NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 15 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
F. Lozano-Galant; R. Porras; B. Mobaraki; F. Calderón; J. Gonzalez-Arteaga; J. A. Lozano-Galant – Journal of Civil Engineering Education, 2024
Traditionally, civil engineering infrastructures have been represented through two-dimensional (2D) drawings, which can lead to interpretation errors and jeopardize engineers' understanding of complex projects. However, with the development of building information modeling (BIM) methodology, civil engineering projects can now be virtually modeled…
Descriptors: Civil Engineering, Physical Environment, Simulated Environment, Synthesis
Peer reviewed Peer reviewed
Direct linkDirect link
Kareem Abdul Waheed; Theerthaana Panneerselvam – International Journal of Educational Management, 2025
Purpose: The advent of information and communication technology (ICT)-driven innovations changed people's lives in a big way. Virtual reality (VR) technology is an innovation that helps in digital transformation across several industries. This research aims to investigate the adoption of virtual reality (VR) technology in secondary school…
Descriptors: Computer Simulation, Adoption (Ideas), Secondary Education, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Wang Anni; He Jiao – Research in Dance Education, 2025
As digital teaching aid, virtual simulation experiments integrate modern information technologies such as virtual reality, augmented reality, 3D modeling, digital interaction, network communication, and databases, breaking free from the limitations of time, space, personnel, and resources. By simulating experimental scenes and objects, students…
Descriptors: Computer Simulation, Dance Education, Teaching Methods, Safety
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Azetu Azashi Agyo; Emmanuel John Anagu – International Journal of Technology in Education and Science, 2025
As educational needs change, gamified immersive virtual reality (I-VR) can enhance learning by making it more interactive. Immersive virtual reality is used more in science than in the humanities. This study uses the Theory of Planned Behavior (TPB) to explore factors that affect students' intentions to use gamified I-VR, particularly in…
Descriptors: Gamification, Computer Simulation, Literacy, English Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Yu-Yin Wang; Yu-Wei Chuang – Interactive Learning Environments, 2024
A review of the literature shows that much academic effort has been expended studying information system usage and information technology adoption. However, these theories/models based on psychological research are not specific to the virtual reality context and may not fully capture the nature of virtual reality-based learning system (VR-BLS)…
Descriptors: Computer Simulation, Electronic Learning, Technology Uses in Education, Learning Management Systems
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Talan, Tarik; Yilmaz, Zeynel Abidin; Batdi, Veli – Journal of Education in Science, Environment and Health, 2022
The aim of this study is to investigate how the use of augmented reality (AR) applications in educational environments affects students' achievement levels. The study was carried out through two dimensions; a quantitative and a qualitative aspect. The study was conducted with 7th-grade students in a public secondary school in Turkey as part of a…
Descriptors: Foreign Countries, Secondary School Students, Grade 7, Science Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mazrur; Jennah, Rodhatul; Mujib, Abdul; Jamalie, Zulfa – Journal of Education and e-Learning Research, 2023
The acceptance of different technologies in different classroom settings has been addressed in the current study. Integrating alignment theory with the Technology Acceptance Model (TAM), this study investigates the predictive differences between the use and adoption of four technologies. The technologies were used in Islamic study classrooms for…
Descriptors: Islam, Audience Response Systems, Student Attitudes, Technology Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Atchison, Jennifer; Kennedy, Jade – Journal of University Teaching and Learning Practice, 2020
The fieldtrip has long been a key component of the geography curriculum, described as a 'touchstone' for learning in, on and about place. Learning on Country provides an opportunity to embody Indigenous knowledges and experience places and people in field classes. However, such opportunities are increasingly under threat as the costs and risks of…
Descriptors: Field Trips, COVID-19, Pandemics, Geography Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pogorelova, Elena V.; Yakhneeva, Irina V.; Agafonova, Anna N.; Prokubovskaya, Alla O. – International Journal of Environmental and Science Education, 2016
The relevance of the analyzed issue is caused by the need to study the process of transformation of marketing in e-commerce, as the active involvement of business organizations in the field of e-business is often accompanied by problems of applying the usual marketing tools in a virtual environment. The article seeks to identify changes in the…
Descriptors: Marketing, Business Administration, Internet, Information Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Cooper, G.; Park, H.; Nasr, Z.; Thong, L. P.; Johnson, R. – Educational Media International, 2019
Virtual reality (VR) platforms act as a potentially transformative tool in learning and teaching. The aim of this study was to examine pre-service teachers' (PST) perceptions about VR, inclusive of their beliefs about its capacity to be used as a teaching and learning tool. A case-study, conducted at an urban university in Australia involved a…
Descriptors: Computer Simulation, Preservice Teacher Education, Preservice Teachers, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Ayodele, Kayode P.; Inyang, Isaac A.; Kehinde, Lawrence O. – IEEE Transactions on Education, 2015
One of the more interesting approaches to teaching advanced logic concepts is the use of online laboratory frameworks to provide student access to remote field-programmable devices. There is as yet, however, no conclusive evidence of the effectiveness of such an approach. This paper presents the Advanced Digital Lab, a remote laboratory based on…
Descriptors: Teaching Methods, Logical Thinking, Guidelines, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Watcharasukarn, Montira; Krumdieck, Susan; Green, Richard; Dantas, Andre – Simulation & Gaming, 2011
This article describes a virtual reality role-playing game that was developed as a survey tool to collect travel behavior data and explore and monitor travel behavior adaptation. The Advanced Energy and Material Systems Laboratory has designed, developed a prototype, and tested such a game platform survey tool, called Travel Activity Constraint…
Descriptors: Feedback (Response), Travel, Computer Simulation, Role Playing
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gandole, Yogendra Babarao – Journal of Educational Technology, 2011
The roles of teachers and students are changing, and there are undoubtedly ways of learning not yet discovered. However, the computer and software technology may provide a significant role to identify the problems, to present solutions and life-long learning. It is clear that the computer based educational technology has reached the point where…
Descriptors: Electronics, Laboratory Experiments, Computer Software, Computer Simulation
Tobin, Judith – 1984
This paper describes the development and current state of videodisk technology in Canada. The first section focuses on the technology itself, i.e., the disks, disk players, and the possibilities they offer for interaction between learner and machine. The current costs of the technology and the probable effect of these costs on the market are also…
Descriptors: Computer Assisted Instruction, Computer Simulation, Costs, Distance Education
Alberta Dept. of Education, Edmonton. Planning and Research Branch. – 1984
Student achievement, cost, rural context, and qualitative differences relative to small/rural schools were analyzed in Alberta to address the choice between small elementary school construction and school consolidation with student busing. Studies in both the United States and Canada have found no consistant significant differences in student…
Descriptors: Academic Achievement, Comparative Analysis, Computer Simulation, Consolidated Schools