Publication Date
In 2025 | 3 |
Since 2024 | 7 |
Since 2021 (last 5 years) | 23 |
Since 2016 (last 10 years) | 43 |
Since 2006 (last 20 years) | 55 |
Descriptor
Computer Simulation | 60 |
Educational Research | 60 |
Foreign Countries | 60 |
Educational Technology | 28 |
Teaching Methods | 21 |
Technology Uses in Education | 20 |
Higher Education | 16 |
Research Methodology | 13 |
Student Attitudes | 13 |
Electronic Learning | 12 |
Computer Assisted Instruction | 10 |
More ▼ |
Source
Author
Publication Type
Education Level
Location
United States | 15 |
China | 13 |
Spain | 11 |
Germany | 9 |
Taiwan | 9 |
Turkey | 9 |
United Kingdom | 9 |
Australia | 7 |
Asia | 6 |
Japan | 6 |
South Korea | 6 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jiaxin Ren; Yee Hock Tan; Juncheng Guo – International Journal of Technology in Education, 2025
The metaverse is a virtual reality space that provides a novel and significant environment, fostering educational opportunities and serving as a rich platform for innovative forms of learning. This bibliometric analysis uses the Scopus database as a source for review, employing the PRISMA method to identify 270 articles, with visualisation…
Descriptors: Educational Research, Journal Articles, Computer Simulation, Artificial Intelligence
Ezgi Dogan; Ferhan Sahin – Turkish Online Journal of Distance Education, 2024
This systematic literature review (SLR) scrutinizes the trends and interrelationships prevalent in Virtual Reality (VR) applications within educational frameworks, analyzing a comprehensive pool of 43 theses conducted in a Eurasian country. The primary objectives encompass investigating learning-teaching theories, learning domains, design…
Descriptors: Computer Simulation, Educational Research, Educational Trends, Foreign Countries
Ernesto Colomo Magaña; Andrea Cívico Ariza; Julio Ruiz-Palmero; Francisco David Guillén-Gámez – Journal of New Approaches in Educational Research, 2025
Augmented, virtual, and mixed reality offer digital alternatives for implementing innovative educational processes, significantly expanding opportunities in university education due to the available resources and the psycho-evolutionary development of students. This study aimed to analyze the scientific production on this topic in Scopus using…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Higher Education
Fazlida Dahalan; Norlidah Alias; Mohd Shahril Nizam Shaharom – Education and Information Technologies, 2024
Games have been used as a learning tool for centuries. Gamification and game-based learning are becoming more prominent in educational settings for several reasons. When it comes to learning, being focused and immersed can massively improve a student's experience. The purpose of this study is to map the emerging trends of gamification and…
Descriptors: Gamification, Game Based Learning, Vocational Education, Educational Research
Arinda Eka Lidiastuti; Hadi Suwono; Sueb Sueb; Sulisetijono Sulisetijono – International Society for Technology, Education, and Science, 2024
Augmented Reality has a positive impact in the world of education. Systematic review studies and article reviews have provided evidence of this positive impact. Augmented reality is an effective medium for learning, especially during a pandemic. The keyword used to find the articles on the Scopus database was "augmented AND reality AND in AND…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Educational Research
Carl Boel; Kim Dekeyser; Marijke Lemal; Tijs Rotsaert; Martin Valcke; Tammy Schellens; Dieter Struyf – TechTrends: Linking Research and Practice to Improve Learning, 2024
As augmented, virtual and mixed reality have become more user-friendly and affordable, these technologies gained increasing interest from education. Teachers all over the world are triggered by the perceived benefits and start experimenting. However, teachers encounter obstacles to pursue effective implementation. This paper describes how these…
Descriptors: Educational Technology, Barriers, Technology Integration, Computer Simulation
Su, Wen-Song; Chang, Ching-Yi – Interactive Learning Environments, 2023
This study uses bibliometrics and social network analysis methods to investigate the characteristics of the most cited research papers in the Web of Science (WoS) database in virtual patient (VP) studies in interactive learning environments. We identify the most cited studies from the WoS database and then visualize and analyze the research data…
