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Yanan Shen; Habibah Ab Jalil; Rahimah Jamaluddin – Educational Technology & Society, 2025
Digital gameplay and digital multimodal composition (DMC) are promising multimodal literacy practices. Nevertheless, research on their incorporation in literacy classrooms to foster students' multimodal literacy skills is lacking. This qualitative case study explored how two groups of Chinese adolescents used multimodal literacy in digital…
Descriptors: Foreign Countries, Adolescents, Multiple Literacies, Digital Literacy
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Fathor Rasyid; Nurul Aini; Abd. Ghofur – Educational Process: International Journal, 2025
Background/purpose: 21st-century learning is an education reform that aims to equip every student with the essential skills to face global challenges. One of the strategies to tackle global challenges is teaching English as a Foreign Language (EFL) students the four key elements of 4Cs: creativity, critical thinking, communication, and…
Descriptors: Instructional Materials, Material Development, Second Language Instruction, Second Language Learning
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Herman Herman; Sultan Sultan; Suardi Suardi; Hillman Wirawan; Angri Lismayani – Journal of Pedagogical Research, 2025
Education Transformation in the Industrial Revolution 4.0 era demands early-childhood teachers to possess pedagogical competencies that are not only theoretical but also innovative, creative, and contextual. These competencies are essential for supporting the holistic development of young children, encompassing cognitive, social, emotional, and…
Descriptors: Foreign Countries, Early Childhood Education, Preschool Teachers, Innovation
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Peter Crosthwaite; Simone Smala; Franciele Spinelli – Australian Educational Researcher, 2025
This study explores the generative artificial intelligence (GAI) prompting practices of Australian primary and secondary educators in the first year following the advent of OpenAI's ChatGPT. Following a brief training workshop on prompting GAI for pedagogical purposes, 38 teachers uploaded 252 prompts they deemed 'pedagogically useful' and 19…
Descriptors: Foreign Countries, Artificial Intelligence, Technology Uses in Education, Prompting
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Khadijah; Pulungan, Enny Nazrah; Hariati, Rizki; Maisarah – International Journal of Language Education, 2022
This research aims to developing the educational game tool (word tree) to improve reading ability of early childhood. This is research used Borg & Gall model and has been modified with six steps, they are potential and problem, data collection, product design, design validation, resign revision, and usage trial. The subject is 5-6 years old…
Descriptors: Educational Games, Reading Skills, Reading Improvement, Reading Instruction
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Kynigos, Chronis; Essonnier, Nataly; Trgalova, Jana – Creativity Research Journal, 2020
In this paper we discuss social creativity in a particular professional context, that of education. We studied how collaborative design of educational digital resources inspired social creativity and the influencing factors during this collaboration amongst a group of designers made up of mathematics teachers, teacher educators and researchers…
Descriptors: Creativity, Program Descriptions, Instructional Design, Educational Technology
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Rahim, Maryam; Hulukati, Wenny – European Journal of Educational Research, 2021
Central to the creativity development in elementary schools are competent teachers. Enhancement of teachers' competence could be done through the provision of guidance handbooks for the teachers. As based on the problem statements, this research was aimed at developing handbooks of guidance and counseling that could improve teachers' competence in…
Descriptors: Material Development, Faculty Handbooks, Teacher Role, Teacher Student Relationship
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Mangkhang, Charin – Higher Education Studies, 2022
The research aimed to 1) study the needs in developing indigenous history for diversity students in Northern Thailand, 2) develop indigenous history learning resources for diversity students in Northern Thailand through area-based participatory action learning of social studies pre-service teachers, and 3) distill learned lessons obtained from…
Descriptors: Foreign Countries, Active Learning, Student Diversity, Indigenous Knowledge
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So, Kyunghee; Hu, Yae-ji; Park, Jiae – International Education Journal: Comparative Perspectives, 2017
The Korean government has been interested in developing creativity in education and has attempted to increase the creativity of schools since the mid-1990s. This study critically reviews the efforts of the Korean Government over the past 20 years. The study analyses government documents and related department website materials published since…
Descriptors: Foreign Countries, Creative Activities, Creative Development, Creativity
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Sutherland Olsen, Dorothy – European Journal of Education, 2016
The relationship between learning and innovation has been a central theme in studies of innovation (Fagerberg et al., 2005, Borras & Edquist, 2014, Lundvall & Johnsen, 1994). Studies of the workplace have also claimed a relationship between skills or training and a firm's ability to innovate (Toner, 2011). Recent studies of innovation in…
Descriptors: Foreign Countries, Adults, Educational Innovation, Workplace Learning
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Booth, Paul; Guinmard, Isabelle; Lloyd, Elizabeth – The EUROCALL Review, 2017
With the development of online language learning comes a growing need for courses in language teaching to incorporate educational technologies into course content. The challenge this development poses is how to incorporate educational technologies in teacher education programmes to prepare teachers for online language teaching. This study explores…
Descriptors: Beginning Teachers, Professional Autonomy, Teaching Skills, Language Teachers
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Fabricatore, Carlo; López, Ximena – Creativity Research Journal, 2013
The increasing demand for creative individuals in the labor market requires well-prepared professionals, capable of enhancing competitiveness through new ideas and innovative actions. Educational programs should, therefore, rely on approaches and learning environments that foster creativity. In this study, video game development projects were used…
Descriptors: Creativity, Educational Games, Video Games, Material Development
Uyanik, Ozgun; Inal, Gozde; Calisandemir, Fatma; Can-Yasar, Munevver; Kandir, Adalet – Online Submission, 2011
Creativity is innately brought with secret power which can emerge at any time throughout life and be enhanced if fostered. Properly designed art activities serve as a potential for emergence and the enhancement of children's creativities in their early childhood educations. Those children who cannot express their emotions through oral language or…
Descriptors: Early Childhood Education, Art Activities, Media Selection, Foreign Countries
Rilling, Sarah, Ed.; Dantas-Whitney, Maria, Ed. – Teachers of English to Speakers of Other Languages, Inc. (TESOL), 2009
Adult language learners have specific learning goals that reflect their lives within a global society, and adults negotiate multiple and changing identities throughout their personal, academic, and professional lives. Chapters in "Authenticity in the Language Classroom and Beyond: Adult Learners" highlight how teachers have the ability…
Descriptors: Video Technology, Web Sites, Photography, Student Projects
Guidelines, 1992
This document consists of five years (1988-1992, 10 issues) of the Singapore-based journal "Guidelines." Issues contain articles on a variety of topics in second language teaching. Topics include classroom language teaching strategies, techniques for teaching specific language skills (reading, writing, listening, speaking) or knowledge…
Descriptors: Adult Learning, Business Communication, Class Activities, Classroom Techniques