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Chang, Y. – Journal of Computer Assisted Learning, 2014
Students' creativity is an important focus globally and is interrelated with students' spatial abilities. Additionally, three-dimensional computer-assisted drawing (3D-CAD) overcomes barriers to spatial expression during the creative design process. Does 3D-CAD affect students' creative abilities? The purpose of this study was to explore the…
Descriptors: Computer Assisted Design, Spatial Ability, Creativity, High School Students
Wilson, Jay; Gobeil, Marc – Canadian Journal of Learning and Technology, 2017
This research project examined the impact on student engagement of a makerspace approach in an all-First Nations high school. First Nations learners have many factors limiting their success in the K-12 system such as lack of connection to the curriculum, limited cultural relevance of course content, and poor attendance. A common concern for those…
Descriptors: High School Students, Active Learning, Student Projects, Teaching Methods
Bramhall, Mike D.; Short, Chris – Industry and Higher Education, 2014
This paper reports on a funded collaborative large-scale curriculum innovation and enhancement project undertaken as part of a UK National Higher Education Science, Technology Engineering and Mathematics (STEM) programme. Its aim was to develop undergraduate curricula to teach appropriate skills for professional engineering practice more…
Descriptors: Foreign Countries, STEM Education, Engineering, Engineering Education
Musta'amal, Aede Hatib; Norman, Eddie; Hodgson, Tony – Design and Technology Education, 2009
Discussion is often reported concerning potential links between computer-aided designing and creativity, but there is a lack of systematic enquiry to gather empirical evidence concerning such links. This paper reports an indication of findings from other research studies carried out in contexts beyond general education that have sought evidence…
Descriptors: Creativity, Cognitive Psychology, Computer Assisted Design, Evidence
Spendlove, David – International Journal of Technology and Design Education, 2008
Within this paper, a conceptualised triadic schema is hypothesised for locating emotion within a creative, learning and product orientated Design and Technology experience. The research is based upon an extensive literature review that has been synthesised and juxtaposed with the broad aspirational aims of the subject. The schema, based upon…
Descriptors: Grounded Theory, National Curriculum, Foreign Countries, Creativity
Buckingham, David; Burn, Andrew – Journal of Educational Multimedia and Hypermedia, 2007
If we intend to teach through educational media, we also have to teach about those media. This article explores the implications of this perspective for the use of computer games in the classroom. It seeks to explain why and how teachers might teach about computer games as a medium in their own right, just as they teach about film or television or…
Descriptors: Educational Media, Computers, Games, Teaching Methods
Her Majesty's Inspectorate of Education, 2009
The HMIE publication, "External quality arrangements for Scotland's colleges," specifies that HMIE will produce a number of subject aspect reports over the four years 2008-12. These aspect reports complement in a subject-specific context the generic evaluations of learning and teaching in HMIE's reports of external review of colleges.…
Descriptors: Foreign Countries, Colleges, Institutional Evaluation, Program Evaluation