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Cobley, Joanna – College & Research Libraries, 2022
Integrating artifacts into the curriculum can increase students' confidence when working with historical fragments. This article provides insight into what happened when students engaged with authentic historical artifacts for the purposes of learning for the first time. It draws from a range of qualitative data collected during a two-year period…
Descriptors: Foreign Countries, Undergraduate Students, Self Esteem, History
J. Pareigis; M. Kvarnström; B. Cefa; J. Y. H. Bai; O. Zawacki-Richter; L. Uhlin; N. Jakobsson; G. Theilmeier – International Journal for Academic Development, 2024
Open Networked Learning (ONL) is a collaborative open online course for higher education educators worldwide, focusing on open education, collaborative learning, and course design. The interorganizational course welcomes both institutional and open learners from around 30 nations. Delivered 17 times since 2014 with up to 120 participants in each…
Descriptors: Educational Development, Communities of Practice, Open Education, Problem Based Learning
Chiang, Feng-Kuang; Wu, Zhenhua – Australasian Journal of Educational Technology, 2021
The flipped classroom is an innovative and increasingly popular pedagogical approach in higher education. It emphasises student learning responsibility, deeper learning, differentiated instruction and more efficient use of class time. However, despite its increasing popularity across disciplines, few studies have elaborated on strategies for…
Descriptors: Flipped Classroom, Cooperative Learning, Graduate Students, Learner Engagement
Deng Renjie; Suwisa Jarutkamolpong; Nirat Jantharajit – Asian Journal of Education and Training, 2024
This study explores the practical effects of lexical and collaborative learning on improving reading comprehension and analytical writing skills among twelfth-grade students in Chinese language classes. A sample of 30 students aged 17 to 19 was selected from a public high school in China. The Chinese Reading Comprehension Skills Test Paper…
Descriptors: Reading Improvement, Reading Comprehension, Writing Skills, High School Seniors
Ekundayo, Damilola; Shelbourn, Mark; Babatunde, Solomon Olusola – Industry and Higher Education, 2021
The construction industry is highly fragmented and is known for its adversarial culture, culminating in poor quality projects not completed on time or within budget. The aim of this study is thus to guide the design of quantity surveying (QS) programme curricula in order to help students develop the requisite knowledge and skills to work more…
Descriptors: Cooperative Learning, Interdisciplinary Approach, Student Attitudes, Construction (Process)
Rikio Kimura – Journal of Comparative and International Higher Education, 2024
Despite the needs for the facilitation for multicultural group work (MCGW) in classrooms in internationalized higher education, research on teaching assistants' (TAs) potential to facilitate MCGW has been lacked. This mixed-method study examined how a course design for activating MCGW, which strategically engaged TAs, influenced the social…
Descriptors: Teacher Aides, Facilitators (Individuals), Multicultural Education, Cooperative Learning
Lin, Chun-Yu; Huang, Chung-Kai; Ko, Chao-Jung – Australasian Journal of Educational Technology, 2020
With advances in information and communication technology, blended learning has become an effective approach for highlighting disciplinary effects and accommodating student population diversity. Faculty members in business schools have developed an understanding of design approaches that have evolved and selected appropriate designs for blended…
Descriptors: Foreign Countries, Learner Engagement, Teamwork, Cooperative Learning
Balaji Kalluri; Prajish Prasad; Prakrati Sharma; Divyaansh Chippa – IEEE Transactions on Education, 2024
Contribution: This article proposes a new theoretical model with a goal to develop future human computational thinking (CT) in foundational computer science (CS) education. The model blends six critical types of thinking, i.e., logical thinking, systems thinking, sustainable thinking, strategic thinking, creative thinking, and responsible thinking…
Descriptors: Computation, Thinking Skills, Computer Science Education, Critical Thinking
Chou, Yi-Shiuan; Hou, Huei-Tse; Chang, Kuo-En; Su, Chien-Lun – Interactive Learning Environments, 2023
This study proposed a cognitive-based game mechanism based on the revised Bloom's taxonomy of cognitive processing dimensions. Moreover, a mobile Chinese history educational game, Void Broken: The Qing Dynasty, was developed based on the cognitive-based game mechanism to promote learners' cognitive thinking in history learning. This empirical…
Descriptors: Cognitive Processes, Handheld Devices, Electronic Learning, Thinking Skills
Knight, Laura; Crampton, Paul; McKeown, Alex; Arora, Arun; Cliffe, Charlotte; O'Keeffe, Catherine; Griffin, Ann – London Review of Education, 2022
The delivery of integrated care requires the establishment of effective professional relationships that foster collaborative working across health systems. Evidence for how to prepare practitioners to work in those settings is limited. By exploring an innovative postgraduate Programme for Integrated Child Health (PICH) this article highlights the…
Descriptors: Graduate Study, Child Health, Health Services, Educational Innovation
Aviña González, María José; Monroy, Angelina Alvarado – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
This paper presents the design and analysis of a Model-Eliciting Activity (MEA), which aims to support the refinement of the conceptual system associated with directly proportional distribution problems (example: linear function, percentage, proportion, variation, etc.). The situation explores a context that is close to the student, encouraging…
Descriptors: Student Experience, Curriculum Design, Curriculum Evaluation, Mathematics Instruction
Li, Wanxin; Lee, Patrick K. H.; Chan, Johnny C. L.; Tan, Hongze – International Research in Geographical and Environmental Education, 2020
This study examined individual and institutional factors impacting the outcomes of sustainability education in a local university in Hong Kong. Adopting a pre- and post-test design, we found students scored 10.25%, 2.69%, and 0.68% higher on environmental knowledge (p = 0.000), environmental dispositions (p = 0.027), and daily conservation…
Descriptors: Foreign Countries, Undergraduate Students, College Seniors, Environmental Education
Mangiron, Carme – Interpreter and Translator Trainer, 2021
Video games have become one of the most popular forms of entertainment in the modern digital society. The global success of the game industry has fostered the development of the game localisation industry, as developers and publishers strive to sell their games in different languages and territories to maximise their return on investment. This, in…
Descriptors: Translation, Teaching Methods, Curriculum Design, Video Games
Piggott, Leanne; Winchester-Seeto, Theresa – Journal of University Teaching and Learning Practice, 2020
The focus of this paper is the design and development of an innovative project-based work-integrated learning (WIL) course that enables undergraduate students from all faculties to work in interdisciplinary teams with partner organisations from the public, private, and community sectors. Projects are co-designed with partners interested in…
Descriptors: Interdisciplinary Approach, Work Experience Programs, Student Projects, Active Learning
Howe, Edward; Ruberg, Andres – Canadian Journal of Action Research, 2020
This action research investigates DigiPen, an innovative locally developed secondary school course where students are actively engaged in project-based learning while studying how to work effectively in teams focused on digital game design. Students apply art, math, physics, and computer science knowledge and learn important life skills. DigiPen…
Descriptors: Secondary School Students, Active Learning, Student Projects, Design