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Felicia Meusel; Nadine Scheller; Günter Daniel Rey; Sascha Schneider – Education and Information Technologies, 2024
Color has been investigated as a signaling cue in multimedia learning environments, guiding the learner's attention and as an emotional design element, increasing the learner's motivation and, thus, improving learning outcomes. Retrieval cues (e.g., visual cues, odor, sound) facilitating memory retrieval have been primarily investigated in…
Descriptors: Foreign Countries, Color, Student Motivation, Cues
Yilmaz, Rabia M. – Interactive Learning Environments, 2023
In this study, the effects of using cueing with a narrator in animations on science learning and cognitive load level of elementary students have been revealed. For this purpose, a quantitative research design is used in the study. 223 third grade students, 124 of them are girls and 99 of them are boys, have formed the sample. The results show…
Descriptors: Cues, Animation, Educational Media, Learning Processes
Liew, Tze Wei; Tan, Su-Mae; Pang, Wei Ming; Khan, Mohammad Tariqul Islam; Kew, Si Na – Education and Information Technologies, 2023
Modern text-to-speech voices can convey social cues ideal for narrating multimedia learning materials. Amazon Alexa has a unique feature among modern text-to-speech vocalizers as she can infuse enthusiasm cues into her synthetic voice. In this first study examining modern text-to-speech voice enthusiasm effects in a multimedia learning…
Descriptors: Artificial Intelligence, Audio Equipment, Assistive Technology, Speech Communication
van den Broek, Gesa S. E.; Gerritsen, Suzanne L.; Oomen, Iris T. J.; Velthoven, Eva; van Boxtel, Femke H. J.; Kester, Liesbeth; van Gog, Tamara – Journal of Educational Psychology, 2023
Multiple-choice questions (MCQs) are popular in vocabulary software because they can be scored automatically and are compatible with many input devices (e.g., touchscreens). Answering MCQs is beneficial for learning, especially when learners retrieve knowledge from memory to evaluate plausible answer alternatives. However, such retrieval may not…
Descriptors: Multiple Choice Tests, Vocabulary Development, Test Format, Cues
Mizrap Bulunuz; Betül Kuralay – Online Submission, 2023
Mole, molar mass and the Avogadro number are used constantly to measure the amount of substance in chemical changes. However, students have difficulty in understanding these concepts because they are not familiar with measuring very small amounts of matter that cannot be seen and weighed in daily life, like atoms. The mole concept was developed to…
Descriptors: Formative Evaluation, Science Instruction, Scientific Concepts, Concept Formation
Sebastian Becker; Lynn Knippertz; Stefan Ruzika; Jochen Kuhn – Physical Review Physics Education Research, 2023
Linear functions are an essential part of school and university education. Nevertheless, this topic is challenging for many students--especially in STEM topics. In this article, we contribute to the understanding of learning difficulties in the context of mathematical and physical problems. Here, we present the results of an eye-tracking study on…
Descriptors: Persistence, Context Effect, Learning Strategies, Eye Movements
Feng, Yan; Meng, Yaru; Li, Hanfei; Peng, Gang – Journal of Speech, Language, and Hearing Research, 2021
Purpose: This study investigated the effect of cognitive load (CL) on the categorical perception (CP) of Mandarin lexical tones to discuss the application of the generalized pulse-skipping hypothesis. This hypothesis assumes that listeners might miss/skip temporal pulses and lose essential speech information due to CL, which consequently affects…
Descriptors: Difficulty Level, Auditory Discrimination, Identification, Speech
Páchová, Anna; Vondrová, Nada – Research in Mathematics Education, 2021
Research has uncovered a semantic cue effect for short inconsistent word problems; the presence of functionally related objects makes them easier for pupils than the presence of categorically related ones. This study builds on this result by investigating other types of problems. Variants of problems differing in a semantic cue were solved by…
Descriptors: Semantics, Cues, Difficulty Level, Word Problems (Mathematics)
Pintér, Lilla; Surányi, Balázs – First Language, 2023
Previous research has uncovered that, despite the omnipresence of focus in utterances, children typically do not compute the exhaustivity inference associated with cleft(-like) syntactic focus constructions at adult-like levels before 7 years of age. Children's comparable limitations with lexically triggered scalar implicatures, inferences with an…
Descriptors: Preschool Children, Language Processing, Language Acquisition, Accuracy
Chetcuti, Lacey; Hudry, Kristelle; Grant, Megan; Vivanti, Giacomo – Autism: The International Journal of Research and Practice, 2019
We examined the role of social motivation and motor execution factors in object-directed imitation difficulties in autism spectrum disorder. A series of to-be-imitated actions was presented to 35 children with autism spectrum disorder and 20 typically developing children on an Apple® iPad® by a "socially responsive" or "aloof"…
Descriptors: Imitation, Autism, Pervasive Developmental Disorders, Children
Ragazou, Vasiliki; Karasavvidis, Ilias – International Association for Development of the Information Society, 2021
Video tutorials substantially support demonstration-based training where the main goal is to enhance procedural knowledge by observing various understandable examples of performing a task. Although video tutorials are broadly popular nowadays, little attention is given to the design features of an instructional tutorial. The aim of this study is…
Descriptors: Instructional Design, Video Technology, Educational Technology, Cues
Liew, Tze Wei; Tan, Su-Mae; Tan, Teck Ming; Kew, Si Na – Information and Learning Sciences, 2020
Purpose: This study aims to examine the effects of voice enthusiasm (enthusiastic voice vs calm voice) on social ratings of the speaker, cognitive load and transfer performance in multimedia learning. Design/methodology/approach: Two laboratory experiments were conducted in which learners learned from a multimedia presentation about computer…
Descriptors: Cues, Cognitive Processes, Difficulty Level, Transfer of Training
Schindler, Julia; Schindler, Simon; Reinhard, Marc-André – Frontline Learning Research, 2019
Self-generated information is better recognized and recalled than read information. This so-called generation effect has been replicated several times for different types of stimulus material, different generation tasks, and retention intervals. The present study investigated the impact of individual differences in learners' disposition to engage…
Descriptors: Foreign Countries, Individual Differences, Cognitive Processes, Difficulty Level
Ba, Shen; Stein, David; Liu, Qingtang; Long, Taotao; Xie, Kui; Wu, Linjing – Journal of Educational Computing Research, 2021
Despite the continuous emphasis on emotion in multimedia learning, it was still unclear how pedagogical agent emotional cues might affect learning. In the present study, a between-subjects experiment was performed to examine the effects of a pedagogical agent with dual-channel emotional cues on learners' emotions, cognitive load, and knowledge…
Descriptors: Cognitive Ability, Transfer of Training, Teaching Methods, Multimedia Instruction
Blissett, Sarah; Sibbald, Matthew; Kok, Ellen; van Merrienboer, Jeroen – Advances in Health Sciences Education, 2018
Accurate self-regulation of performance is important for trainees. Trainees rely on cues to make monitoring judgments to self-regulate their performance. Ideally, cues and monitoring judgements accurately reflect performance, as measured by cue diagnosticity (the ability of a cue to predict performance) and monitoring accuracy (the ability of a…
Descriptors: Self Control, Cues, Accuracy, Cognitive Processes