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Johnathan Balzotti; Jamin Rowan; Mat Duerden – Experiential Learning and Teaching in Higher Education, 2025
This essay reevaluates the role of reflection in experiential learning programs, contrasting traditional solitary ref lection methods with contemporary approaches that integrate collaboration and multimodal expression. These new approaches highlight a shift toward more flexible and interactive methods, reflecting the influence of new technologies…
Descriptors: Foreign Countries, Transformative Learning, Reflection, College Students
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Guanrong Dai; Xiaofang Yuan; Yu Wu – International Journal of Art & Design Education, 2025
Most of the museum's family digital interactive programmes are designed for children, and research regarding the family as a learning unit is lacking. Towards this end, we have been exploring how digital resources exist within the family museum experiential learning process and how it can be tailored to support adult groups participating through…
Descriptors: Family Relationship, Experiential Learning, Museums, Interaction
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Heng-Sheng Lin; Chih-Yun Chiang; Cheng-Wei Huang; Chao-Cian Wu; Shuo-Jun Hong – International Journal of Game-Based Learning, 2025
Taiwanese students learn Chinese from 3 years old using Bopomofo (Zhuyin Fuhao), but they still struggle with spelling and reading, even in middle school. Thus, we guided students still struggling to read Chinese text to use their logical skills and creativity to incorporate the Bopomofo phonetic alphabet into the Rummikub strategy board game.…
Descriptors: Foreign Countries, Learning Motivation, Active Learning, Feedback (Response)
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Yuan-Cheng Chang; Yu-Fang Chen; Ya-Ting Cheng; Kuo-Pin Chao – Educational Research and Reviews, 2024
This study aims to explore the impact of dual learning on preschool teachers' thriving at work and creative performance, and whether preschool teachers' thriving at work acts as a mediating factor in the relationship between dual learning and teachers' creative work. The participants were preschool teachers from Taiwan. Convenience sampling was…
Descriptors: Foreign Countries, Preschool Teachers, Learning Theories, Discovery Learning
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Julie Borup Jensen – Journal of Problem Based Learning in Higher Education, 2025
This article explores "problem finding" as a lens to highlight creativity in problem-based learning (PBL) in higher education. By discussing two empirical examples from two social science and humanities educational programs at Aalborg University, Denmark, a Deweyan, experiential learning approach is put into play with socio-cultural and…
Descriptors: Problem Based Learning, Creativity, Higher Education, Experiential Learning
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Lazar Živojinovic; Danijela Stojanovic; Aleksandra Labus; Zorica Bogdanovic; Marijana Despotovic-Zrakic – Interactive Learning Environments, 2024
This research proposes a methodological approach to using the social network Instagram® as a tool for collaborative e-learning activities in higher education. Collaborative e-learning activities are conducted on Instagram® through challenges and quizzes. The main aim of these activities is to encourage students' creativity, motivation for…
Descriptors: Social Media, Cooperative Learning, Social Networks, Learning Activities
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Christian Moro; Kathy Ann Mills; Charlotte Phelps – Interactive Learning Environments, 2024
Tertiary institutions are migrating away from didactic and teacher-centred approaches, and instead, pivoting to lesson designs that encourage hands-on learning and student engagement. However, this practice is often "try and see", with few frameworks providing evidence-based approaches for practical application that demonstrates how…
Descriptors: Active Learning, Learning Activities, Higher Education, Cooperative Learning
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Hyunjun Choi; Hyowon Kim; Nooree Kim – Cogent Education, 2024
The study explored the impacts of the two-day Living LAB urban regeneration idea camp, which enhanced college students' divergent thinking skills and creative self-efficacy. Quantitative and qualitative empirical data were obtained from 35 camp participants from three universities in Korea. The quantitative results of the study revealed that camp…
Descriptors: Creativity, College Students, Problem Based Learning, Creative Thinking
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Catriona Warren; Caroline McGarry; Valerie Brett – Adult Learner: The Irish Journal of Adult and Community Education, 2024
This practice-based case study explores how digital education practices within an inclusive, supportive environment can help to transform the practice and meet the specific needs of adult literacy education practitioners in their specific contexts. In an effort to contribute to discourse in relation to what works in various programmes and…
Descriptors: Educational Technology, Technology Uses in Education, Adult Education, Electronic Learning
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Kimberly Maslin; Karen Murcia; Susan Blackley; Geoff Lowe – Australian Educational Researcher, 2025
Fostering young children's creativity is a desired outcome of STEM learning experiences. Such experiences often incorporate hands-on activities that encourage agency, curiosity, and experimentation. While educators generally have a good understanding of how to nurture creativity within a physical learning environment, less is known about…
Descriptors: STEM Education, Creativity, Electronic Learning, Learning Experience
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Rebecca Y. P. Kan – Higher Education Research and Development, 2025
The in-between space ignites learning as individuals journey from dependence on the institution to independence from the institution. This space has hitherto been holistically undefined in the context of higher arts education. The study aims to explore such experiences within the lifeworld of student scholars in the fields of arts and design.…
Descriptors: Foreign Countries, Undergraduate Students, Art Education, Interior Design
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Shugang Li; Zhifang Wen; Lirong Zhu; Jiayi Li; He Zhu; Boyi Zhu; Haixin Zu – SAGE Open, 2024
Exploring the influence mechanism of user creativity in online learning community is beneficial for improving learning efficiency and increasing stickiness and loyalty of users to online learning community. But the current research on collaborative creation mainly focuses on the effectiveness and innovation of online learning, and lacks the…
Descriptors: Creativity, Electronic Learning, Cooperative Learning, Interpersonal Relationship
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Julie Chevalier; Pascal Terrien; Christian Bonnet; Guy Gimenez; Christine Poplimont; Éric Tortochot – International Journal of Art & Design Education, 2025
The paper presents an experiment with a squiggle game in a design class: a joint drawing activity. The squiggle game, which comes from psychoanalysis, has been adapted to a teaching-learning situation in order to observe how graphic design practices and skills develop through creativity. The hypothesis is that the game impacts the training of…
Descriptors: Foreign Countries, Career and Technical Education, Psychotherapy, Art Therapy
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Yingji Li; Jingyi Wang – European Journal of Education, 2025
This study examines how student-led game creation can serve as a transformative pedagogical model for integrating the Sustainable Development Goals (SDGs) into vocational education. Drawing on a semester-long, project-based course in a Chinese vocational university, the research investigates how designing educational games shaped students'…
Descriptors: Career and Technical Education, Educational Games, Transformative Learning, College Students
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Monica Maheshwari; Priyanka Bhatt – Discover Education, 2025
Innovation competencies represent critical determinants for human capital development within contemporary organizational frameworks. This empirical investigation proposes a comprehensive theoretical model examining self-regulated learning (SRL) as a foundational mechanism driving innovation skill acquisition among management graduates. The study…
Descriptors: Learning Strategies, Self Management, Metacognition, Cognitive Processes
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