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Pia Bsdurrek; Michael Meng – Journal of Technical Writing and Communication, 2025
Simplified user interfaces (SUIs) refer to a new design technique in technical communication that simplifies screenshots by removing irrelevant elements and highlighting only the essential information. While there is consensus on the benefits of signaling in multimedia learning, there is currently no empirical evidence on the effects of SUIs on…
Descriptors: Computer Software, Tutorial Programs, Eye Movements, Visual Aids
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Richard Cook – International Journal of Research & Method in Education, 2024
Ethnograms are used to visualize data gathered from students' and teachers' talk in the classrooms of a secondary school in the UK. A sample of "talk data" is portrayed in three example ethnograms. The ethnograms transform non-visual data into the visual domain for the purpose of analysis using visualization and abstraction. Using…
Descriptors: Classroom Communication, Visual Aids, Secondary School Students, Teacher Student Relationship
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Tang Minh Dung; Le Thai Bao Thien Trung; Nguyen Thi Nga – Journal of Pedagogical Research, 2025
This study investigates whether Vietnamese students face specific challenges when visualizing skew versus intersecting lines and whether using the anaglyph feature of GeoGebra can help overcome these difficulties. Employing a design-based research approach over four phases with 12th-grade students, the study involved tasks in traditional…
Descriptors: Mathematics Instruction, Computer Software, Grade 12, High School Seniors
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Khizar Nasir; Jan Nespor – Education Policy Analysis Archives, 2023
This conceptual article examines how consultants use a mundane policy device, the powerpoint presentation, to manage education policy relations between international lenders and education ministries in the global South. The article theorizes presentations as socio-material assemblages that combine consultants, software, visualization conventions,…
Descriptors: Educational Policy, Consultants, Developing Nations, International Organizations
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Belma Alihodžic; Tatjana Atanasova-Pachemska; Sanela Nesimovic – International Electronic Journal of Mathematics Education, 2024
Teaching is a process for which its plan should contain reflection onto previous experience. With that in mind, teaching situations should be continuously researched and improved in accordance with the research results. Led by this thought and the fact that students are uncritically using visualization to solve mathematical problems, we defined…
Descriptors: High School Students, Mathematics Instruction, Student Attitudes, Problem Solving
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Pham, Quang Nam; Li, Mimi – Asia-Pacific Education Researcher, 2023
Due to the importance of digital multimodal composing (DMC) in the current educational context, the researchers in this study implemented infographic tasks in an English for Specific Purposes (ESP) course at a Vietnamese university and examined the EFL students' perceptions on individual and collaborative composing of infographics using Visme. The…
Descriptors: English (Second Language), Second Language Learning, Student Attitudes, Visual Aids
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Attila Körei; Szilvia Szilágyi; Ingrida Vaiciulyte – Problems of Education in the 21st Century, 2023
Considering Gen Z's learning needs, primarily focusing on bachelor IT students, a STEAM-based methodology was developed and tested for teaching and learning the principal properties of the cardioid curve. The four-component methodology is based on visuality and combines frontal teaching techniques with educational robotics, dynamic geometry…
Descriptors: Computer Software, Robotics, College Mathematics, Active Learning
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Valentina Albano; Donatella Firmani; Luigi Laura; Jerin George Mathew; Anna Lucia Paoletti; Irene Torrente – Journal of Learning Analytics, 2023
Multiple-choice questions (MCQs) are widely used in educational assessments and professional certification exams. Managing large repositories of MCQs, however, poses several challenges due to the high volume of questions and the need to maintain their quality and relevance over time. One of these challenges is the presence of questions that…
Descriptors: Natural Language Processing, Multiple Choice Tests, Test Items, Item Analysis
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Yoshihiro Okada; Kanami Oki – International Association for Development of the Information Society, 2023
This paper introduces web viewers for educational VR contents. Recently, many types of VR goggles have been released as commercial products and many entertainment applications for them have been created. However, educational VR contents have been created so far are not so many because the creation of VR contents is time consuming task. We need to…
Descriptors: Computer Simulation, Technology Uses in Education, Web 2.0 Technologies, Educational Technology
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Camila Moyano Dávila; Ismael Tabilo Prieto; María Isabel Vera-Muñoz; Samanta Alarcón Arcos – Education Policy Analysis Archives, 2023
Digital communicational technologies, such as WhatsApp, have been part of schools both before and during the pandemic. This article explores the normative emergence of being a student, a parent, and a teacher in the use of parents' WhatsApp groups. In Chile, this digital application is widely used by the population, and it is particularly…
Descriptors: Computer Software, Foreign Countries, COVID-19, Pandemics
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J. Keba; Vineetha K. Ramdas Nayak; N. Sajitha; S. Himiki – Advances in Physiology Education, 2024
Formative assessment is a valuable tool in medical education as it allows students to reflect on their own learning and make necessary corrections. The use of innovative techniques in formative assessment can make it more engaging and effective for students, particularly utilizing electronic tools. A word cloud is a visual representation of data…
Descriptors: Formative Evaluation, Computer Software, Student Evaluation, Physiology
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Mulders, Miriam – International Association for Development of the Information Society, 2022
Theoretical background: Learning in virtual realities (VR) has become increasingly important. In this context, VR appears to be particularly conducive to affective learning objectives, such as perspective-taking in VR actors. Previous research has often focused on investigating cause-effect relationships that focus on the direct effects of…
Descriptors: Computer Simulation, Grade 8, Grade 9, Visual Aids
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Gerd Kortemeyer; Julian Nöhl; Daria Onishchuk – Physical Review Physics Education Research, 2024
[This paper is part of the Focused Collection in Artificial Intelligence Tools in Physics Teaching and Physics Education Research.] Using a high-stakes thermodynamics exam as the sample (252 students, four multipart problems), we investigate the viability of four workflows for AI-assisted grading of handwritten student solutions. We find that the…
Descriptors: Grading, Physics, Science Instruction, Artificial Intelligence
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Heinsen Egan, Matthew; McDonald, Chris – Computer Science Education, 2021
Background and Context: Students learning the C programming language struggle to debug, and to understand the runtime behaviour of, their programs. Objective: We examine a tool that combines several novice-focused error detection, program visualization, and debugging techniques, to investigate which features students use in real study sessions,…
Descriptors: Computer Science Education, Programming Languages, Programming, Novices
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Alper Kaskaya; Seyma Nur Ates – Journal of Pedagogical Research, 2025
This study aimed to investigate the effects of artificial intelligence (AI)-supported visualization applications on students' writing disposition during the creative writing process. An explanatory sequential design, a type of mixed methods approach, was adopted. In the quantitative phase, a quasiexperimental design with a pretest-posttest control…
Descriptors: Creative Writing, Writing Processes, Elementary School Students, Comparative Analysis
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