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Bauza, Guillem Bou; Gelabert, Miquel Essomba – Educational Media International, 1995
A computer game was created to increase student awareness of major philosophical and ethical questions, and to teach them to analyze the history of humanity from a multicultural perspective. Discussion includes objectives, strategy, design, how pedagogical requirements are met, and initiating changes in attitudes. (AEF)
Descriptors: Attitude Change, Computer Games, Computer Software Development, Courseware
Peer reviewed Peer reviewed
Russell, Glenn – Australian Journal of Education, 1994
Based on the presumed criteria by which Australian secondary school teachers would select computer software for their students' use, an adventure game concerning Australian gold rushes was developed. It and other games were tested by students in and outside the classroom. Criteria for selecting appropriate software for student use were identified.…
Descriptors: Computer Games, Computer Software Development, Computer Software Evaluation, Computer Software Selection
Peer reviewed Peer reviewed
Yeo, Gee Kin; Nah, Fui Hoon – Simulation & Gaming, 1992
Describes the design of a decision support system (DSS) for a management game called MAGNUS (Management Game for National University of Singapore). Built-in models for performance analysis and decision making are explained; database query and model building are described; and future work is discussed. (11 references) (LRW)
Descriptors: Administrator Education, Computer Games, Computer Software Development, Databases