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Showing 1 to 15 of 19 results Save | Export
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Brian Alvin Hananto – International Journal of Designs for Learning, 2024
Project-based learning is an effective method for students' learning design. For the "Graphic Design for Interactive Entertainment" elective course, the author uses project-based learning to teach UI and UX design to Universitas Pelita Harapan's Visual Communication Design Department students. For the project, the author designed a game…
Descriptors: Foreign Countries, Communications, Design, Active Learning
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AL-Sayid, Fareed; Kirkil, Gokhan – Education and Information Technologies, 2023
The novelty of this study is in developing a conceptual model for predicting the non-linear relationships between human-computer interaction factors and ease of use and usefulness of collaborative web-based learning or e-learning. Ten models (logarithmic, inverse, quadratic, cubic, compound, power, s-curve, growth, exponential, and logistic) were…
Descriptors: Cooperative Learning, Electronic Learning, Web Based Instruction, Man Machine Systems
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Gambo, Omobola; Adelokun, Adedapo; Gambo, Ishaya; Afolayan, Ayobami – Malaysian Online Journal of Educational Technology, 2021
The school system at the university level in developing nations provides the most impactful environment for effective learning and building human capital required for a future-knowledge economy. Unfortunately, less attention is given to the provision of appropriate platforms for the disabled to effectively learn in the university system. Notably,…
Descriptors: Foreign Countries, College Students, Visual Impairments, Technology Uses in Education
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Kishabale, Bashir – International Journal of Education and Development using Information and Communication Technology, 2021
The current study, guided by the cross-sectional survey method, assessed interface design quality, and its predictive ability on E-learners' post-adoption behavior in E-learning course environments. DeLone and McLean's Information Systems Success Model, Khan's E-learning Framework, and Bhattacherjee's Information System Continuance Model formed…
Descriptors: Electronic Learning, Computer Interfaces, Design, Predictive Validity
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Maaliw, Renato R., III – Online Submission, 2020
Most virtual learning environment fails to recognize that students have different needs when it comes to learning. With the evolving characteristics and tendencies of students, these learning environments must provide adaptation and personalization features for adaptive learning materials, course content and navigational designs to support…
Descriptors: Virtual Classrooms, Electronic Learning, Integrated Learning Systems, Individualized Instruction
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Golumbic, Yaela N.; Fishbain, Barak; Baram-Tsabari, Ayelet – International Journal of Science Education, Part B: Communication and Public Engagement, 2019
Technological developments, social networking and the emergence of sensory micro-computation platforms have facilitated the recent growth of citizen science-public participation in scientific research. Citizen science provides lay audiences platforms for data collection and classification alongside access to large scientific databases. Although…
Descriptors: Pollution, Citizen Participation, Users (Information), Scientific Research
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Kumar, Jeya Amantha; Muniandy, Balakrishnan; Yahaya, Wan Ahmad Jaafar Wan – Knowledge Management & E-Learning, 2018
e-Learning is changing the way students learn in the classroom. However, one of the least emphasised aspect in e-learning design concerns with aesthetics. Recent research in multimedia aesthetics highlighted the need to understand interaction from a multidisciplinary perspective. Aesthetics research in e-learning usually focuses on exploring the…
Descriptors: Electronic Learning, Aesthetics, Engineering Education, Design
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Kjällander, Susanne; Åkerfeldt, Anna; Mannila, Linda; Parnes, Peter – Journal of Digital Learning in Teacher Education, 2018
For education to provide knowledge reflecting our current and future society, many countries are revising their curricula, including a vivid discussion on digital competence, programming and computational thinking. This article builds an understanding of the maker movement in relation to education in programming, by demonstrating challenges and…
Descriptors: Design, Programming, Teacher Education Programs, Instructional Design
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Khan, Subhan; Jaffery, Mujtaba Hussain; Hanif, Athar; Asif, Muhammad Rizwan – IEEE Transactions on Education, 2017
This paper presents a MATLAB-based application to teach the guidance, navigation, and control concepts of a quadrotor to undergraduate students, using a graphical user interface (GUI) and 3-D animations. The Simulink quadrotor model is controlled by a proportional integral derivative controller and a linear quadratic regulator controller. The GUI…
Descriptors: Undergraduate Students, Animation, Teaching Methods, Educational Technology
Maaliw, Renato R., III – Online Submission, 2016
Virtual Learning Environment (VLE) such as Moodle, Blackboard, and WebCT are commonly and successfully used in E-education. While they focus on supporting educators in creating and holding online courses, they typically do not consider the individual differences of learners. However, learners have different needs and characteristics such as prior…
Descriptors: Virtual Classrooms, Electronic Learning, Integrated Learning Systems, Cognitive Style
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Li, Hui; Rau, Pei-Luen Patrick; Fujimura, Kaori; Gao, Qin; Wang, Lin – Educational Gerontology, 2012
This research aims to provide insight for web form design for older users. The effects of task complexity and information structure of web forms on older users' performance were examined. Forty-eight older participants with abundant computer and web experience were recruited. The results showed significant differences in task time and error rate…
Descriptors: Internet, Computer Interfaces, Older Adults, Design
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Sozcu, Omer Faruk – Turkish Online Journal of Distance Education, 2014
This study examines the relationships between cognitive styles of field dependent learners with their attitudes towards e-learning (distance education) and instructional behavior in e-learning instruction. The Group Embedded Figures Test (GEFT) and the attitude survey (for students' preferences) towards e-learning instruction as distance education…
Descriptors: Foreign Countries, Cognitive Style, Electronic Learning, Distance Education
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Kumara, W. G. C. W.; Wattanachote, Kanoksak; Battulga, Batbaatar; Shih, Timothy K.; Hwang, Wu-Yuin – International Journal of Distance Education Technologies, 2015
With the advancements of the human computer interaction field, nowadays it is possible for the users to use their body motions, such as swiping, pushing and moving, to interact with the content of computers or smart phones without traditional input devices like mouse and keyboard. With the introduction of gesture-based interface Kinect from…
Descriptors: Technology Uses in Education, Evaluation Methods, Questionnaires, Man Machine Systems
Alyahya, Dalia Mohammed – ProQuest LLC, 2011
The expansion of the Internet and online learning around the globe makes it more important to understand the differences in website design among cultures. Furthermore, the members of educational institutions around the world rely on the Internet more than ever before in a variety of aspects. Also, web design differs from culture to culture. Saudi…
Descriptors: Foreign Countries, Internet, Web Sites, Cultural Differences
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Harteveld, Casper; Guimaraes, Rui; Mayer, Igor S.; Bidarra, Rafael – Simulation & Gaming, 2010
Most serious games have been developed without a proper and comprehensive design theory. To contribute to the development of such a theory, this article presents the underlying design philosophy of LEVEE PATROLLER, a game to train levee patrollers in the Netherlands. This philosophy stipulates that the design of a digital serious game is a…
Descriptors: Design, Philosophy, Educational Games, Play
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