projects, Active Learning
Barbosa, Marcelo Werneck – International Journal of Mobile and Blended Learning, 2022
Project-based learning (PBL) approaches are common in software engineering (SE) and project management education. However, the blended learning modality is still little explored in this context. The application of PBL in blended learning environments is called blended project-based learning (BPBL). In order to fill in this research gap, this study…
Descriptors: Blended Learning, Active Learning, Student Projects, Program Administration
Aifan, Hanan – E-Learning and Digital Media, 2022
In this industrial age, skills required in most jobs are 21st-century skills. The current study aimed to investigate whether there is a relationship between implementing project-based collaborative learning using PowerPoint and improving students' 21st-century skills from the students' perspectives. It also examines whether there is a significant…
Descriptors: Active Learning, Student Projects, Cooperative Learning, Computer Software
Attila Körei; Szilvia Szilágyi; Ingrida Vaiciulyte – Problems of Education in the 21st Century, 2023
Considering Gen Z's learning needs, primarily focusing on bachelor IT students, a STEAM-based methodology was developed and tested for teaching and learning the principal properties of the cardioid curve. The four-component methodology is based on visuality and combines frontal teaching techniques with educational robotics, dynamic geometry…
Descriptors: Computer Software, Robotics, College Mathematics, Active Learning
Yeh-Zu Tzou – Interpreter and Translator Trainer, 2024
In the recent decade, project-based learning has gained popularity in translator training, with its foundation rooted in the situated learning theory. Advancements in digital technology have opened up new learning opportunities for both teachers and students in translation classrooms. One such opportunity lies in the realm of online communities…
Descriptors: Translation, Learner Engagement, Electronic Learning, Access to Education
Fadip Audu Nannim; Nnenna Ekpereka Ibezim; Basil C. E. Oguguo; Emmanuel Chinweike Nwangwu – Education and Information Technologies, 2024
This study investigated the effect of project-based Arduino robot application on students' computational thinking skills development in robotics programming course using the quasi-experimental research design. The participants consist of 73 students in tertiary institutions in South-East Nigeria that offer Computer and Robotics Education…
Descriptors: Robotics, Computation, Thinking Skills, Skill Development
Fernandes, Sandra; Dinis-Carvalho, José; Ferreira-Oliveira, Ana Teresa – Education Sciences, 2021
The purpose of this paper is to analyze the effectiveness of Scrum for project and team management in PBL teams in higher education. To attain this goal, a study was carried out to analyze students' perceptions about Scrum as an effective method for PBL teams. Based on two different editions of PBL that used the Scrum method with different…
Descriptors: Cooperative Learning, Active Learning, Student Projects, Computer Software
Dong, Dapeng; Butler, Robert; Herbert, John – Journal of Further and Higher Education, 2022
While incorporating project-based exercise is a common practice in software engineering education, few studies have been conducted in investigating how real-world project development influences university students' proactive learning and knowledge transformation. This study aims to evaluate the effectiveness of developing real-world projects with…
Descriptors: Computer Software, Computer Science Education, Student Projects, College Students
Müller, Stefan – Journal of Educational Technology Systems, 2023
Lectures and seminars increasingly strive for continuous interactions between learners and the instructor. I study whether the communication program Slack contributes to these goals by analyzing daily activity statistics in methodological and project-based postgraduate courses at an Irish university. Both semester-long courses were taught online…
Descriptors: Computer Mediated Communication, Computer Software, Peer Relationship, Cooperative Learning
Fu-Hsing Tsai – SAGE Open, 2023
The cultivation of computational thinking and programing education have gained prominence in K-12 education worldwide. Primary school teachers should be proficient in visual programing and using microcontrollers to teach programing courses. To cope with these trends, a learning activity was developed and implemented in Taiwan's primary teacher…
Descriptors: Preservice Teachers, Teacher Education Programs, Programming, Computer Science Education
Matsiola, Maria; Spiliopoulos, Panagiotis; Tsigilis, Nikolaos – Education Sciences, 2022
The present generation of young people who nowadays attend higher education curricula are accustomed to receiving information and knowledge through audiovisual material. Creating a digital story can assist students to learn more on the subject they study as well as to help them overcome obstacles that hinder the presentation of their gained…
Descriptors: Team Sports, Journalism Education, Foreign Countries, Audiovisual Instruction
Kurelovic, Elena Krelja – International Society for Technology, Education, and Science, 2022
The focus of this paper is on using the Arduino as an educational tool and encouraging equal participation of women in the ICT filed. The purpose is to contribute to the understanding of gender differences in working and learning on Arduino projects. The target population consists of first-year undergraduate students of Informatics where male…
Descriptors: Gender Differences, Learning Processes, Undergraduate Students, Information Science Education
Shobana R. Dissanayeke; Rebecca Lewis; Siobhan Swindells – Open Learning, 2024
A strategic priority for university educators is to ensure graduates have developed a range of transferable skills. An important skill required by employers is the development of digital capabilities. The COVID-19 pandemic necessitated the move of courses into blended formats which provided an opportunity for educators to redesign their modules to…
Descriptors: Assignments, Digital Literacy, Employment Potential, Blended Learning
Hulls, Carol C. W.; Rennick, Christopher – IEEE Transactions on Education, 2020
Contribution: A first-year programming course was redesigned with a large, open-ended robotics project. The course design aligns with best practices for promoting development of students' self-efficacy in solving ill-structured software design problems. Background: From Jonassen's theory, problem-solving outcomes are dependent on the problem…
Descriptors: Programming, Robotics, College Freshmen, Computer Software
Denner dos Santos, Carlos; Moreira, Marina; Panis, Amanda; Alves, Dyego – International Journal of Information and Communication Technology Education, 2022
This paper applies the concept of a crowdsourcing campaign in the context of entrepreneurial education, and reports the perception of participants in such application in a large business school. The classroom task is to prepare a crowdfunding campaign for their university in a freely available digital platform, having identified a relevant problem…
Descriptors: Entrepreneurship, Business Schools, Business Administration Education, Computer Software