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Kelly, Beth; Devlin, Mary; Giffin, Tessa; Smith, Linda – Adults Learning Mathematics, 2022
During the first national lockdown in the UK in March 2020 family learning sessions usually delivered in face-to-face groups were adapted to online learning encounters. This article describes research undertaken into the effectiveness of the interventions from the perspectives of parents and tutors. Using an action research approach the…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
Sarr, Oumar – ProQuest LLC, 2018
Sub-Saharan African countries have realized that the biggest challenge facing their education system was not enrollment deficit as they were led to believe for many decades. Rather, it was the lack of appropriate technology that left them behind and widened the education gap between Western and African countries. In Senegal, much progress has been…
Descriptors: Foreign Countries, Elementary Education, Story Telling, Handheld Devices
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Hewson, Jennifer; Danbrook, Claire; Sieppert, Jackie – Contemporary Issues in Education Research, 2015
A five day Digital Storytelling course was offered to Social Work students, integrating a three day workshop with older adult storytellers who shared stories related to the theme stories of home. A course evaluation was conducted exploring the Digital Storytelling experience and learning in an intergenerational setting. Findings from surveys…
Descriptors: Story Telling, Electronic Learning, Educational Technology, Postsecondary Education
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Ypsilanti, Antonia; Vivas, Ana B.; Räisänen, Teppo; Viitala, Matti; Ijäs, Tuula; Ropes, Donald – Education and Information Technologies, 2014
Aging diversity in organizations creates potential challenges, particularly for knowledge management, skills update and skills obsolescence. Intergenerational learning (IGL) involves knowledge building, innovation and knowledge transfer between generations within an organization (Ropes 2011). Serious games refer to the use of computer games in…
Descriptors: Aging (Individuals), Intergenerational Programs, Video Games, Computer Games
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Lawrence, Oliver – TechTrends: Linking Research and Practice to Improve Learning, 2010
The Global Internet Video Classroom (GIVC) Project connected Chicago Civil Rights activists of the 1960s with Cape Town Anti-Apartheid activists of the 1960s in a classroom setting where learners from Cape Town and Chicago engaged activists in conversations about their motivation, principles, and strategies. The project was launched in order to…
Descriptors: Urban Education, Civil Rights, Racial Segregation, Program Descriptions
Inoue, Yukiko, Ed. – Information Science Publishing, 2007
Instructors at universities face many of the same concerns. They have to prepare and organize their courses, teach those courses and provide assignments, assess the learning of the students, and then evaluate the effectiveness of their teaching style. Even though these experiences are common, learning environments in higher education are…
Descriptors: Higher Education, Information Technology, Educational Technology, Campuses
Comings, John, Ed.; Garner, Barbara, Ed.; Smith, Cristine, Ed. – 2000
This book contains eight papers on adult learning and literacy. "The Year 1998 in Review" (Fran Tracy-Mumford) examines educational legislation and policy and developments in adult education program development, program accountability, strategic alliances and partnerships, and instructional methodologies and technologies. "Lessons…
Descriptors: Accountability, Adolescents, Adult Education, Adult Learning