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Mengyuan Chen; Lan Wu; Baoping Li; Yang Liu – Educational Technology & Society, 2024
Students in the 21st century are expected to possess the ability to solve ill-defined complex problems (ICPs). One challenge to understanding students' ability to solve ICPs is the lack of methods for measuring noncognitive and metacognitive behaviors and relating those behaviors to cognitive behaviors with the goal of investigating differences in…
Descriptors: Foreign Countries, Elementary School Students, Grade 6, 21st Century Skills
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Zheng, Lanqin; Zhong, Lu; Niu, Jiayu – Assessment & Evaluation in Higher Education, 2022
Learning analytics has been widely used in the field of education. Most studies have adopted a learning analytics dashboard to present data on learning processes or learning outcomes. However, only presenting learning analytics results was not sufficient and lacked personalised feedback. In response to these gaps, this study proposed a learning…
Descriptors: Electronic Learning, Cooperative Learning, Undergraduate Students, Feedback (Response)
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Kuang, Huan; Sahin, Fusun – Large-scale Assessments in Education, 2023
Background: Examinees may not make enough effort when responding to test items if the assessment has no consequence for them. These disengaged responses can be problematic in low-stakes, large-scale assessments because they can bias item parameter estimates. However, the amount of bias, and whether this bias is similar across administrations, is…
Descriptors: Test Items, Comparative Analysis, Mathematics Tests, Reaction Time
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Eichmann, Beate; Greiff, Samuel; Naumann, Johannes; Brandhuber, Liene; Goldhammer, Frank – Journal of Computer Assisted Learning, 2020
In this explorative study, we investigate how sequences of behaviour are related to success or failure in complex problem-solving (CPS). To this end, we analysed log data from two different tasks of the problem-solving assessment of the Programme for International Student Assessment 2012 study (n = 30,098 students). We first coded every…
Descriptors: Behavior Patterns, Difficulty Level, Problem Solving, Success
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Xiao-Fan Lin; Gwo-Jen Hwang; Jing Wang; Yue Zhou; Wenyi Li; Jiachun Liu; Zhong-Mei Liang – Interactive Learning Environments, 2023
Augmented reality (AR) can represent a contextualised scientific inquiry environment in which students may explore the real world and develop science process skills via interacting with rich information from virtual systems. However, it remains a challenge for most students to complete scientific inquiry tasks without proper support. Research…
Descriptors: Computer Simulation, Active Learning, Inquiry, Behavior Patterns
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Zari Saeedi; Hessameddin Ghanbar; Mahdi Rezaei – International Journal of Language Testing, 2024
Despite being a popular topic in language testing, cognitive load has not received enough attention in vocabulary test items. The purpose of the current study was to scrutinize the cognitive load and vocabulary test items' differences, examinees' reaction times, and perceived difficulty. To this end, 150 students were selected using…
Descriptors: Language Tests, Test Items, Difficulty Level, Vocabulary Development
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Hedlefs-Aguilar, Maria Isolde; Morales-Martinez, Guadalupe Elizabeth; Villarreal-Lozano, Ricardo Jesus; Moreno-Rodriguez, Claudia; Gonzalez-Rodriguez, Erick Alejandro – European Journal of Educational Research, 2021
This study explored the cognitive mechanism behind information integration in the test anxiety judgments in 140 engineering students. An experiment was designed to test four factors combined (test goal orientation, test cognitive functioning level, test difficulty and test mode). The experimental task required participants to read 36 scenarios,…
Descriptors: Test Anxiety, Engineering Education, Algebra, College Students
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Kim, Yoonseo – English Teaching, 2022
This study explored how task complexity, writing behaviors (i.e., pausing and revision behaviors), and writing performance (i.e., task completion, coherence and cohesion, language use, and expression and tone) influence and relate to each other. Thirty advanced-level Korean EFL undergraduates completed writing tasks differing in complexity. A…
Descriptors: Task Analysis, English (Second Language), Second Language Learning, Second Language Instruction
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Sun, Jerry Chih-Yuan; Yu, Shih-Jou; Chao, Chih-Hsuan – Educational Psychology, 2019
The current study developed an intelligent learning environment for online education of research ethics and investigated how encouragement and warning intelligent feedback influenced learners' engagement (behavioural, emotional, and cognitive) and cognitive load (mental load and mental effort). Participants included 191 graduate students in Taiwan…
Descriptors: Feedback (Response), Learner Engagement, Cognitive Processes, Difficulty Level
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Koc-Januchta, Marta M.; Schönborn, Konrad J.; Tibell, Lena A. E.; Chaudhri, Vinay K.; Heller, H. Craig – Journal of Educational Computing Research, 2020
Applying artificial intelligence (AI) to support science learning is a prominent aspect of the digital education revolution. This study investigates students' interaction and learning with an AI book, which enables the inputting of questions and receiving of suggested questions to understand biology, in comparison with a traditional E-book.…
Descriptors: Artificial Intelligence, Textbook Content, Science Materials, Biology
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Chu, Hui-Chun; Wang, Chun-Chieh; Wang, Lin – Educational Technology & Society, 2019
EFL (English as a foreign language) students usually learn by rote when they study English grammar. They usually memorize all the grammar rules mechanically instead of learning grammar in a structured way. Researchers have suggested that students can internalize knowledge via using knowledge construction tools and collaborated learning activities.…
Descriptors: Instructional Effectiveness, Concept Mapping, Cooperative Learning, Game Based Learning
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Butler, Yuko Goto; Someya, Yuumi; Fukuhara, Eiji – ELT Journal, 2014
Young learners' use of instructional games in foreign language learning is not yet well understood. Using games that were part of the learning tools for an online assessment, Jido-Eiken, a standardized English proficiency test for young learners in Japan, we examined young learners' game-playing behaviours and the relationship of these behaviours…
Descriptors: Computer Games, Second Language Programs, Second Language Instruction, English (Second Language)
Larson, Carol S.; Greenfield, Patricia Marks – 1979
The relationship between play unit complexity and the behavior of 24 normal 3- to 6-year-olds was examined in three Viennese kindergartens. Play units were rated as simple (a unit with one obvious use and no sub-parts or juxtaposition of two essentially different play materials, e.g., puzzles or clay), or super (a complex unit which has three or…
Descriptors: Affective Behavior, Behavior Patterns, Building Design, Difficulty Level