Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Educational Experiments | 3 |
Foreign Countries | 3 |
Pattern Recognition | 3 |
Abstract Reasoning | 1 |
College Instruction | 1 |
College Students | 1 |
Comparative Analysis | 1 |
Computer Science Education | 1 |
Computer System Design | 1 |
Cooperative Learning | 1 |
Debate | 1 |
More ▼ |
Author
Brum, Paulo | 1 |
Huang, Shiu-Li | 1 |
Linhares, Alexandre | 1 |
Maj-Tatsis, Bozena | 1 |
Shiu, Jung-Hung | 1 |
Tatsis, Konstantinos | 1 |
Publication Type
Journal Articles | 3 |
Reports - Descriptive | 2 |
Reports - Research | 1 |
Education Level
Adult Education | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Maj-Tatsis, Bozena; Tatsis, Konstantinos – Center for Educational Policy Studies Journal, 2018
The present paper examines a patterning activity that was organised within a teaching experiment in order to analyse the different uses of variables by secondary school students. The activity presented in the paper can be categorised as a pictorial/geometric linear pattern. We adopted a student-oriented perspective for our analysis, in order to…
Descriptors: Pattern Recognition, Secondary School Students, Geometric Concepts, Visual Aids
Huang, Shiu-Li; Shiu, Jung-Hung – Educational Technology & Society, 2012
The success of Web 2.0 inspires e-learning to evolve into e-learning 2.0, which exploits collective intelligence to achieve user-centric learning. However, searching for suitable learning paths and content for achieving a learning goal is time consuming and troublesome on e-learning 2.0 platforms. Therefore, introducing formal learning in these…
Descriptors: Foreign Countries, Intelligent Tutoring Systems, Computer System Design, Computer Science Education
Linhares, Alexandre; Brum, Paulo – Cognitive Science, 2007
There is a crucial debate concerning the nature of chess chunks: One current possibility states that chunks are built by encoding particular combinations of pieces-on-squares (POSs), and that chunks are formed mostly by "close" pieces (in a "Euclidean" sense). A complementary hypothesis is that chunks are encoded by abstract,…
Descriptors: Play, Semantics, Educational Games, Memory