Publication Date
In 2025 | 1 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Educational Games | 4 |
Foreign Countries | 4 |
Program Design | 4 |
Program Effectiveness | 3 |
Program Evaluation | 3 |
Computer Games | 2 |
Program Development | 2 |
Program Implementation | 2 |
Academic Achievement | 1 |
Accessibility (for Disabled) | 1 |
Anatomy | 1 |
More ▼ |
Author
Adian, Tabita | 1 |
Alla McCaughey | 1 |
Beder, Delano M. | 1 |
Bordini, Rogério A. | 1 |
Fontoura Junior, Paulo H. F. | 1 |
Gaye Manwaring | 1 |
Jill Shimi | 1 |
Juanita Blackton | 1 |
Kristi Herd | 1 |
Otsuka, Joice L. | 1 |
Paul Gault | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Descriptive | 2 |
Reports - Research | 2 |
Guides - Classroom - Teacher | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Secondary Education | 2 |
Grade 10 | 1 |
High Schools | 1 |
Audience
Teachers | 1 |
Location
Belarus | 1 |
Brazil | 1 |
Indonesia | 1 |
United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Wendee White; Paul Gault; Jill Shimi; Kristi Herd; Gaye Manwaring – Discover Education, 2025
This study explores the effectiveness and design value of 'Resilience Education Supports Students in Life' (RESSIL), an adventure-based digital game for developing resilience capacities in undergraduate students at one UK University. RESSIL was designed in response to the increasing wellbeing needs of undergraduate students and in recognition of…
Descriptors: Foreign Countries, Undergraduate Students, Computer Games, Educational Games
Juanita Blackton; Alla McCaughey – English Teaching Forum, 2024
As the demand for opportunities to learn English grows throughout the world, parents and educators are looking for innovative ways to engage students in English-learning opportunities. Perhaps your school or municipality will seek to initiate an English Camp to be on trend with this growing need. Or perhaps, like many go-getter teachers, you wish…
Descriptors: English (Second Language), Second Language Instruction, Camps, Open Educational Resources
Valério Neto, Luiz; Fontoura Junior, Paulo H. F.; Bordini, Rogério A.; Otsuka, Joice L.; Beder, Delano M. – Educational Technology & Society, 2019
In the last decade many studies have stated that learning based on digital games emerges as an effective way to combine teaching and learning processes with the attractiveness of digital technologies, because they are dynamic and playful. However, the vast majority of these digital resources -- such as educational games -- are still essentially…
Descriptors: Educational Games, Visual Impairments, Inclusion, Computer Games
Suciati, Alfi; Adian, Tabita – Online Submission, 2018
This research aims to examine the eligibility of and responses from expert media, expert material, practitioners and students' on the 'Fun and Educative' biology module. The module was developed in a fun and educative way presenting various educative games. The research development model is using ADDIE model that consists of five phases: Analysis,…
Descriptors: Biology, Science Instruction, Educational Games, Models