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Türkan Berrin Kagizmanli Köse; Enver Tatar – Mathematics Teaching Research Journal, 2024
This research discuss and considers possible components in computer supported collaborative dynamic learning environment in mathematics classroom. The aim of the research is to observe the applicability of this environment to the courses and to determine its effect on student success. The research group consisted of 68 high school students and…
Descriptors: Foreign Countries, High School Students, Mathematics Teachers, Educational Environment
Thiago Costa Caetano; Camila Cardoso Moreira; Mikael Frank Rezende Junior – IEEE Transactions on Education, 2024
Contribution: This work seeks to ascertain the validity of a remote-controlled experiment of the Physics Remote Lab in the educational context, specifically among students from engineering courses. Background: In 2012, it has been started the development of the Physics Remote Lab at the Federal University of Itajubá, Brazil, a laboratory with a…
Descriptors: Engineering Education, Laboratory Experiments, Foreign Countries, Computer Uses in Education
Cong Doanh Duong – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: Although previous research has acknowledged the significance of comprehending the initial acceptance and adoption of ChatGPT in educational contexts, there has been relatively little focus on the user's intention to continue using ChatGPT or its continued usage. Therefore, the current study aims to investigate the students' continuance…
Descriptors: Intention, Artificial Intelligence, Technology Uses in Education, Natural Language Processing
Buskqvist, Ulf; Johansson, Emelie; Hermansson, Carina – Nordic Journal of Studies in Educational Policy, 2023
This article is an empirically grounded contribution to the understanding of how digitalization in education is interpreted and made into being by actors in everyday lives, in this case children and teachers in Swedish early childhood education. The focus is on interactions in an early childhood classroom upon and around a digital interactive…
Descriptors: Foreign Countries, Early Childhood Education, Literacy, Preschool Children
Rayner Bin Tangkui; Tan Choon Keong – Anatolian Journal of Education, 2023
This study aims to investigate the effect of using Minecraft on Year 5 pupils' higher-order thinking skills (HOTS) in fractional problems-solving. A quasi-experimental pretest and posttest non-equivalent groups design was used. The study sample involved 65 Year 5 pupils from two intact classes which consists of 31 pupils as the treatment group and…
Descriptors: Video Games, Thinking Skills, Fractions, Problem Solving
Baoxin Feng; Lee-Luan Ng – International Journal of Computer-Assisted Language Learning and Teaching, 2024
This study aims to investigate whether VR-assisted language learning facilitates EFL learners' vocabulary learning and memory retention. One hundred seventy-seven Chinese undergraduate EFL learners were divided into VRG (VR-assisted instruction group) and CIG (conventional instruction group). Participants in the VRG (n = 75) were provided with…
Descriptors: Computer Simulation, Language Acquisition, Undergraduate Students, English Language Learners
Mc Donald Van Der Merwe; Tariro Bonyongwa – Journal of Education and e-Learning Research, 2024
This paper focuses on a study conducted in two historically disadvantaged schools (deep-rural and semi-urban) in South Africa where the rising access to mobile technology implies that the long-standing promise of mobile learning is becoming accessible despite the lack of recent research. This research aims to investigate the relationship between…
Descriptors: Foreign Countries, Handheld Devices, Computer Use, Student Behavior
Rohner, Rebekka; Hengl, Lisa; Gallistl, Vera; Kolland, Franz – Education Sciences, 2021
Literature has widely explored the learning processes with information and communication technology (ICT) in later life, mostly focusing on the individual learner rather than materialities--such as smartphones, notepads, and handouts. The aim of this paper is to introduce a socio-material perspective by focusing on the question: What role do…
Descriptors: Electronic Learning, Information Technology, Technological Literacy, Adult Education
González López, Ignacio; Quintero Ordóñez, Belén; Reche Urbano, Eloísa; Fuentes Esparrell, Juan – Digital Education Review, 2021
This study aims to determine the perceptions families have about their children's use of Information and Communication Technologies, identifying usage habits and their effects on the management of emotions, within the academic and social settings. The study was conducted with a total of 253 families from throughout Spain, whose children are…
Descriptors: Information Technology, Adolescents, Secondary School Students, Family Attitudes
Pongprapan Pongsophon – British Educational Research Journal, 2024
This study investigates the student- and school-level predictors of reading performance across five top-performing countries in the Progress in International Reading Literacy Study (PIRLS) 2021. Utilising a multilevel analysis, the research examines the influence of cognitive development, socio-cultural contexts and educational environments on…
Descriptors: Reading Achievement, Predictor Variables, Foreign Countries, Cognitive Development
Munoz-Merino, Pedro J.; Alario-Hoyos, Carlos; Munoz-Organero, Mario; Kloos, Carlos Delgado; Molina, Manuel Fernandez – IEEE Transactions on Learning Technologies, 2018
Educational computer-based competition environments need to be designed with a set of features that enhance the learning process. Although recently some frameworks for the design of educational computer-based systems (e.g., educational games) have been proposed, they do not focus on the details of the competition. Therefore, the design of…
Descriptors: Educational Environment, Computer Uses in Education, Competition, Computer Simulation
Romito, Marco; Gonçalves, Catarina; De Feo, Antonietta – European Educational Research Journal, 2020
In this paper, we discuss the case of the recent introduction of a career guidance software within Italian schools with the aim to explore the use of digital devices in the governance of educational processes within the field of lifelong guidance. First, we provide a semiotic analysis of the software and its online platform with the aim of…
Descriptors: Career Guidance, Computer Software, Technology Integration, Lifelong Learning
Pramathevan, G. Sundari; Fraser, Barry J. – Learning Environments Research, 2020
Because there has been very little past research into gifted students' science learning environments, especially in Singapore, we selected from four established questionnaires six learning environment scales that are consistent with Van Tassel-Baska and Stambaugh's guidelines for gifted education. These scales were modified slightly to enhance…
Descriptors: Foreign Countries, Academically Gifted, Educational Environment, Science Instruction
Kühn, Caroline – Journal of New Approaches in Educational Research, 2017
The goal of this paper is to present the primary findings of the first of two phases of a research project that looks at how can undergraduates be supported to engage meaningfully with digital literacies in a rich-research context. My hypothesis is that students in the act of (re)-designing and implementing their personal learning environment with…
Descriptors: Educational Environment, Electronic Learning, Undergraduate Students, Hypothesis Testing
Waluyo, Budi – Malaysian Online Journal of Educational Technology, 2019
If there are areas that have received significant impacts of ICTs, education is one of them as ICTs have stimulated major differences in the teaching approaches and the ways students learn (Yuen, Law, & Wong, 2003); however, World Bank unexpectedly excludes ICT from the key focus areas in their ESS 2020, a guideline that may be adopted by…
Descriptors: Information Technology, Educational Strategies, International Organizations, Developing Nations