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Showing 1 to 15 of 20 results Save | Export
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Gesa Birnkraut; Marlene Eimterbäumer – Journal of Research in Innovative Teaching & Learning, 2024
Purpose The purpose of this paper is to describe a case study from the master program management in nonprofit organizations at the University of Applied Sciences in Osnabrück, Germany and show how this case of innovative teaching helps to educate responsible managers for the world of tomorrow. Design/methodology/approach The authors developed a…
Descriptors: Organizations (Groups), Research, Policy Formation, Foreign Countries
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Luiz Ney d'Escoffier; Dan Jiang; Aida Guerra; Andres Felipe Valderrama Pineda; Imad Abou-Hayt – European Journal of Engineering Education, 2024
Despite an emerging emphasis on the role of engineers in achieving the SDGs, there is still a lack of agreement on which competencies should be prioritised to prepare them to tackle future sustainability challenges. By formulating a theoretical framework of key sustainable competencies based on prior studies, this study investigated engineering…
Descriptors: Problem Based Learning, Q Methodology, Student Attitudes, Engineering Education
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Bergquist, Daniel; Hempel, Christine A.; Lööf Green, John – International Journal of Sustainability in Higher Education, 2019
Purpose: This paper aims to describe an exploratory research and design process that uses illustrative techniques to bridge the gap between theoretical principles of systems ecology, stakeholder input and a workable physical planning strategy for Ultuna Campus in Uppsala, Sweden. Design/methodology/approach: Stakeholder interviews provide the…
Descriptors: Foreign Countries, Universities, Agricultural Colleges, Agricultural Education
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Bertoni, Alessandro – Education Sciences, 2019
Students engaged in systems engineering education typically lack experience and understanding of the multidisciplinary complexity of systems engineering projects. Consequently, students struggle to understand the value, rationale, and usefulness of established systems engineering methods, often perceiving them as banal or trivial. The paper…
Descriptors: Role Playing, Engineering Education, Instructional Effectiveness, Graduate Students
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Muchira, John Munyui – Information and Learning Sciences, 2023
Purpose: Kenya leads East Africa in creative goods export and enjoys high internet penetration. Therefore, identifying pathways, missed opportunities for accelerating job creation and development in the sector and strategies for mitigating youth-related challenges are essential. This paper therefore aims to examine the effects of digital media and…
Descriptors: Foreign Countries, Social Media, Internet, Income
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Falco, Vera P.; Fedorov, Vladimir A.; Dorozhkin, Evgenij M.; Merkushova, Nina I.; Bakanach, Olga V. – International Journal of Environmental and Science Education, 2016
The relevance of the problem under study is based on the necessity to achieve effectiveness of the learning process aimed at forming a competent specialist and ensuring the quality of training of vocational teacher of a certain subject (design). The aim of the article is to provide theoretical substantiation, to elaborate and to test the…
Descriptors: Vocational Education Teachers, Teacher Competencies, Design, Systems Approach
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Bolmsten, Johan; Kitada, Momoko – International Journal of Sustainability in Higher Education, 2020
Purpose: The purpose of this paper is to understand the usefulness of an agile social learning method in higher education to build capacity for sustainable development at the community level. Social learning methods intend to empower students (and instructors) to work together in connection with real-life issues -- combined with acquiring a…
Descriptors: Socialization, Higher Education, Capacity Building, Sustainable Development
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Wu, Min Lun – International Education Studies, 2018
This qualitative case study reports descriptive findings of digital game-based learning involving 15 Taiwanese middle school students' use of computational thinking skills elicited through programmed activities in a game design workshop. Situated learning theory is utilized as framework to evaluate novice game designers' individual advancement in…
Descriptors: Computation, Thinking Skills, Middle School Students, Educational Games
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Cuff, Patricia A.; Forstag, Erin Hammers – National Academies Press, 2018
The mental health and well-being of health professionals is a topic that is broad, exceptionally relevant, and urgent to address. It is both a local and a global issue, and affects professionals in all stages of their careers. To explore this topic, the Global Forum on Innovation in Health Professional Education held a 1.5 day workshop. This…
Descriptors: Design, Systems Approach, Mental Health, Well Being
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Nordby, Anders; Øygardslia, Kristine; Sverdrup, Ulrik; Sverdrup, Harald – Electronic Journal of e-Learning, 2016
In 2013 Hedmark University College conducted a research project where students from a game development project/study program developed and tested a Pervasive Game for learning as part of a class in System Thinking. The overall game goal was to teach Sustainability through System Thinking, and to give the students a real world experience with their…
Descriptors: Foreign Countries, Undergraduate Students, Educational Games, Sustainability
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Sedig, Kamran; Haworth, Robert – Bulletin of Science, Technology & Society, 2012
Digital cognitive games (DCGs) are games whose primary purpose is to mediate (i.e., support, develop, and enhance) cognitive activities such as problem solving, decision making, planning, and critical reasoning. As these games increase in popularity and usage, more attention should be paid to their design. Currently, there is a lack of design…
Descriptors: Foreign Countries, Design, Toys, Methods
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Wood, Denise; Bilsborow, Carolyn – Electronic Journal of e-Learning, 2014
Today's graduates need the skills to enable them to "persevere in the face of complexity and unresolvability" (McWilliam and Haukka 2008: 660), and to respond creatively in work environments that are increasingly dependent on digital technologies (Cunningham 2006). However, although many higher education institutions (HEIs) acknowledge…
Descriptors: Creativity, Undergraduate Study, Design, Skill Development
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Bain, Alan; Walker, Allan; Chan, Anissa – Journal of Educational Administration, 2011
Purpose: The paper aims to describe the application of theoretical principles derived from a study of self-organisation and complex systems theory and their application to school-based capacity building to support planned change. Design/methodology/approach: The paper employs a case example in a Hong Kong School to illustrate the application of…
Descriptors: Foreign Countries, Systems Approach, Educational Change, Sustainability
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Looi, Chee-Kit; So, Hyo-Jeong; Toh, Yancy; Chen, Wenli – International Journal of Computer-Supported Collaborative Learning, 2011
In recent years there has been a proliferation of research findings on CSCL at the micro and macro levels, but few compelling examples of how CSCL research has impacted actual classroom practices at the meso-level have emerged. This paper critically examines the impact of adopting a systemic approach to innovative education reforms at the macro,…
Descriptors: Foreign Countries, Cooperative Learning, Educational Technology, Computer Assisted Instruction
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Wang, Tsungjuang – International Journal of Art & Design Education, 2010
There is a feeling among many design educators today that the discipline has reached a crisis in its development, and that change is needed immediately in the way that design educators articulate their epistemology and their methodology. The architectural studio can be seen as the model for design education, and its culture is exemplary. Donald…
Descriptors: Creativity, Models, Art Education, Foreign Countries
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