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Na Su; Abdullah Al Mamun; Mohammad Nurul Hassan Reza; Qing Yang; Muhammad Mehedi Masud – Education and Information Technologies, 2024
This study aims to address this research gap by thoroughly examining the intricate associations between the quality dimensions of web-based collaborative learning systems and student satisfaction toward continued usage of the system. We propose a theoretical model that integrates instructor quality, collaboration quality, and task technology fit…
Descriptors: Foreign Countries, College Students, Web Based Instruction, Cooperative Learning
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Pimlott, Zeller; Tikasingh, Tricia – Innovations in Education and Teaching International, 2021
This study reports on student perceptions of working collaboratively to produce a knowledge repository. The repository was a novel use of a wiki in which a database of information was created progressively from student contributions over a period of three and a half years. The views of students in their final year of study were collected through a…
Descriptors: Student Attitudes, Cooperative Learning, Undergraduate Students, Web 2.0 Technologies
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Zalavra, Eleni; Papanikolaou, Kyparisia – Education and Information Technologies, 2022
Harnessing the potential of wikis in teacher education is a significantly challenging task. Researchers suggest that incorporating wikis in the educational process requires a proper design rationale. This paper extends the previous research scope by proposing a wiki-based framework for organising collaborative Learning Design (LD) activities in…
Descriptors: Web 2.0 Technologies, Cooperative Learning, Teacher Education, Instructional Design
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Renato L. Previdelli; Emma Boardman; Michael Frill; Stephen Frean; Sarah B. Channon – Anatomical Sciences Education, 2024
An innovative series of dissections of the canine abdomen was created to facilitate social distancing in the dissection room following COVID-19 restrictions imposed in the UK. In groups of six, first-year veterinary students took turns dissecting selected parts of the canine abdomen while maintaining social distancing and documenting their work…
Descriptors: Laboratory Procedures, Cooperative Learning, Collaborative Writing, Web Sites
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Chitanana, Lockias – International Journal of Technology and Design Education, 2021
This paper analyses Web 2.0 facilitated collaborative design among undergraduate engineering students. The study used the actor-network theory as a methodological and analytical framework to study the role of Web 2.0 technology in the collaborative design process. Participants were drawn from fourth-year engineering students at a university of…
Descriptors: Web 2.0 Technologies, Educational Technology, Cooperative Learning, Design
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Ünal, Erhan – International Journal of Contemporary Educational Research, 2020
The purpose of this study was to examine teacher candidates' pre and post intentions to use web 2.0 technologies for teaching before and after a collaborative learning process. An extended TAM was used in the current study. This study was designed as a one-group pretest-posttest design with 56 teacher candidates. In the experiment process, the…
Descriptors: Preservice Teachers, Student Attitudes, Cooperative Learning, Technology Integration
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Laura Martín-Martínez; Esther Vela; Vanesa Sainz – Journal of Educators Online, 2024
The present study aims to determine if the successful implementation of a blended learning methodology is more dependent on the course subject matter or on the teacher. Using the Evaluation Scale on the Influence of Course Subject and Teachers on B-learning, we analyzed five factors: Expectations, Web Tools 2.0, Feedback, Cooperative/collaborative…
Descriptors: Blended Learning, Expectation, Web 2.0 Technologies, Feedback (Response)
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McKenzie, Brian – Journal of University Teaching and Learning Practice, 2023
Collaborative worldbuilding is an ideal digital writing project for promoting critical thinking about contemporary issues, developing and applying disciplinary expertise writing transfer, and building digital literacies. In the context of the global COVID-19 pandemic where the student experience was characterised by isolation, collaborative…
Descriptors: Games, Collaborative Writing, Cooperative Learning, Student Projects
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Medero, Gema Sánchez; Albaladejo, Gema Pastor – Knowledge Management & E-Learning, 2020
Spanish universities are attempting to offer a more flexible and higher- quality education that is adapted to new social demands. As a result, they are offering a series of technological resources in both university management, as well as, in teaching and research - developments which are encouraged by the educational convergence process,…
Descriptors: Web 2.0 Technologies, Cooperative Learning, Collaborative Writing, College Students
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Carnevale, Stefania; Di Napoli, Immacolata; Esposito, Francesca; Arcidiacono, Caterina – Educational Technology Research and Development, 2021
Drawingvoice 2.0 is an instructional method of collaborative pencil and paper drawing to use in the school classroom, followed by Facebook interaction on the drawing produced in class. It is based on a participatory and meta reflective approach, explicitly aimed at deconstructing, negotiating, and reconstructing the meaning that students attribute…
Descriptors: Educational Technology, Design, Social Media, Web 2.0 Technologies
Elverici, Sibel Ergün – Online Submission, 2021
It is true that mobile technologies are growing day by day and as part of they are becoming more and more integrated into everyday lives of people of all ages. One of the reasons of their growing popularity is because they serve different needs of individuals. Since mobile technologies have gained importance and become a powerful asset, different…
Descriptors: Technology Uses in Education, Handheld Devices, Social Media, Technology Integration
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Olesen, Mogens – Education Sciences, 2020
This study investigates how Google Docs is used and affects group work in classrooms. Inspired by networked learning theory and the concept of learning spaces in education theory, Google Docs group work is conceptualized as a hybrid learning space. Based on close video ethnographic examinations of group work sessions, the analysis focuses upon…
Descriptors: Cooperative Learning, Web 2.0 Technologies, Computer Mediated Communication, Synchronous Communication
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Popescu, Elvira; Badea, Gabriel – Educational Technology & Society, 2020
The Community of Inquiry (CoI) framework has been widely used in blended and online educational research, more recently being applied also to social media settings. This paper explores the learning community created in such a social media-based educational environment, using an extended version of CoI, which includes four components: cognitive…
Descriptors: Communities of Practice, Active Learning, Inquiry, Social Media
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Najjemba, Josephine Lutaaya; Cronjé, Johannes – Electronic Journal of e-Learning, 2020
Digitally mediated role plays indicate potential for collaboration, social exchange of information and knowledge as well as motivation for learning beyond classroom time. These elements are critical for ESL learners' development of language and argumentative writing practices. The aim of this research project was to investigate how students'…
Descriptors: Learner Engagement, Student Participation, Role Playing, Cooperative Learning
Jena, Ananta Kumar; Bhattacharjee, Satarupa; Devi, Jaishree; Barman, Munmi – Online Submission, 2020
Web 2.0 tools includes wikis, blogs, social networking sites, and web applications for community interaction, inputs, content sharing, and collaboration. The study aimed to assess the effects of Web 2.0 technology assisted Slideshare, YouTube, and WhatsApp on the individual and collaborative learning performance and retention in tissues system. In…
Descriptors: Web 2.0 Technologies, Educational Technology, Teaching Methods, Video Technology
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