Descriptors: Journal Articles, Computer Simulation, Patients, Medical Education
Altinpulluk, Hakan; Yildirim, Yusuf – Turkish Online Journal of Distance Education, 2023
This study aims to make a bibliometric analysis of the augmented reality articles carried out with the experimental method between 2012 and 2022 in the Scopus database. To realize the aim of the research, 255 articles published between 2012-2022 were reached. The bibliometric data of 255 articles from the Scopus database were analyzed using VOS…
Descriptors: Bibliometrics, Computer Simulation, Educational Research, Research Methodology
F. Sehkar Fayda-Kinik – Online Submission, 2023
Augmented reality (AR), a cutting-edge technology, has the potential to change the way students learn by superimposing virtual items and information onto the real environment. Through more immersive and interesting interactions with digital content, AR might help students better understand difficult concepts and boost their drive to learn. As a…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Bellido García, Roberto Santiago; Rejas Borjas, Luis Gerardo; Cruzata-Martínez, Alejandro; Sotomayor Mancisidor, Merce Concepción – EURASIA Journal of Mathematics, Science and Technology Education, 2022
As part of a recent change, Augmented Reality (AR) has filled engineering classrooms, being employed for various pedagogical purposes around the world. However, little is known about the different features and uses of this technology in Latin America. This Scoping Review asks how are educational AR systems designed, used and evaluated in the…
Descriptors: Computer Simulation, Engineering Education, Technology Uses in Education, Foreign Countries
Palanci, Abdulkadir; Turan, Zeynep – International Journal of Curriculum and Instructional Studies, 2021
This study aimed to examine the methodological trends of studies using the Augmented Reality (AR) technology in mathematics education and reveal basic findings obtained from the studies. In this context, a systematic review process was conducted in the Web of Science database and 86 studies obtained as a consequence were reviewed. In this…
Descriptors: Computer Uses in Education, Computer Simulation, Mathematics Education, Learning Processes
Nash, Richard; Yamada-Rice, Dylan; Dare, Eleanor; Love, Steve; Main, Angus; Potter, John; Rodrigues, Deborah – Qualitative Research Journal, 2022
Purpose: The purpose of this paper is to focus on a designed research methodology to distil existing research findings from an esrc/ahrc funded japan/uk network on location-based virtual reality experiences for children in order to generate new knowledge. Design/methodology/approach: The structured co-production methodology was undertaken in three…
Descriptors: Periodicals, Collaborative Writing, Computer Simulation, Foreign Countries
Li, Kam Cheong; Wong, Billy Tak-Ming – Interactive Technology and Smart Education, 2022
Purpose: This paper aims to present a comprehensive review of the present state and trends of smart education research. It addresses the need to have a systematic review of smart education to depict its research landscape in view of the growing volume of related publications. Design/methodology/approach: A bibliometric analysis of publications on…
Descriptors: Electronic Learning, Artificial Intelligence, Technology Uses in Education, Bibliometrics
Panagiota Chatzidaki; Urban Eriksson; Sarah Zoechling; Sascha Schmeling; Tobias Fredlund – Physical Review Physics Education Research, 2025
Following the global COVID-19 pandemic, digital learning environments have gained in importance in education all around the world. A new digital learning format called a "Digital Learning Module" (DLM) was developed within the Physics Education Research (PER) group at CERN, consisting of a series of prerecorded explanatory and experiment…
Descriptors: Physics, Science Instruction, Scientific Research, Educational Research
Prahani, Binar Kurnia; Saphira, Hanandita Veda; Wibowo, Firmanul Catur; Misbah; Sulaeman, Nurul Fitriyah – Journal of Turkish Science Education, 2022
Augmented Reality (AR) & Virtual Reality (VR) are now wide open to all fields. The objectives of this study are to analyze the comparison of trend research on the top 200 cited AR and VR publications in all areas, to identify the comparison of trend mapping visualization on AR and VR publications in Physics learning research, to compare the…
Descriptors: Science Instruction, Physics, Computer Simulation, Educational Technology