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Karen McGrath; Áine Regan; Tomás Russell – Journal of Agricultural Education and Extension, 2025
Purpose: Much of the literature investigating farmer engagement with digital technology has focused on farmer-centred adoption factors. However, more recent research has called for new user-centred approaches to technology design to promote more responsive development and ultimately more successful uptake. Methodology: Responding to these calls,…
Descriptors: Agricultural Education, Design, Thinking Skills, Animals
Oraboot Wuttikamonchai; Paitoon Pimdee; Jaruwan Ployduangrat; Aukkapong Sukkamart – Contemporary Educational Technology, 2024
In this study, we present a comprehensive needs assessment (NA) aimed at identifying key factors that contribute to enhancing instructor skills in mobile website design (MWDS). In the realm of professional development, the significance of NAs for user experience (UX) designers has gained attention, with scholars emphasizing the importance of…
Descriptors: Needs Assessment, Information Technology, Web Sites, Design
Pernilla Sundqvist; Susanne Engström; Charlotta Nordlöf – Design and Technology Education, 2025
The materials and artefacts utilized by teachers and students play a crucial role in education. In a subject like technology, where many teachers feel they do not have sufficient competence, curriculum materials such as textbooks and teacher guides provide important support for teachers. Teacher guides, in particular, have the potential to support…
Descriptors: Guides, Grade 7, Grade 8, Grade 9
Jingru Zhang; Wan Ahmad Jaafar Wan Yahaya; Mageswaran Sanmugam; Yuting Dai – SAGE Open, 2025
The potential of educational augmented reality systems to improve students' learning performance, motivation, and cognitive load has been demonstrated by recent studies. To help students learn the design history material, this study suggests an AR-integrated learning application strategy. In this study, we use Modernism as the theoretical…
Descriptors: Cognitive Processes, Difficulty Level, Physical Environment, Simulated Environment
Shamir-Inbal, Tamar; Blau, Ina – Professional Development in Education, 2022
Digital technologies provide opportunities for enhancing teaching, learning and teacher professional development (TPD). Some TPD courses can now be learned online and require trainees to conduct self-regulated learning (SRL). The revised Self-Regulated Learning Model (RSRLM) defines seven components of self-regulation: motivation, engagement,…
Descriptors: Foreign Countries, Design, Information Technology, Teacher Leadership
Lakay, Denise; Iyamu, Tiko – Education and Information Technologies, 2022
Despite the numerous support systems, academic performances in many South African higher institutions continue to experience challenges while some are declining in throughputs. Some of the support mechanisms seem to be black boxed, notwithstanding the deteriorating situation. Thus, there is "prima facie" evidence that the factors that…
Descriptors: Academic Achievement, Robotics, Automation, Technology Uses in Education
Richter, Christoph – Ethnography and Education, 2020
This article explores the ways aesthetic practices and emerging digital technologies are entangled in the practices of industrial designers. Despite the increased interest in the socio-materiality of aesthetic practices, the conception of the materiality and historicity of digital artefacts remains an open issue. It is suggested that the concept…
Descriptors: Freehand Drawing, Computer Graphics, Aesthetics, Information Technology
Kanokrat Jirasatjanukul; Nuttakan Pakprod; Prueksa Dokkulab; Apatcha Changkwanyeun; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2023
This research examined the process of creating educational innovations through cloud-based constructivism and connectivism learning for undergraduates. The objectives were as follows: (1) To examine the cloud-based constructivism and connectivism learning model's roles in helping undergraduates create educational innovations; and (2) To evaluate…
Descriptors: Educational Innovation, Internet, Computers, Information Technology
Suhartini Suhartini; Muafi Muafi; Fatimah Az Zahra – International Society for Technology, Education, and Science, 2023
The digital world in the creative industry has provided new opportunities for entrepreneurs to utilize and exploit products and services in a more transparent and widespread manner. Products and services can grow exponentially and be offered to all users and communities throughout the world without time and space limitations. Creative SMEs,…
Descriptors: Entrepreneurship, Industry, Digital Literacy, Foreign Countries
Jeldes, Juan Carlos; Cortés-Morales, Susana; Rodo Lunissi, Renée; Moreira-Muñoz, Andrés – International Journal of Art & Design Education, 2022
We reflect about the role of creative and innovative design/fabrication technologies in processes of learning to become with the world and understanding our place as humanity within nature. In particular, we present part of the work of Aconcagua Fablab, a mobile design and digital fabrication laboratory. We situate it in relation to the Fablab…
Descriptors: Design, Innovation, Creativity, Computer Software
Mohd Firdaus Naif Omran Zailuddin; Nik Ashri Nik Harun; Haris Abadi Abdul Rahim; Azmul Fadhli Kamaruzaman; Muhammad Hawari Berahim; Mohd Hilmi Harun; Yuhanis Ibrahim – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The purpose of this research is to explore the transformative impact of AI-augmented tools on design pedagogy. It aims to understand how artificial intelligence technologies are being integrated into educational settings, particularly in creative design courses, and to assess the potential advancements these tools can bring to the field.…
Descriptors: Artificial Intelligence, Design, Teaching Methods, Technology Integration
Chulatep Senivongse; Alex Bennet – Innovations in Education and Teaching International, 2024
This study explores the implementation of the university-as-a-service (UaaS) paradigm in higher education. Through qualitative research, it examines student and stakeholder experiences to inform the redesign of university programmes. The UaaS model aims to enhance university engagement with the business ecosystem and meet the demands of the…
Descriptors: Foreign Countries, College Students, Student Experience, College Role
ICT Engineering Students' Perceptions on Project-Based Online Learning in Community of Inquiry (CoI)
Maisa Mielikäinen; Essi Viippola – SAGE Open, 2023
Industry and higher education are increasingly utilizing online environments due to digitalization. As a result, the learning experiences in these new digital learning ecosystems as communities must be re-examined critically. This study incorporates the second cycle of the design-based research (DBR) study developing the design principles and…
Descriptors: Information Technology, Engineering Education, Higher Education, College Students
Demirbilek, Muhammet – International Society for Technology, Education, and Science, 2022
Robots are useful tools for teaching mathematics and physics and engineering subjects in K-12 setting; they can be utilized in classrooms for explaining difficult and complex concepts because they capture the imagination of students. Rapid developments robotics technology in recent decade, institutions and researchers have employed robots to…
Descriptors: Information Technology, Design, STEM Education, Teaching Methods
Nur Fajriah Muchlis; Punaji Setyosari; Dedi Kuswandi; Saida Ulfa; Henry Praherdhiono – International Society for Technology, Education, and Science, 2023
In recent years, the Computer Science and Information Technology programs have experienced growth and achieved immense popularity, increasing the demand for graduates who will become skilled workers. The educational outcomes-based curriculum (OBE) targets that learning must pay attention to one of the Key Performance Indicators (IKU) achievements:…
Descriptors: College Students, Design, Innovation, Thinking Skills