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Showing 1 to 15 of 17 results Save | Export
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Göl, Burak; Özbek, Ugur; Horzum, Mehmet Baris – Education and Information Technologies, 2023
The main objective of this study is to investigate the relationships between digital distraction, perceived learning, and general satisfaction in emergency remote teaching. Correlational design, one of the quantitative research methods, was used for the study. The study sample consists of 1532 university students in a Turkish university during…
Descriptors: Attention Control, College Students, Distance Education, Student Satisfaction
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Ya-Ting Yu; Mengping Tsuei – Interactive Learning Environments, 2023
This quasi-experimental study examined the effects of digital game-based learning (DGBL) on elementary-school students' Chinese language learning, self-efficacy and attention. In total, 126 fourth-graders participated in the study for 6 weeks. Two digital games with different mechanisms (completion-contingent and performance-contingent rewards)…
Descriptors: Game Based Learning, Learner Engagement, Attention Control, Self Efficacy
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Erarslan, Ali; Seker, Meral – Online Learning, 2021
Exploring higher education learners' e-learning experiences and the challenges they encounter is required to equip them with necessary skills and strategies to attain their academic goals (Cooper & Corpus, 2009). By identifying the types of and the frequency of exposure to distractors, the study was specifically geared towards finding out the…
Descriptors: Electronic Learning, Motivation Techniques, College Students, Attention Control
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Hong, Jon-Chao; Liu, Xiaohong; Cao, Wei; Tai, Kai-Hsin; Zhao, Li – Educational Technology & Society, 2022
With the outbreak of COVID-19, more online learning has been adopted for distance learning. However, the effectiveness of online learning for those students engaged in it for the first time has not been discussed. This study aims to investigate perceived ineffectiveness of online learning and its antecedents related to cognitive and affective…
Descriptors: Self Efficacy, Electronic Learning, Psychological Patterns, Instructional Effectiveness
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Agnieszka Palalas; Mark Pegrum; Debra Dell – Australasian Journal of Educational Technology, 2024
The attentional demands placed on digital learners have grown, with online and blended education increasingly impacted by hyperconnectivity and digital disarray. In this context, it is essential for educators to help learners develop attentional literacy (AL). Building on past research on AL which fused insights from the fields of digital…
Descriptors: Attention Control, Higher Education, Blended Learning, Electronic Learning
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Supakesorn, Bongkotkorn; Asawaniwed, Pongthorn; Polyiem, Titiworada – Journal of Educational Issues, 2022
The COVID-19 pandemic causing severe and lethal health issues by means of contact or airborne transmission has significantly altered our normal way of life. Having regular face-to-face contact poses a great risk even with precautionary measures taken resulting in a drastic change in the realm of learning and teaching from onsite to online.…
Descriptors: Foreign Countries, Student Teachers, Electronic Learning, Learning Processes
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Abdullah Kalay; Yüksel Deniz Arikan – Journal of Educational Technology and Online Learning, 2023
Since motivation is known to be a critical factor, approaches, methods, techniques, and materials that would affect motivation positively are utilized in learning and teaching processes. Gamification is used by including game components into teaching processes to enhance students' motivation, attract their attention to the lesson and boost…
Descriptors: Instructional Materials, Gamification, Student Motivation, Academic Achievement
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Kruk, Mariusz – Computer Assisted Language Learning, 2022
The first part of the paper offers the characteristics of the affective variables of willingness to communicate, motivation, language anxiety and boredom as located within the framework of the complex dynamic systems. The second part aims to discuss the results of a study intended to examine the effect of "Second Life" on two English…
Descriptors: Student Attitudes, Communication (Thought Transfer), Student Motivation, Attention Control
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Angelica Ronconi; Lucia Mason; Lucia Manzione; Anne Schüler – Journal of Computer Assisted Learning, 2025
Background: During digital reading on internet-connected devices, students may be exposed to a variety of on-screen distractions. Learning by reading can therefore become a fragmented experience with potentially negative consequences for reading processes and outcomes. Objectives: This study investigated the effects of on-screen distractions, as…
Descriptors: Eye Movements, Electronic Learning, Computer Uses in Education, Reading
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Rosenthal, Sonny; Walker, Zachary – International Journal for the Scholarship of Teaching and Learning, 2020
Video compositing can be used to combine images of the instructor and content, which the instructor can monitor in real time. We evaluated the student experience of this "live composite" format in two carefully designed experiments. Results showed the perceived quality of and student preference for live composite lectures is not…
Descriptors: Video Technology, Lecture Method, Educational Technology, Conventional Instruction
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Alsadoon, Hamadah – International Journal of Education and Literacy Studies, 2020
Electronic books provide learners, lecturers and universities with an extra tool of instructions that can encourage or improve the learning process. The purpose of the current paper is to investigate obstacles students face in using e-books at the Saudi Electronic University. A mixed-method research design was used. Thirty students participated in…
Descriptors: Electronic Publishing, Books, Higher Education, Virtual Universities
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Wu, Shu-Fen; Lu, Yu-Ling; Lien, Chi-Jui – Journal of Educational Computing Research, 2021
Previous studies measured flow states using students' self-reported experiences, resulting in issues regarding nonobjective and nonreal-time data. Thus, this study used an electroencephalogram (EEG) to measure the EEG-detected real-time flow states (EEG-Fs) of 30 students from the 4th and 5th grades. Their EEG measurements, self-reported…
Descriptors: Brain Hemisphere Functions, Diagnostic Tests, Student Attitudes, Grade 4
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Fanguy, Mik; Costley, Jamie; Baldwin, Matthew – International Review of Research in Open and Distributed Learning, 2017
Lecture videos have become an increasingly prevalent and important source of learning content. Lecturergenerated summaries may be used during a video lecture to improve student recall. Furthermore, the integration of a guest lecturer into the classroom may be a beneficial educational practice drawing the learner's attention to specific content or…
Descriptors: Documentation, Guides, Lecture Method, Video Technology
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Hassan, Aminuddin; Mokhtar, Norashikin Mohd; Abiddin, Norhasni Zainal – Journal of Education and Learning, 2014
In the philosophical sense, learning should be enjoyable, fun, dynamic and engaging with access of a lot of sources. While philosophical perspective in the context of this writing is regarded as integral to reflecting the quality of learning in connection to the listening process, it is also an inclination of practice with deep understanding…
Descriptors: Foreign Countries, Educational Philosophy, Learning Strategies, Listening
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Hajhashemi, Karim; Caltabiano, Nerina; Anderson, Neil – Australian Educational Computing, 2016
In conjunction with the arrival of emerging technologies, many universities are encouraging their educators to rethink and reframe their teaching approaches and delivery methods. Integrating different types of media to enhance delivery of subject materials to higher education students is growing in national and international importance. As a…
Descriptors: Foreign Countries, College Students, Rural Youth, Rural Schools
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