NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Showing 1 to 15 of 1,823 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kirsi Syynimaa; Kirsi Lainema; Timo Lainema – International Journal of Technology in Education, 2024
The application of digital game-based learning (GBL) methods has lately received more attention in higher education (HE). An extensive body of previous investigations has recognised the potential of instructional games to advance the learning of appropriate work life skills. However, there seems to be a lack of understanding in the current…
Descriptors: Foreign Countries, Undergraduate Students, Game Based Learning, Educational Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Parwoto Parwoto; Sitti N. Ilyas; Muhammad Y. Bachtiar; Kartini Marzuki – South African Journal of Childhood Education, 2024
Background: Early childhood education (ECE) is crucial in cultivating creativity, especially in today's tech-savvy world. This study explores the impact of collaborative project-based learning (PjBL) with computer and play motivation on kindergarten children's creativity. Aim: Our research aimed to determine if collaborative PjBL, combined with…
Descriptors: Creativity, Kindergarten, Student Projects, Active Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Dina Fitria Murad; Meta Amalya Dewi; Arbaiah Inn; Silvia Ayunda Murad; Noor Udin; Taufik Darwis – Journal of Educators Online, 2025
This study aims to produce a more personalized recommendation system for online learning using multicriteria in collaborative filtering and data from the Binus Online Learning repository as a knowledge base. The study uses forecasting (regression) and consists of three stages: (1) collecting data on the results of the learning process; (2) adding…
Descriptors: Electronic Learning, Data Collection, Context Effect, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Henrike Diekhoff – Cogent Education, 2024
The utilization of devices like iPads for video feedback has become increasingly popular and is now acknowledged as a valuable asset in PE. Nevertheless, existing research and implementation of video feedback have been primarily concentrating on particular skills. This study explores students' perceptions of video-supported debates in game-based…
Descriptors: Foreign Countries, Physical Education, Elementary School Students, Grade 6
Peer reviewed Peer reviewed
Direct linkDirect link
Muchineripi Munyaradzi; Dichaba Mpho Mildred; Addae David – Community College Journal of Research and Practice, 2024
Higher education institutions worldwide have embraced remote as a response to restrictions caused by the COVID-19 pandemic, which resulted in the imposition of stay-at-home protocols. While this shift from the conventional face-to-face mode to remote learning platforms represents a notable innovation in the education circles, we contend that…
Descriptors: Foreign Countries, Learning Management Systems, Computer Uses in Education, College Faculty
Peer reviewed Peer reviewed
Direct linkDirect link
Na Ni; Zhongsheng He – International Journal of Web-Based Learning and Teaching Technologies, 2024
This paper mainly discusses the application of blending learning in animation teaching. Blending learning is a combination of traditional teaching mode and online teaching mode, which can provide students with more flexible and independent learning methods and improve teachers' teaching quality and teaching effect. This paper analyzes and…
Descriptors: Foreign Countries, Undergraduate Students, Blended Learning, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Jon-Chao Hong; Chien-Hung Lin; Chin-Chieh Juh – Interactive Learning Environments, 2024
Referring to the advantages of intelligent personal assistants, or virtual agents, Charades can be implemented with a Chatbot to enhance students' vocabulary mastery. However, only a few studies have addressed the effectiveness of learning through practice with chatbots based on the Charades approach. We designed a Charades game using Google…
Descriptors: Artificial Intelligence, Computer Uses in Education, Games, Vocabulary Development
Peer reviewed Peer reviewed
Direct linkDirect link
Roland Gesthuizen; Hazel Tan; Gillian Kidman – International Research in Geographical and Environmental Education, 2025
This study explores the use of virtual worlds, specifically Minecraft, on sustainability education and cognitive skills. Using the Teaching to Inspire model as a lens, we examine how students design sustainable virtual buildings and cityscapes aligned with the UN Sustainable Development Goals and the social-ecological systems (SES) framework. Our…
Descriptors: Environmental Education, Sustainability, Video Games, Cognitive Processes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Enas Mohammad Alwafi – Journal of Education and e-Learning Research, 2023
This study aimed to explore the effect of learner-generated digital materials on students' deep learning approach and self-efficacy. A quasi-experimental design that involves a pre-test, a post-test, a control group and an experiment group was used in this study which involved 51 students (25 students participated in the control group and 26…
Descriptors: Self Efficacy, Student Developed Materials, Computer Uses in Education, Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Cristina A. Huertas-Abril; Francisco Javier Palacios-Hidalgo; Maria Araceli Guardeño-Carrasquilla – rEFLections, 2025
This qualitative study aims to explore the role of eTwinning ambassadors regarding the use of eTwinning to improve students' English as a Foreign Language learning process. The main objective is thus to examine the advantages and drawbacks of using eTwinning in the educational practice related to English teaching from the point of view of…
Descriptors: English (Second Language), Second Language Learning, Cooperative Learning, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Patrick Yin Mahama; Fred Amankwah-Sarfo; Francis Gyedu – International Journal of Educational Management, 2024
Purpose: Online learning has come to stay in a technologically advancing world with increasing populations. The search for ways to make online learning more efficient and effective in some developing countries continues as the accompanying issues in developing country contexts abound. This paper explores the issues that underlie online learning…
Descriptors: Higher Education, Electronic Learning, Online Courses, Learning Management Systems
Peer reviewed Peer reviewed
Direct linkDirect link
Shard; Devesh Kumar; Sapna Koul – International Journal of Learning Technology, 2024
This study aims to examine the effects of e-learning management system -- quality characteristics and student characteristics on continuous intention to use e-LMS. This empirical and quantitative study focuses on emerging nations, specifically India, and explores the acceptance of e-LMS among students. While previous research has examined student…
Descriptors: Foreign Countries, Electronic Learning, Undergraduate Students, Graduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Shuyan Wang – SAGE Open, 2024
Student engagement as an important predictor of peer interaction and academic achievement has received considerable attention in second language classes. Despite its significance, how study groups engage in online writing activities in collaborative learning settings remains underexplored. To fill this gap, the present study explored how a group…
Descriptors: Learner Engagement, Cooperative Learning, Group Dynamics, Computer Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sally E. Jordan; John P. R. Bolton – International Journal of Assessment Tools in Education, 2024
The study investigated the impact on student engagement and achievement of a "formative thresholded" continuous assessment strategy in which students had to meet a modest threshold, but their continuous assessment marks did not contribute to their final grade. Students were free to choose their own blend of tutor-marked and…
Descriptors: Learner Engagement, Academic Achievement, Assignments, Feedback (Response)
Peer reviewed Peer reviewed
Direct linkDirect link
Monika Ciesielkiewicz; Claire Frances Bonilla; Matilde Santos – Teaching Education, 2024
The assessment of experiential learning, such as service learning, and its outcomes, tends to take time and effort. This paper examines how service learning and traditional learning activities help university students acquire both course-specific and key competencies that would be of value in their professional careers. The results show that…
Descriptors: Foreign Countries, College Students, Service Learning, Competency Based Education
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  122