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Sunday Ogbu; Anulika Mary Okeke; Georgina Nkechi Abugu; Eucharia Ifeoma Emeji – Pedagogical Research, 2023
The purpose of the study was to develop mathematical instructional card game titled "algebrameter" and determine its efficacy in remediating junior secondary school (JSS) students' learning difficulties in algebra and geometry. The study employed research and development design. A sample of 120 JSS II students drawn from a population of…
Descriptors: Algebra, Junior High School Students, Mathematics Instruction, Multiple Choice Tests
Toukiloglou, Pavlos; Xinogalos, Stelios – Journal of Educational Computing Research, 2022
Serious games are considered an effective method to engage students in programming education and have been increasingly used in classrooms. An important part of the learning process with serious games involves the presentation of the new concepts and the provided support to encounter student difficulties. Although the most common approach is the…
Descriptors: Game Based Learning, Programming, Program Effectiveness, Educational Games
Andrea Bertoni; Andrea Maffia – International Journal of Mathematical Education in Science and Technology, 2024
While the development of creativity, or creative thinking, in mathematics is considered important by many researchers, there are several difficulties in implementing creative tasks, especially before secondary school. Within the original context of a mathematical escape game, this paper reports two episodes exemplifying the difficulties met by…
Descriptors: Game Based Learning, Learner Engagement, Mathematics Education, Creativity
Qing Guo; Huan Li; Sha Zhu – Journal of Educational Computing Research, 2024
Previous research has not adequately explored students' behavioral processes when addressing computational thinking (CT) problems of varying difficulty, limiting insights into students' detailed CT development characteristics. This study seeks to fill this gap by employing gamified CT items across multiple difficulty levels to calculate…
Descriptors: Computation, Thinking Skills, Student Behavior, Difficulty Level
Lin, Cheng-Ta – Turkish Online Journal of Educational Technology - TOJET, 2023
A purposive sampling was conducted with 109 students from Anding elementary school, Taiwan. First, we found perceived ease of learning, enjoyment, self-efficacy, social interaction and learning attitude have significant differences between integrated teaching approach and Spoon-feeding instruction in this study. Second, the research framework has…
Descriptors: Computer Assisted Instruction, Elementary School Students, Difficulty Level, Student Attitudes
Saglam, Abdulkadir; Yüksel, Ibrahim; Erbasan, Ömer – Education Quarterly Reviews, 2021
The aim of the study is to develop an achievement test consisting of the questions in verbal intelligence games whose validity and reliability have been ensured and which are in accordance with the learning outcomes of the states of substance and knowing the properties of substance via the five senses taking place in the unit "Let's Know…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Test Construction
Liu, Yi Chun; Wang, Wei-Tsong; Lee, Tzu-Lien – Journal of Educational Computing Research, 2021
Critical factors that influence the value of digital game-based learning (DGBL) for enhancing learning effectiveness remain debatable. Based on the self-determination theory (SDT), people can be autonomously motivated to adopt DGBL to enhance learning effectiveness if their basic psychological needs are satisfied. Additionally, studies that…
Descriptors: Computer Games, Educational Games, Game Based Learning, Feedback (Response)
Balali, Marzie; VaezMousavi, Mohammad; Ghasemi, Abdollah; Parvinpour, Shahab – Early Child Development and Care, 2019
The present study aimed to investigate the predictions of challenge point theory (2004) by comparing challenging and non-challenging games groups in developing manipulative fundamental motor skills. Thirty children, aged 4-6 years, from one of the kindergartens of Tehran were divided into the groups. The games were similar in both groups; however,…
Descriptors: Teaching Methods, Foreign Countries, Educational Games, Psychomotor Skills
Totikova, Guldana A.; Yessaliyev, Aidarbek A.; Madiyarov, Nurlybai K.; Medetbekova, Nurgul – European Journal of Contemporary Education, 2020
The use of planar and volumetric geometric figures in the form of didactic games and exercises, the participants in the experiment showed a significant improvement in the results of the level of spatial representation compared with the control group. The methodology of the use of didactic games and exercises with geometric figures showed the…
Descriptors: Thinking Skills, Skill Development, Spatial Ability, Visualization
Wen, Yun – IEEE Transactions on Learning Technologies, 2020
This paper presents an augmented reality-based Chinese character composition game (ARC) that employs augmented papers to engage lower primary school students in collaborative Chinese character learning. A design research approach was used to gain a holistic view of designing, enacting, and evaluating the ARC. The participants included four…
Descriptors: Computer Simulation, Chinese, Ideography, Elementary School Students
P. Rose, Simon; Habgood, M. P. Jacob; Jay, Tim – Journal of Educational Computing Research, 2020
The recent shift in compulsory education from ICT-focused computing curricula to informatics, digital literacy and computer science, has resulted in children being taught computing using block-based programming tools such as Scratch, with teaching that is often limited by school resources and teacher expertise. Even without these limitations,…
Descriptors: Programming Languages, Computer Science Education, Game Based Learning, Educational Games
Posch, Konrad; Stenberg, Matthew – Journal of Political Science Education, 2021
International relations is often confusing for students. IR theories are introduced as parsimonious and elegant and then systematically challenged as students learn more about detailed events. There are rules, there are norms, and states follow them until they don't. East Asia increases these challenges because it often undermines IR theory.…
Descriptors: Political Science, Simulation, Role Playing, Teaching Methods
Wulandari, Yunita Oktavia; Damayanti, Nia Wahyu – Malikussaleh Journal of Mathematics Learning, 2018
Scaffolding is defined as help that can assist students to solve problems or understand concepts that were not able to complete independently. In modern times, the concept of technology-based Scaffolding in learning has developed. In this study an educational game called "Telolet" was designed with the aim of providing Scaffolding to…
Descriptors: Scaffolding (Teaching Technique), Game Based Learning, Mathematics Instruction, Educational Games
Camilleri, Mark Anthony; Camilleri, Adriana Caterina – Interactive Technology and Smart Education, 2019
Purpose: A relevant literature review suggests that today's children are increasingly immersing themselves in ubiquitous technologies, including interactive media and digital games. Therefore, this paper aims to investigate the primary school students' intrinsic and extrinsic motivations toward learning via gameplay through their mobile devices,…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Elementary School Students
Taysi, Esra Karakus – Journal of Education and Training Studies, 2018
The purpose of this study is to consider the Turkish learning situations of the 16 Arab-origin students learning Turkish at TÖMER subordinate to a state university in the Aegean region from the perspectives of both students and the teachers who teach them Turkish and investigate their language learning experiences from many perspectives. In order…
Descriptors: Case Studies, Arabs, Turkish, Second Language Learning