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Lucy Robertson; Jeana Kriewaldt; Natasha Ziebell – Geographical Education, 2023
Humans use space as a lens to navigate and make sense of the world, thus successfully applying spatial concepts is an important life skill. Spatial thinking and developing spatial concepts are core components of school Geography curricula. Teachers teach geographical skills systematically aligning to the curriculum; however, students can struggle…
Descriptors: Urban Areas, Parks, Geography Instruction, Design
Black, Melissa Heather; McGarry, Sarah; Churchill, Lynn; D'Arcy, Emily; Dalgleish, Julia; Nash, Isabelle; Jones, Alisala; Tse, Tin Yan; Gibson, Jane; Bölte, Sven; Girdler, Sonya – Autism: The International Journal of Research and Practice, 2022
Until recently, built environments have been designed exclusively to meet the needs of neurotypical populations; however, there is increasing recognition of the need to make built environments more accommodating for neurodiverse populations, including autistic individuals. This scoping review aims to comprehensively explore and synthesise this…
Descriptors: Autism Spectrum Disorders, Environmental Influences, Design, Space Utilization
Blackmore, Jill; O'Mara, Joanne – Studies in Continuing Education, 2022
Considerable investment has been made to redesign built spaces in schools, with an assumption not based on research evidence embedded in both the architectural and educational literature that this will improve teaching and learning practices. In this study of 12 Victorian case studies in Australia schools were selected based on OECD criteria, not…
Descriptors: Foreign Countries, Physical Environment, Space Utilization, Educational Innovation
Genta, Chiara; Favaro, Silvia; Sonetti, Giulia; Barioglio, Caterina; Lombardi, Patrizia – International Journal of Sustainability in Higher Education, 2019
Purpose: This paper aims to report strategies towards a green campus project at Politecnico di Torino University, a 33,000-students Italian higher education institution (HEI), and estimate the avoided ecological footprint (EF) of different scenarios accounted for open spaces. Design/methodology/approach: A consumption-based study has been…
Descriptors: Foreign Countries, Conservation (Environment), College Environment, Energy Conservation
Özkan Yazgan, Esra; Akalin, Aysu – International Journal of Technology and Design Education, 2019
The aim of this work is to examine pre-architects' use of metaphorical reasoning as a tool for design problem solving exercises in an unfamiliar environment. It is to improve their sense of place, which helps to identify and capture design concepts, as well as define goals and requirements. Regarding the three metaphorical reasoning operations of…
Descriptors: Design, Figurative Language, Studio Art, Problem Solving
Marshalsey, Lorraine – Journal of Learning Spaces, 2020
The shift from specialised studio environments to standardized classroom learning has changed the shape of Communication Design education today. As networked learning and augmented digital classrooms continue to dominate higher education, the purpose of this paper is to examine the impact of a repertoire of learning spaces on students' engagement…
Descriptors: Communications, Design, Classroom Environment, Foreign Countries
Norlin, Björn – Educational Governance Research, 2018
The present chapter examines early modern schooling in Sweden and more precisely how spatial conceptualizations of the outdoors (with regard to the use of it for recess, physical activity, recreational play, and other educational activities) were accumulated in formal curricula. The chapter draws attention to the introduction and origins of ideas…
Descriptors: Foreign Countries, Educational History, Space Utilization, Playgrounds
Corazzo, James; Gharib, Layla – Design and Technology Education, 2021
This study aims to improve understanding of the design studio as a setting where formal and informal pedagogies intersect. We argue that the informal dimension of learning has an essential but under-acknowledged role in contributing to the development of design students. Our research focuses on students' everyday routines and their associated…
Descriptors: Design, Informal Education, Teaching Methods, Learning Activities
Leong, Lim Chee; Hassan, Nurhanim; Isa, Filzah Md.; Jalil, Habibah Ab – Malaysian Journal of Learning and Instruction, 2018
Purpose: The availability of new innovative learning spaces together with the introduction of new teaching and learning strategies have shifted the nature of the classroom from a place of instruction towards a place that produces authentic learning. Students in the 21st century are inclined to learn with peers, through the use technology to…
Descriptors: Foreign Countries, Undergraduate Students, Classroom Environment, Space Utilization
Dussel, Inés – Educational Governance Research, 2018
In the digital age, it is increasingly common that classrooms show a significant presence of technological devices that redesign their layout and daily interactions. However, this redesigning is less the result of the direct intervention of designers and architects than the effect of local and usually more silent arrangements that find ways to…
Descriptors: Educational Technology, Technology Uses in Education, Design, Technology Integration
Niemi, Kreeta – Education Inquiry, 2021
Finnish education has recently experienced reforms with respect to guidelines forming the curriculum framework for basic education and school architecture. Since 2016, all new schools incorporate open and flexible design, at least to some extent. The more open school design challenges the conventional organisation of space and pre-defined…
Descriptors: Futures (of Society), Educational Change, Curriculum Development, Architecture
Participatory Game Design as Education for Sustainability: Lessons from a Japanese University Campus
Hourdequin, Peter; Tani, Seiji; Bando, Tetsuya; Ponvarut, Jirayu – set: Research Information for Teachers, 2018
This article discusses our experiments to create more engaged participation and build sustainability literacy among students in a voluntary "game lab" on two different campuses of our Japanese university. Though we found the game lab to be a successful vehicle for language learning, community building, and traversing disciplinary…
Descriptors: Foreign Countries, Sustainable Development, Game Based Learning, Interdisciplinary Approach
Schaeffer, Jennie Andersson; Palmgren, Marianne – Design and Technology Education, 2017
In information design education, we strive to find methods that provide students with opportunities to explore different ways of learning and designing. We seek to support development of contextual competences that will be helpful in navigating an unknown future of design in society. A challenge in today's design education is to formulate and use…
Descriptors: Novices, Design, Teaching Methods, Context Effect
Nisha, Bobby – Educational Psychology, 2019
Spatial design as a discipline relies on the psychological construct of space. In the light of shortcomings and challenges faced by traditional approaches to spatial design learning, this paper investigates the role and value of Virtual Reality (VR) as a pedagogic vehicle. Based on understandings informed by action-research using VR with learners…
Descriptors: Teaching Methods, Computer Simulation, Interdisciplinary Approach, Spatial Ability
Vermeersch, Peter-Willem; Heylighen, Ann – Journal of Research Practice, 2015
Through their bodily interaction with the designed environment, disabled people can detect obstacles and appreciate spatial qualities architects may not be attuned to. While designers in several disciplines acknowledge disabled people as lead or critical users, in architectural practice their embodied experience is hardly recognized as a valuable…
Descriptors: Disabilities, Standards, Architecture, Design
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