Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 7 |
Descriptor
Cooperative Learning | 7 |
Foreign Countries | 7 |
Learning Laboratories | 7 |
College Students | 3 |
Learner Engagement | 3 |
Computer Simulation | 2 |
Observation | 2 |
Professional Development | 2 |
Programming | 2 |
Student Attitudes | 2 |
Technology Uses in Education | 2 |
More ▼ |
Source
Education as Change | 1 |
International Electronic… | 1 |
Journal of Educational… | 1 |
Journal of Learning and… | 1 |
Online Submission | 1 |
Research in Learning… | 1 |
Research in Science &… | 1 |
Author
Archer, Arlene | 1 |
Arkun, Selay | 1 |
Bayirtepe-Yagiz, Ezgi | 1 |
Jihane Amayou | 1 |
Kelli Paul | 1 |
Kurt, Funda | 1 |
Levere, Kimberly M. | 1 |
Mather, Richard | 1 |
Mellingsaeter, Magnus Strøm | 1 |
Mohammad, Nagham | 1 |
Mok, Heng Ngee | 1 |
More ▼ |
Publication Type
Reports - Research | 7 |
Journal Articles | 6 |
Tests/Questionnaires | 2 |
Education Level
Higher Education | 6 |
Postsecondary Education | 5 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Mohammad, Nagham; Nica, Mihai; Levere, Kimberly M.; Okner, Rachel – International Electronic Journal of Mathematics Education, 2023
Out-of-class activities play a crucial role in student learning. However, student opinions on the design of these activities are rarely measured across several different classes. The purpose of this study is to understand students' preferences and attitudes towards new "Engaged Mathematics Labs" in which professors and teaching…
Descriptors: College Students, College Mathematics, After School Programs, Learning Laboratories
Jihane Amayou; Olgun Sadik; Kelli Paul – Journal of Learning and Teaching in Digital Age, 2025
Makerspaces are interactive learning environments that provide students with opportunities to improve life and career skills. The importance of these spaces has grown over the years. In Türkiye, the Ministry of National Education has established makerspace-like environments, known as Design and Skills-Labs (Tasarim Beceri Atölyeleri or TBA in…
Descriptors: Foreign Countries, Computer Simulation, Skill Centers, Electronic Learning
Mather, Richard – Research in Learning Technology, 2015
A mixed-methods approach is evaluated for exploring collaborative behaviour, acceptance and progress surrounding an interactive technology for learning computer programming. A review of literature reveals a compelling case for using mixed-methods approaches when evaluating technology-enhanced-learning environments. Here, ethnographic approaches…
Descriptors: Mixed Methods Research, Programming, Cooperative Learning, Technology Uses in Education
Archer, Arlene; Parker, Shabnam – Education as Change, 2016
The effectiveness of writing centre interventions on student writing in higher education has been well-documented in academic literacies studies. This paper changes the focus of investigation from student to consultant and, consequently, explores the way in which an academic writing centre can function as a mentoring environment for young…
Descriptors: Mentors, Writing (Composition), Learning Laboratories, Intervention
Mellingsaeter, Magnus Strøm – Research in Science & Technological Education, 2014
Background: This paper presents a case study from a physics course at a Norwegian university college, investigating key aspects of a group-work project, so-called learning labs, from the participating students' perspective. Purpose: In order to develop these learning labs further, the students' perspective is important. Which aspects are essential…
Descriptors: Foreign Countries, Case Studies, Group Activities, Student Attitudes
Mok, Heng Ngee – Online Submission, 2011
Differentiated instruction in the form of tiered take-home lab exercises was implemented for students of an undergraduate-level programming course. This paper attempts to uncover the perceptions and usage patterns of students toward these new lab exercises using a comprehensive survey. Findings reveal that these tiered exercises are generally very…
Descriptors: Learner Engagement, Cooperative Learning, Programming, Individualized Instruction
Tüzün, Hakan; Arkun, Selay; Bayirtepe-Yagiz, Ezgi; Kurt, Funda; Yermeydan-Ugur, Benlihan – Journal of Educational Technology, 2008
In this study, researchers evaluated the usability of game environments for teaching and learning about mathematical functions. A 3-Dimensional multi-user computer game called as "Quest Atlantis" has been used, and an educational game about mathematical functions has been developed in parallel to the Quest Atlantis' technical and…
Descriptors: Computer Games, Educational Games, Program Evaluation, Instructional Effectiveness