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Magnier-Watanabe, Remy; Benton, Caroline; Herrig, Harald; Aba, Olivier – Open Learning, 2011
e-Learning has entered the mainstream in higher education and many institutions are implementing technology-mediated learning at some level. This paper outlines the case of a course taught jointly in 2010 over three months by two graduate programmes in management at the University of Tsukuba in Japan and the Grenoble Ecole de Management in France…
Descriptors: Electronic Learning, Blended Learning, Video Technology, Distance Education
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Chuang, Tsung-Yen; Chen, Wei-Fan – Educational Technology & Society, 2009
This experimental study investigated whether computer-based video games facilitate children's cognitive learning. In comparison to traditional computer-assisted instruction (CAI), this study explored the impact of the varied types of instructional delivery strategies on children's learning achievement. One major research null hypothesis was…
Descriptors: Video Games, Computer Assisted Instruction, Foreign Countries, Teaching Methods
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Schuwer, Robert; Mulder, Fred – Open Learning, 2009
Over the period 2006-2008, the Dutch Open Universiteit Nederland conducted an experiment in which Open Educational Resources (OER) were offered in an effort to bridge the gap between informal and formal learning and to establish a new style of entry portal to higher education with no barriers at all. OpenER received considerable attention both in…
Descriptors: Foreign Countries, Educational Resources, Program Effectiveness, Program Development
Chen, Yun-hong; Li, Bing; Xie, Bai-zhi – Online Submission, 2007
The paper discussed the difficulties and problems in experimental researches in educational technology, such as misunderstanding in teachers' concept, disjointedness between theory and practice, inadequate understanding of dialectics in experimental educational technology researches, research project selection and theoretical hypothesis formation…
Descriptors: Research Methodology, Educational Technology, Educational Research, Evaluation Research
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Sanchez, Jaime; Saenz, Mauricio – Behaviour & Information Technology, 2006
Audio-based virtual environments have been increasingly used to foster cognitive and learning skills. A number of studies have also highlighted that the use of technology can help learners to develop effective skills such as motivation and self-esteem. This study presents the design and usability of 3D interactive environments for children with…
Descriptors: Blindness, Educational Technology, Problem Solving, Instructional Effectiveness
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Breton, Rob; Doak, Steve; Foster, Wendy; Lundstrom, Desiree; McMaster, Lindsey; Miller, Jeff; Rauch, Ulrich; Reid, Morgan; Scott, Warran; Wang, Tim; Wisenthal, Jonathan – College Teaching, 2005
A mixed-mode university course, combining online learning and face-to-face meetings, can encourage students to formulate and express their own ideas more than would be the case in traditional classrooms. This article describes an experimental project at the University of British Columbia and explores connections between online learning and aspects…
Descriptors: Web Based Instruction, Discussion (Teaching Technique), English Instruction, Experimental Programs
Beishuizen, Jos; Moonen, Jef – 1992
This paper describes the research strategies employed in the Dutch Technology Enriched Schools (TES) project, which was initiated in 1987 to introduce computers into secondary education, to encourage extensive and intensive use of computers in a small number of secondary schools, and to study the effects of computer use on the classroom, the…
Descriptors: Case Studies, Computer Uses in Education, Educational Technology, Experimental Programs
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Vezzoli, Carlo; Penin, Lara – International Journal of Sustainability in Higher Education, 2006
Purpose: This paper aims to diffuse the concept of a multi-lateral learning process as a means to promote experimental didactics and research (and the cross-fertilization between these two activities) in the field of design of sustainable product-service systems (PSSs) and to consider the university campus as the locus for the design,…
Descriptors: Innovation, Internet, Teaching Methods, Sustainable Development