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Shan, JunHao; Wang, Wei – Interactive Learning Environments, 2023
Collaboration is the key element of maker movement. Online maker community is a new environment for makers to collaborate with one another voluntarily. This article selected one of the largest open online maker communities in China as the research sample. A total of 1292 postings selected from 19 threads were coded using Schaefer et al.'s (2019,…
Descriptors: Communities of Practice, Creativity, Entrepreneurship, Computer Mediated Communication
Bebermeier, Sarah; Kerkhoff, Denise – Psychology Teaching Review, 2019
The Etherpad is an open source online editor providing the possibility for collaborative writing and discussions in real-time via a shared link. Previous research has shown that the use of technology in higher education can be effective and that online editors can facilitate collaborative learning. This article outlines the use of the Etherpad in…
Descriptors: Open Source Technology, Collaborative Writing, Editing, Technology Uses in Education
Allan, Denise; Vettese, Samantha; Thompson, Paul – Design and Technology Education, 2018
In this article, the researchers investigate different ways in which school age, 'generation net' children learn, through non-linear, mediated, collaborative 'making' environments, enabled by informal club settings and online 'builder' gaming and groups. In addition to this, the study will investigate these learning methods in relation to…
Descriptors: Design, Learning Processes, Clubs, Informal Education
Lee, Chien-I – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Peer assessment can expand the cognitive schemas of students, facilitate knowledge construction, and promote discussion and cooperative learning among students and their peers. In recent years, the application of the internet to conduct peer assessment activities has been widely implemented. The advantages of networked peer assessments over…
Descriptors: Peer Evaluation, Cooperative Learning, Feedback (Response), Student Motivation
Ornellas, Adriana; Muñoz Carril, Pablo César – Open Learning, 2014
This article outlines a methodological approach to the creation, production and dissemination of online collaborative audio-visual projects, using new social learning technologies and open-source video tools, which can be applied to any e-learning environment in higher education. The methodology was developed and used to design a course in the…
Descriptors: Electronic Learning, Foreign Countries, Web 2.0 Technologies, Audiovisual Aids
Penman, Christine – Research-publishing.net, 2015
This case study situates the collaborative design of learning objects (interactive online learning material) using the LOC (Learning Object Creator) software in the context of language activities external to the core learning activities of language students at a UK university. It describes the creative and pedagogical processes leading to the…
Descriptors: Case Studies, Second Language Learning, French, Second Language Instruction
Wald, Mike; Li, Yunjia; Draffan, E. A. – Themes in Science and Technology Education, 2014
This paper describes accessible collaborative learning using mobile devices with mobile enhancements to Synote, the freely available, award winning, open source, web based application that makes web hosted recordings easier to access, search, manage, and exploit for all learners, teachers and other users. Notes taken live during lectures using…
Descriptors: Cooperative Learning, Handheld Devices, Open Source Technology, Web Based Instruction
Rodriguez-Sanchez, M. C.; Torrado-Carvajal, Angel; Vaquero, Joaquin; Borromeo, Susana; Hernandez-Tamames, Juan A. – IEEE Transactions on Education, 2016
This paper presents a case study analyzing the advantages and disadvantages of using project-based learning (PBL) combined with collaborative learning (CL) and industry best practices, integrated with information communication technologies, open-source software, and open-source hardware tools, in a specialized microcontroller and embedded systems…
Descriptors: Case Studies, Cooperative Learning, Engineering Education, Academic Achievement
Tung, Lai Cheng – Contemporary Educational Technology, 2013
Given the rising popularity of both open and distance learning (ODL) and social networking tools, it seems logical to merge and harness these two popular technologies with the goal of improving student educational experience. The integration seems to hold tremendous promise for the open and distance learning mode. To reduce the gap in the…
Descriptors: Educational Experience, Open Education, Distance Education, Social Media
Cavanaugh, Cathy; Hargis, Jace; Mayberry, John – International Review of Research in Open and Distributed Learning, 2016
This paper describes a study of success factors in the introductory semester of liberal studies blended courses offered at the bachelor of science level. The influence of student participation in the online course environment was examined, as measured by the number of times students logged into the learning management system (LMS) and average…
Descriptors: Virtual Classrooms, Blended Learning, Academic Achievement, Student Participation
Cavanaugh, Cathy; Mayberry, John; Hargis, Jace – International Journal on E-Learning, 2016
This paper describes an observational study of the introduction of Sakai's Learning Management System (LMS) into several liberal arts courses at a women's college in the Middle East. Student participation in the CLE was tracked over the course of the semester and summarized by their number of logins and average session length. These measures were…
Descriptors: Virtual Classrooms, Blended Learning, Academic Achievement, Student Participation
Onguko, Brown Bully – Electronic Journal of e-Learning, 2014
JiFUNzeni blended learning approach is a sustainable approach to provision of professional development (PD) for those in challenging educational contexts. JiFUNzeni approach emphasizes training regional experts to create blended learning content, working with appropriate technology while building content repositories. JiFUNzeni approach was…
Descriptors: Blended Learning, Faculty Development, Sustainability, Educational Technology
Ng, Khar Thoe; Parahakaran, Suma; Febro, Rhea; Weisheit, Egbert; Lee, Tan Luck – Open Praxis, 2013
Student-centred learning approaches like collaborative learning are needed to facilitate meaningful learning among self-motivated lifelong learners within educational institutions through interorganizational Open and Distant Learning (ODL) approaches. The purpose of this study is to develop blended learning platforms to promote sustainable living,…
Descriptors: Blended Learning, Sustainability, Questionnaires, Teacher Surveys
Ioannou, Andri; Stylianou-Georgiou, Agni – Educational Media International, 2012
A lot of studies have investigated the isolated use of threaded discussion and wiki technologies to facilitate collaboration in online learning settings. Nevertheless, the integration of both technologies into a potentially superior collaborative learning tool has not been explicitly investigated. This manuscript reports on an effort to undertake…
Descriptors: Foreign Countries, Educational Technology, Problem Based Learning, Electronic Learning
Diez-Bedmar, Maria Belen; Perez-Paredes, Pascual – Language Learning & Technology, 2012
Online collaborative writing tasks are frequently undertaken in forums and wikis. Variation between these two communication modes has yet to be examined, particularly type of feedback and its effects. We investigated the type of feedback and the impact of English native-speakers' feedback on Spanish peers' discourse restructuring in the context of…
Descriptors: Foreign Countries, Feedback (Response), Collaborative Writing, Native Speakers
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