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Vieira, Estela Aparecida Oliveira; da Silveira, Aleph Campos; Martins, Ronei Ximenes – Informatics in Education, 2019
This work presents a systematic review whose objective was to identify heuristics applicable to the evaluation of the usability of educational games. Heuristics are usability engineering methods that aim to detect problems in the use of a system during its development and/or when its interface is in interaction with the user. Therefore, applying…
Descriptors: Educational Games, Usability, Heuristics, Computer Games
Cheung, Alan C. K.; Slavin, Robert E. – Center for Research and Reform in Education, 2011
The present review examines research on the effects of technology use on reading achievement in K-12 classrooms. Unlike previous reviews, this review applies consistent inclusion standards to focus on studies that met high methodological standards. In addition, methodological and substantive features of the studies are investigated to examine the…
Descriptors: Foreign Countries, Evidence, Elementary Secondary Education, Reading Achievement
Willing, Kathlene R. – 1987
This field test report was completed for a producer of an educational computer software program. The program, designed to help students learn about Canadian history, is outlined. The program simulates the events and atmosphere of the years 1864-1873, formative years in Canada's history; the student user is cast in the role of a journalist on the…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Computer Software Evaluation