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Song, Donglei; Ju, Ping; Xu, Hao – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Many gamification designs in education do effectively mobilize students to some extent. Yet, there is still very little research to account for the specific influence on each student. It is essential to determine whether the students can be engaged by gamification in terms of various psychological factors. In this paper, the game element point was…
Descriptors: College Students, Educational Games, Games, Learner Engagement
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Jupri, Al; Drijvers, Paul – EURASIA Journal of Mathematics, Science & Technology Education, 2016
To investigate student difficulties in solving word problems in algebra, we carried out a teaching experiment involving 51 Indonesian students (12/13 year-old) who used a digital mathematics environment. The findings were backed up by an interview study, in which eighteen students (13/14 year-old) were involved. The perspective of mathematization,…
Descriptors: Foreign Countries, Grade 7, Algebra, Word Problems (Mathematics)