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Ramli, Izzat Syahir Mohd; Maat, Siti Mistima; Khalid, Fariza – Cypriot Journal of Educational Sciences, 2022
Game-based learning has received increasing attention in recent years as it could help improve pupils' motivation, self-efficacy, and achievement. Technological innovations like learning analytics (LA) and GBL offer pedagogical support for teachers. GBL could significantly support pupils' learning as a learning approach compared to conventional…
Descriptors: Game Based Learning, Learning Analytics, Elementary School Mathematics, Cognitive Processes
Sointu, Erkko; Saqr, Mohammed; Valtonen, Teemu; Hallberg, Susanne; Väisänen, Sanna; Kankaanpää, Jenni; Tuominen, Ville; Hirsto, Laura – Journal of Technology and Teacher Education, 2023
Pre-service teacher training is research intensive in Finland. Additionally, teaching as a profession is highly valued among young people. However, quantitative methods courses are challenging for teacher students from many reasons. Particularly, this is due to previous negative experiences and emotions (among other things). Thus, novel approaches…
Descriptors: Emotional Response, Preservice Teachers, Student Behavior, Difficulty Level
Faisal Channa; Muhterem Dindar; Andy Nguyen; Rohit Mishra – Scandinavian Journal of Educational Research, 2024
This study explored the sequential interplay between challenges and regulatory processes in high- and low-performing collaborative groups. 66 students from a Finnish higher education institution participated in a collaborative task in groups of three. Approximately 34 h of video data were coded. The sequential analysis revealed that both groups…
Descriptors: Cooperative Learning, High Achievement, Low Achievement, Foreign Countries
Zheng, Lanqin; Zhong, Lu; Niu, Jiayu – Assessment & Evaluation in Higher Education, 2022
Learning analytics has been widely used in the field of education. Most studies have adopted a learning analytics dashboard to present data on learning processes or learning outcomes. However, only presenting learning analytics results was not sufficient and lacked personalised feedback. In response to these gaps, this study proposed a learning…
Descriptors: Electronic Learning, Cooperative Learning, Undergraduate Students, Feedback (Response)
Xu, Jia; Wei, Tingting; Lv, Pin – International Educational Data Mining Society, 2022
In an Intelligent Tutoring System (ITS), problem (or question) difficulty is one of the most critical parameters, directly impacting problem design, test paper organization, result analysis, and even the fairness guarantee. However, it is very difficult to evaluate the problem difficulty by organized pre-tests or by expertise, because these…
Descriptors: Prediction, Programming, Natural Language Processing, Databases
Eichmann, Beate; Greiff, Samuel; Naumann, Johannes; Brandhuber, Liene; Goldhammer, Frank – Journal of Computer Assisted Learning, 2020
In this explorative study, we investigate how sequences of behaviour are related to success or failure in complex problem-solving (CPS). To this end, we analysed log data from two different tasks of the problem-solving assessment of the Programme for International Student Assessment 2012 study (n = 30,098 students). We first coded every…
Descriptors: Behavior Patterns, Difficulty Level, Problem Solving, Success
Mehri Izadi; Maliheh Izadi; Farrokhlagha Heidari – Education and Information Technologies, 2024
In today's environment of growing class sizes due to the prevalence of online and e-learning systems, providing one-to-one instruction and feedback has become a challenging task for teachers. Anyhow, the dialectical integration of instruction and assessment into a seamless and dynamic activity can provide a continuous flow of assessment…
Descriptors: Adaptive Testing, Computer Assisted Testing, English (Second Language), Second Language Learning
Ait-Adda, Samia; Bousbia, Nabila; Balla, Amar – E-Learning and Digital Media, 2023
Our aim in this paper is to improve the efficiency of a learning process by using learners' traces to detect particular needs. The analysis of the semantic path of a learner or group of learners during the learning process can allow detecting those students who are in needs of help as well as identify the insufficiently mastered concepts. We…
Descriptors: Semantics, Learning Processes, Learning Analytics, Models
Azhar, Aqil Zainal; Segal, Avi; Gal, Kobi – International Educational Data Mining Society, 2022
This paper studies the use of Reinforcement Learning (RL) policies for optimizing the sequencing of online learning materials to students. Our approach provides an end to end pipeline for automatically deriving and evaluating robust representations of students' interactions and policies for content sequencing in online educational settings. We…
Descriptors: Reinforcement, Instructional Materials, Learning Analytics, Policy Analysis
Hung Tan Ha; Duyen Thi Bich Nguyen; Tim Stoeckel – Language Testing, 2024
Word frequency has a long history of being considered the most important predictor of word difficulty and has served as a guideline for several aspects of second language vocabulary teaching, learning, and assessment. However, recent empirical research has challenged the supremacy of frequency as a predictor of word difficulty. Accordingly,…
Descriptors: Word Frequency, Vocabulary Skills, Second Language Learning, Second Language Instruction
Moro, Sérgio; Martins, António; Ramos, Pedro; Esmerado, Joaquim; Costa, Joana Martinho; Almeida, Daniela – Computers in the Schools, 2020
Many university programs include Microsoft Excel courses given their value as a scientific and technical tool. However, evaluating what is effectively learned by students is a challenging task. Considering multiple-choice written exams are a standard evaluation format, this study aimed to uncover the features influencing students' success in…
Descriptors: Multiple Choice Tests, Test Items, Spreadsheets, Computer Software
An Investigation of High School Students' Errors in Introductory Programming: A Data-Driven Approach
Qian, Yizhou; Lehman, James – Journal of Educational Computing Research, 2020
This study implemented a data-driven approach to identify Chinese high school students' common errors in a Java-based introductory programming course using the data in an automated assessment tool called the Mulberry. Students' error-related behaviors were also analyzed, and their relationships to success in introductory programming were…
Descriptors: High School Students, Error Patterns, Introductory Courses, Computer Science Education
Israel-Fishelson, Rotem; Hershkovitz, Arnon – Journal of Educational Computing Research, 2020
Persistence has proven to be a great challenge in online learning environments. Gaming and interactivity have been suggested as essential features in reducing dropout and increasing persistence in online learning. Yet in interactive game-based learning environments, persistence in moving forward in the game may come at the expense of investing in…
Descriptors: Game Based Learning, Elementary School Students, Thinking Skills, Persistence
Mangaroska, Katerina; Sharma, Kshitij; Gaševic, Dragan; Giannakos, Michalis – Journal of Learning Analytics, 2020
Programming is a complex learning activity that involves coordination of cognitive processes and affective states. These aspects are often considered individually in computing education research, demonstrating limited understanding of how and when students learn best. This issue confines researchers to contextualize evidence-driven outcomes when…
Descriptors: Learning Analytics, Data Collection, Instructional Design, Learning Modalities
P. Rose, Simon; Habgood, M. P. Jacob; Jay, Tim – Journal of Educational Computing Research, 2020
The recent shift in compulsory education from ICT-focused computing curricula to informatics, digital literacy and computer science, has resulted in children being taught computing using block-based programming tools such as Scratch, with teaching that is often limited by school resources and teacher expertise. Even without these limitations,…
Descriptors: Programming Languages, Computer Science Education, Game Based Learning, Educational Games