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Kuzle, Ana – LUMAT: International Journal on Math, Science and Technology Education, 2019
In a design-research project on problem-solving, theory-based and practice-oriented materials were developed with the goal of fostering systematical development of students' problem-solving competence in a targeted manner by learning heuristics. Special attention was given to working backward strategy, which has been shown difficult for students…
Descriptors: Problem Solving, Mathematics Education, Heuristics, Learning Strategies
Lem, Stephanie; Onghena, Patrick; Verschaffel, Lieven; Van Dooren, Wim – Educational Psychology, 2013
Recent studies have shown that the interpretation of graphs is not always easy for students. In order to reason properly about distributions of data, however, one needs to be able to interpret graphical representations of these distributions correctly. In this study, we used Tversky's principles for the design of graphs to explain how 125…
Descriptors: Graphs, Data Interpretation, College Freshmen, Design
Beavis, Catherine; Walsh, Christopher; Bradford, Clare; O'Mara, Joanne; Apperley, Thomas; Gutierrez, Amanda – English in Australia, 2015
The need for English and literacy curriculum to connect with young people's lifeworlds to build bridges and frames of reference that connect traditional English curriculum with digital texts and literacies, are increasing priorities in curriculum frameworks in Australia and elsewhere. This paper reports on a project in which the authors worked…
Descriptors: English Instruction, English Curriculum, Heuristics, Teaching Methods
Ings, Welby – International Journal of Art & Design Education, 2011
This article draws on case studies undertaken in postgraduate research at AUT University, Auckland. It seeks to address a number of issues related to heuristic inquiries employed by graphic design students who use autobiographical approaches when developing research-based theses. For this type of thesis, heuristics as a system of inquiry may…
Descriptors: Heuristics, Inquiry, Autobiographies, Graphic Arts
Barak, Moshe – Technology, Instruction, Cognition and Learning, 2011
This paper presents the outcomes of teaching an inventive problem-solving course to middle school students. Contrary to the common view of creativity as a 'free flow of thought' or 'thinking out of the box,' the method under discussion stresses the use of diverse heuristic approaches for problem-solving and the invention of new products: for…
Descriptors: Heuristics, Problem Solving, Creative Thinking, Middle School Students
Clyde, Jerremie; Wilkinson, Glenn R. – History Teacher, 2012
The gamic mode is an innovative way of authoring scholarly history that goes beyond the printed text or digital simulations by using digital game technologies to allow the reader to interact with a scholarly argument through meaningful choice and trial and error. The gamic mode makes the way in which the past is constructed as history explicit by…
Descriptors: Foreign Countries, History, Scholarship, Epistemology
Kafai, Yasmin B., Ed.; Heeter, Carrie, Ed.; Denner, Jill, Ed.; Sun, Jennifer Y., Ed. – MIT Press (BK), 2008
Ten years after the groundbreaking "From Barbie to Mortal Kombat" highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. Women may be warriors in "World of…
Descriptors: Foreign Countries, Expertise, Play, Topography