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Sinclair, Nathalie; Ferrara, Francesca – For the Learning of Mathematics, 2021
In this article, we explore Whitehead's claim that experience is fundamentally affective. We do so in the context of an Italian primary school classroom featuring the use of the multitouch application "TouchCounts." We study the way in which the children and the iPad take each other up and the meanings of number and arithmetic that…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Can, Derya – Journal of Theoretical Educational Science, 2020
The aim of this study is to examine the games in ABCya (https://www.abcya.com/) based on the learning trajectories for the development of number concept. To achieve this aim in the study it was examined which ABC educational game application support the learning trajectory and the development level related to number concept of games. This research…
Descriptors: Concept Formation, Number Concepts, Computer Games, Educational Games
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Sari, Mehmet Hayri; Aydogdu, Seyhmus – International Journal of Curriculum and Instruction, 2020
The purpose of this study is to examine the effects of concrete and technology-assisted learning tools on developing the conception of place value, mathematical achievement and arithmetical performance of primary school 4th graders. The study group was comprised of three different primary schools. There were no group differences prior to…
Descriptors: Mathematics Instruction, Teaching Methods, Mathematical Concepts, Concept Formation
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Disney, Leigh; Barnes, Alan; Ey, Lesley; Geng, Gretchen – Australasian Journal of Early Childhood, 2019
Advances in technology have seen a proliferation of touch-screen interfaces available to young children. These screens have changed the way in which young children engage with digital technology; with increased exposure and use, it raises debates about the suitability of integrating digital technology within early childhood settings. There are…
Descriptors: Educational Technology, Technology Uses in Education, Numeracy, Young Children
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Papadakis, Stamatios; Kalogiannakis, Michail; Zaranis, Nicholas – Education and Information Technologies, 2018
The present study aimed to assess the effect of two different types of digital technologies (computers and tablets) in early childhood students' understanding of numbers. Three hundred and sixty-five children (mean age in months, M = 62.0, SD = 5.5) from 21 kindergarten classes were randomly assigned to two intervention groups and a…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Computers
Ana Eugenia Garduno – ProQuest LLC, 2016
This study examines the effect of an intervention called Native Numbers on the development of number sense and quantitative skills in low-SES preschool children (ages 5 to 6) in Mexico City, using a randomized control trial (RCT). Native Numbers (NN) is a math curriculum built as an application for "iPads" that includes activities on…
Descriptors: Educational Technology, Preschool Education, Mathematics Curriculum, Foreign Countries
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Sacristán, Ana Isabel, Ed.; Cortés-Zavala, José Carlos, Ed.; Ruiz-Arias, Perla Marysol, Ed. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
These proceedings are a written record of the research presented at the 42nd annual meeting of the North American Chapter of the International Group for the Psychology of Mathematics Education (PME-NA) held in Mazatlán, Mexico, virtually beginning May 27, 2021 and in-person June 2-6, 2021. The conference was originally scheduled to take place…
Descriptors: Mathematics Education, Teaching Methods, Cultural Differences, Educational Research
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Luneta, Kakoma, Ed. – Research in Mathematics Education, 2021
This book represents a crop of wide-ranging research conducted by renown scholars in sub-Sahara Africa revolving around mathematics teaching and professional development programs for mathematics teachers. The research-based proposals and actual how-to-conduct professional development initiatives that enhance effective mathematics instruction are…
Descriptors: Foreign Countries, Mathematics Education, Manipulative Materials, Visualization
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Chorney, Sean – North American Chapter of the International Group for the Psychology of Mathematics Education, 2016
This research reports on a class of grade one students engaging with number concepts using the iPad application TouchCounts. It is theorized that students develop understandings of number based on a materially engagement with both social and material resources. Rhythm is the fundamental unit of analysis used to attend to student engagement with…
Descriptors: Mathematics Instruction, Grade 1, Elementary School Students, Number Concepts
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Kortenkamp, Ulrich; Ladel, Silke – North American Chapter of the International Group for the Psychology of Mathematics Education, 2014
Place value is a key concept for numbers that is introduced in early mathematics. It is necessary to have a flexible understanding of place value for efficient arithmetic strategies and success in written algorithmic arithmetic. In our research we explore typical mistakes and misconceptions that occur with 3rd graders in German elementary school…
Descriptors: Number Concepts, Concept Formation, Foreign Countries, Elementary School Mathematics
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Nejem, Khamis Mousa; Muhanna, Wafa – Educational Research and Reviews, 2013
The purpose of this study was to investigate the effect of using computer games in teaching mathematics on developing the number sense of fourth grade students. To achieve this purpose a study sample of (81) students was selected from the fourth grade. This sample was divided into two groups. One group was randomly chosen to be the experimental…
Descriptors: Computer Games, Teaching Methods, Mathematics Instruction, Elementary School Mathematics
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Noemí, Peña-Miguel; Máximo, Sedano Hoyuelos – Universal Journal of Educational Research, 2014
The introduction of new technologies in society has created a need for interactive contents that can make the most of the potential that technological advances offer. Serious games as educational games are such content: they can be defined as video games or interactive applications whose main purpose is to provide not only entertainment but also…
Descriptors: Educational Technology, Educational Games, Video Games, Teaching Methods
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Dejonckheere, Peter J. N.; Desoete, Annemie; Fonck, Nathalie; Roderiguez, Dave; Six, Leen; Vermeersch, Tine; Vermeulen, Lies – Electronic Journal of Research in Educational Psychology, 2014
Introduction: In the present study we used a metaphorical representation in order to stimulate the numerical competences of six-year-olds. It was expected that when properties of physical action are used for mathematical thinking or when abstract mathematical thinking is grounded in sensorimotor processes, learning gains should be more pronounced…
Descriptors: Mathematics Instruction, Number Concepts, Elementary School Mathematics, Numeracy
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Altiparmak, Kemal; Ozdogan, Ece – International Journal of Mathematical Education in Science and Technology, 2010
This study mainly aims to develop an effective strategy to overcome the known difficulties in teaching negative numbers. Another aim is to measure the success of this teaching strategy among a group of elementary level pupils in Izmir, Turkey. Learning negative concepts are supported by computer animations. The academic achievement test developed…
Descriptors: Computer Uses in Education, Animation, Mathematics Achievement, Foreign Countries
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Kato, Taichi; Arakawa, Chuichi – Simulation & Gaming, 2008
BIT BY BIT is an encryption game that is designed to improve students' understanding of natural language processing in computers. Participants encode clear words into binary code using an encryption key and exchange them in the game. BIT BY BIT enables participants who do not understand the concept of binary numbers to perform the process of…
Descriptors: Computer Science, Educational Technology, Language Processing, Natural Language Processing
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